mirror of
https://github.com/Relintai/sdl2_frt.git
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102 lines
3.8 KiB
C
102 lines
3.8 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef __SDL_PANDORA_H__
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#define __SDL_PANDORA_H__
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#include <GLES/egl.h>
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#include "../../SDL_internal.h"
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#include "../SDL_sysvideo.h"
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typedef struct SDL_VideoData
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{
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SDL_bool egl_initialized; /* OpenGL ES device initialization status */
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EGLDisplay egl_display; /* OpenGL ES display connection */
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uint32_t egl_refcount; /* OpenGL ES reference count */
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uint32_t swapinterval; /* OpenGL ES default swap interval */
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} SDL_VideoData;
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typedef struct SDL_DisplayData
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{
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} SDL_DisplayData;
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typedef struct SDL_WindowData
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{
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SDL_bool uses_gles; /* if true window must support OpenGL ES */
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EGLConfig gles_configs[32];
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EGLint gles_config; /* OpenGL ES configuration index */
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EGLContext gles_context; /* OpenGL ES context */
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EGLint gles_attributes[256]; /* OpenGL ES attributes for context */
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EGLSurface gles_surface; /* OpenGL ES target rendering surface */
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} SDL_WindowData;
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/****************************************************************************/
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/* SDL_VideoDevice functions declaration */
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/****************************************************************************/
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/* Display and window functions */
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int PND_videoinit(_THIS);
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void PND_videoquit(_THIS);
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void PND_getdisplaymodes(_THIS, SDL_VideoDisplay * display);
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int PND_setdisplaymode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
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int PND_createwindow(_THIS, SDL_Window * window);
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int PND_createwindowfrom(_THIS, SDL_Window * window, const void *data);
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void PND_setwindowtitle(_THIS, SDL_Window * window);
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void PND_setwindowicon(_THIS, SDL_Window * window, SDL_Surface * icon);
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void PND_setwindowposition(_THIS, SDL_Window * window);
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void PND_setwindowsize(_THIS, SDL_Window * window);
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void PND_showwindow(_THIS, SDL_Window * window);
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void PND_hidewindow(_THIS, SDL_Window * window);
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void PND_raisewindow(_THIS, SDL_Window * window);
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void PND_maximizewindow(_THIS, SDL_Window * window);
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void PND_minimizewindow(_THIS, SDL_Window * window);
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void PND_restorewindow(_THIS, SDL_Window * window);
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void PND_setwindowgrab(_THIS, SDL_Window * window, SDL_bool grabbed);
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void PND_destroywindow(_THIS, SDL_Window * window);
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/* Window manager function */
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SDL_bool PND_getwindowwminfo(_THIS, SDL_Window * window,
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struct SDL_SysWMinfo *info);
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/* OpenGL/OpenGL ES functions */
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int PND_gl_loadlibrary(_THIS, const char *path);
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void *PND_gl_getprocaddres(_THIS, const char *proc);
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void PND_gl_unloadlibrary(_THIS);
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SDL_GLContext PND_gl_createcontext(_THIS, SDL_Window * window);
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int PND_gl_makecurrent(_THIS, SDL_Window * window, SDL_GLContext context);
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int PND_gl_setswapinterval(_THIS, int interval);
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int PND_gl_getswapinterval(_THIS);
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int PND_gl_swapwindow(_THIS, SDL_Window * window);
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void PND_gl_deletecontext(_THIS, SDL_GLContext context);
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#endif /* __SDL_PANDORA_H__ */
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/* vi: set ts=4 sw=4 expandtab: */
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