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Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al. Additional changes in this commit, done by me: * Wayland uses the common EGL framework * EGL can now create a desktop OpenGL context * testgl2 loads GL functions dynamically, no need to link to libGL anymore * Assorted fixes to the Wayland backend Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10, running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
47 lines
1.8 KiB
C
47 lines
1.8 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#ifndef _SDL_waylandopengles_h
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#define _SDL_waylandopengles_h
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#include "../SDL_sysvideo.h"
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#include "../SDL_egl_c.h"
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typedef struct SDL_PrivateGLESData
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{
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} SDL_PrivateGLESData;
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/* OpenGLES functions */
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#define Wayland_GLES_GetAttribute SDL_EGL_GetAttribute
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#define Wayland_GLES_GetProcAddress SDL_EGL_GetProcAddress
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#define Wayland_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
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#define Wayland_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
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#define Wayland_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
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extern int Wayland_GLES_LoadLibrary(_THIS, const char *path);
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extern SDL_GLContext Wayland_GLES_CreateContext(_THIS, SDL_Window * window);
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extern void Wayland_GLES_SwapWindow(_THIS, SDL_Window * window);
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extern int Wayland_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
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extern void Wayland_GLES_DeleteContext(_THIS, SDL_GLContext context);
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#endif /* _SDL_waylandopengles_h */
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