sdl2_frt/src/video/x11/SDL_x11opengl.h
Ryan C. Gordon ece8d2bb05 X11: Fixes for OpenGL 3.0 and later context creation.
- Don't create a temporary context first; this was probably due to Windows
needing one to get the address of wglCreateContextAttribsARB(), but that's
a unique quirk of WGL, and doesn't apply to glX. The glX spec explicitly says
you have to get a function pointer that works with any context from
glXGetProcAddress(), including when no context exists.

- Properly check for the GLX_ARB_create_context instead of just looking for a
non-NULL glXCreateContextAttribsARB()...some implementations, like Mesa,
never return NULL for function lookups (Mesa returns pointers into a jump
table that is filled out when the GL is initialized; since you can look up
functions before you have a valid context, it can't definitely say a function
isn't valid at that point).
2015-02-02 01:05:41 -05:00

73 lines
2.8 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_x11opengl_h
#define _SDL_x11opengl_h
#if SDL_VIDEO_OPENGL_GLX
#include "SDL_opengl.h"
#include <GL/glx.h>
struct SDL_GLDriverData
{
int errorBase, eventBase;
SDL_bool HAS_GLX_EXT_visual_rating;
SDL_bool HAS_GLX_EXT_visual_info;
SDL_bool HAS_GLX_EXT_swap_control_tear;
SDL_bool HAS_GLX_EXT_create_context_es2_profile;
Bool (*glXQueryExtension) (Display*,int*,int*);
void *(*glXGetProcAddress) (const GLubyte*);
XVisualInfo *(*glXChooseVisual) (Display*,int,int*);
GLXContext (*glXCreateContext) (Display*,XVisualInfo*,GLXContext,Bool);
GLXContext (*glXCreateContextAttribsARB) (Display*,GLXFBConfig,GLXContext,Bool,const int *);
GLXFBConfig *(*glXChooseFBConfig) (Display*,int,const int *,int *);
void (*glXDestroyContext) (Display*, GLXContext);
Bool(*glXMakeCurrent) (Display*,GLXDrawable,GLXContext);
void (*glXSwapBuffers) (Display*, GLXDrawable);
void (*glXQueryDrawable) (Display*,GLXDrawable,int,unsigned int*);
void (*glXSwapIntervalEXT) (Display*,GLXDrawable,int);
int (*glXSwapIntervalSGI) (int);
int (*glXSwapIntervalMESA) (int);
int (*glXGetSwapIntervalMESA) (void);
};
/* OpenGL functions */
extern int X11_GL_LoadLibrary(_THIS, const char *path);
extern void *X11_GL_GetProcAddress(_THIS, const char *proc);
extern void X11_GL_UnloadLibrary(_THIS);
extern XVisualInfo *X11_GL_GetVisual(_THIS, Display * display, int screen);
extern SDL_GLContext X11_GL_CreateContext(_THIS, SDL_Window * window);
extern int X11_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
extern int X11_GL_SetSwapInterval(_THIS, int interval);
extern int X11_GL_GetSwapInterval(_THIS);
extern void X11_GL_SwapWindow(_THIS, SDL_Window * window);
extern void X11_GL_DeleteContext(_THIS, SDL_GLContext context);
#endif /* SDL_VIDEO_OPENGL_GLX */
#endif /* _SDL_x11opengl_h */
/* vi: set ts=4 sw=4 expandtab: */