mirror of
https://github.com/Relintai/sdl2_frt.git
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209 lines
5.9 KiB
C
209 lines
5.9 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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#ifndef SDL_syshaptic_h_
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#define SDL_syshaptic_h_
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#include "SDL_haptic.h"
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struct haptic_effect
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{
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SDL_HapticEffect effect; /* The current event */
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struct haptic_hweffect *hweffect; /* The hardware behind the event */
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};
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/*
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* The real SDL_Haptic struct.
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*/
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struct _SDL_Haptic
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{
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Uint8 index; /* Stores index it is attached to */
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struct haptic_effect *effects; /* Allocated effects */
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int neffects; /* Maximum amount of effects */
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int nplaying; /* Maximum amount of effects to play at the same time */
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unsigned int supported; /* Supported effects */
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int naxes; /* Number of axes on the device. */
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struct haptic_hwdata *hwdata; /* Driver dependent */
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int ref_count; /* Count for multiple opens */
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int rumble_id; /* ID of rumble effect for simple rumble API. */
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SDL_HapticEffect rumble_effect; /* Rumble effect. */
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struct _SDL_Haptic *next; /* pointer to next haptic we have allocated */
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};
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/*
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* Scans the system for haptic devices.
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*
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* Returns number of devices on success, -1 on error.
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*/
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extern int SDL_SYS_HapticInit(void);
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/* Function to return the number of haptic devices plugged in right now */
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extern int SDL_SYS_NumHaptics(void);
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/*
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* Gets the device dependent name of the haptic device
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*/
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extern const char *SDL_SYS_HapticName(int index);
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/*
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* Opens the haptic device for usage. The haptic device should have
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* the index value set previously.
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*
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* Returns 0 on success, -1 on error.
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*/
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extern int SDL_SYS_HapticOpen(SDL_Haptic * haptic);
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/*
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* Returns the index of the haptic core pointer or -1 if none is found.
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*/
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int SDL_SYS_HapticMouse(void);
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/*
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* Checks to see if the joystick has haptic capabilities.
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*
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* Returns >0 if haptic capabilities are detected, 0 if haptic
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* capabilities aren't detected and -1 on error.
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*/
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extern int SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick);
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/*
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* Opens the haptic device for usage using the same device as
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* the joystick.
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*
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* Returns 0 on success, -1 on error.
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*/
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extern int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic,
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SDL_Joystick * joystick);
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/*
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* Checks to see if haptic device and joystick device are the same.
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*
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* Returns 1 if they are the same, 0 if they aren't.
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*/
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extern int SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic,
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SDL_Joystick * joystick);
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/*
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* Closes a haptic device after usage.
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*/
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extern void SDL_SYS_HapticClose(SDL_Haptic * haptic);
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/*
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* Performs a cleanup on the haptic subsystem.
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*/
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extern void SDL_SYS_HapticQuit(void);
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/*
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* Creates a new haptic effect on the haptic device using base
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* as a template for the effect.
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*
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* Returns 0 on success, -1 on error.
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*/
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extern int SDL_SYS_HapticNewEffect(SDL_Haptic * haptic,
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struct haptic_effect *effect,
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SDL_HapticEffect * base);
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/*
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* Updates the haptic effect on the haptic device using data
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* as a template.
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*
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* Returns 0 on success, -1 on error.
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*/
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extern int SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
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struct haptic_effect *effect,
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SDL_HapticEffect * data);
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/*
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* Runs the effect on the haptic device.
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*
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* Returns 0 on success, -1 on error.
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*/
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extern int SDL_SYS_HapticRunEffect(SDL_Haptic * haptic,
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struct haptic_effect *effect,
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Uint32 iterations);
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/*
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* Stops the effect on the haptic device.
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*
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* Returns 0 on success, -1 on error.
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*/
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extern int SDL_SYS_HapticStopEffect(SDL_Haptic * haptic,
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struct haptic_effect *effect);
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/*
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* Cleanups up the effect on the haptic device.
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*/
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extern void SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic,
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struct haptic_effect *effect);
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/*
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* Queries the device for the status of effect.
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*
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* Returns 0 if device is stopped, >0 if device is playing and
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* -1 on error.
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*/
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extern int SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
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struct haptic_effect *effect);
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/*
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* Sets the global gain of the haptic device.
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*
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* Returns 0 on success, -1 on error.
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*/
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extern int SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain);
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/*
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* Sets the autocenter feature of the haptic device.
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*
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* Returns 0 on success, -1 on error.
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*/
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extern int SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter);
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/*
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* Pauses the haptic device.
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*
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* Returns 0 on success, -1 on error.
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*/
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extern int SDL_SYS_HapticPause(SDL_Haptic * haptic);
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/*
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* Unpauses the haptic device.
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*
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* Returns 0 on success, -1 on error.
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*/
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extern int SDL_SYS_HapticUnpause(SDL_Haptic * haptic);
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/*
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* Stops all the currently playing haptic effects on the device.
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*
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* Returns 0 on success, -1 on error.
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*/
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extern int SDL_SYS_HapticStopAll(SDL_Haptic * haptic);
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#endif /* SDL_syshaptic_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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