mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-25 09:17:12 +01:00
e977225937
Mark Callow README-android says to copy or link the SDL source tree to the jni folder in your Android project. It is not desirable to have to compile SDL with every application; furthermore the Android NDK has support for prebuilt libraries. Attached is script (to be put in build-scripts) that builds the Android version of the libraries. The script builds both the existing SDL2 module and a new SDL2_main module. This is a static library containing the code from src/main/android/SDL_android_main.c. Also attached is a patch for Android.mk adding this module. Note that when building an application's native .so using this prebuilt libSDL2main, you must use a link option, such as --whole-archive, that forces inclusion of the code in the .so because the functions in SDL_android_main are called only from Java.
90 lines
2.5 KiB
Makefile
Executable File
90 lines
2.5 KiB
Makefile
Executable File
LOCAL_PATH := $(call my-dir)
|
|
|
|
###########################
|
|
#
|
|
# SDL shared library
|
|
#
|
|
###########################
|
|
|
|
include $(CLEAR_VARS)
|
|
|
|
LOCAL_MODULE := SDL2
|
|
|
|
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include
|
|
|
|
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES)
|
|
|
|
LOCAL_SRC_FILES := \
|
|
$(subst $(LOCAL_PATH)/,, \
|
|
$(wildcard $(LOCAL_PATH)/src/*.c) \
|
|
$(wildcard $(LOCAL_PATH)/src/audio/*.c) \
|
|
$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
|
|
$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \
|
|
$(LOCAL_PATH)/src/atomic/SDL_atomic.c.arm \
|
|
$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
|
|
$(wildcard $(LOCAL_PATH)/src/core/android/*.c) \
|
|
$(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \
|
|
$(wildcard $(LOCAL_PATH)/src/dynapi/*.c) \
|
|
$(wildcard $(LOCAL_PATH)/src/events/*.c) \
|
|
$(wildcard $(LOCAL_PATH)/src/file/*.c) \
|
|
$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
|
|
$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
|
|
$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
|
|
$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
|
|
$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
|
|
$(wildcard $(LOCAL_PATH)/src/power/*.c) \
|
|
$(wildcard $(LOCAL_PATH)/src/power/android/*.c) \
|
|
$(wildcard $(LOCAL_PATH)/src/filesystem/android/*.c) \
|
|
$(wildcard $(LOCAL_PATH)/src/render/*.c) \
|
|
$(wildcard $(LOCAL_PATH)/src/render/*/*.c) \
|
|
$(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \
|
|
$(wildcard $(LOCAL_PATH)/src/thread/*.c) \
|
|
$(wildcard $(LOCAL_PATH)/src/thread/pthread/*.c) \
|
|
$(wildcard $(LOCAL_PATH)/src/timer/*.c) \
|
|
$(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \
|
|
$(wildcard $(LOCAL_PATH)/src/video/*.c) \
|
|
$(wildcard $(LOCAL_PATH)/src/video/android/*.c) \
|
|
$(wildcard $(LOCAL_PATH)/src/test/*.c))
|
|
|
|
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
|
|
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
|
|
|
|
include $(BUILD_SHARED_LIBRARY)
|
|
|
|
###########################
|
|
#
|
|
# SDL static library
|
|
#
|
|
###########################
|
|
|
|
LOCAL_MODULE := SDL2_static
|
|
|
|
LOCAL_MODULE_FILENAME := libSDL2
|
|
|
|
LOCAL_SRC_FILES += $(subst $(LOCAL_PATH)/,,$(LOCAL_PATH)/src/main/android/SDL_android_main.c)
|
|
|
|
LOCAL_LDLIBS :=
|
|
LOCAL_EXPORT_LDLIBS := -Wl,--undefined=Java_org_libsdl_app_SDLActivity_nativeInit -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
|
|
|
|
include $(BUILD_STATIC_LIBRARY)
|
|
|
|
###########################
|
|
#
|
|
# SDL main static library
|
|
#
|
|
###########################
|
|
|
|
include $(CLEAR_VARS)
|
|
|
|
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include
|
|
|
|
LOCAL_MODULE := SDL2_main
|
|
|
|
LOCAL_MODULE_FILENAME := libSDL2main
|
|
|
|
LOCAL_SRC_FILES := $(LOCAL_PATH)/src/main/android/SDL_android_main.c
|
|
|
|
include $(BUILD_STATIC_LIBRARY)
|
|
|
|
|