sdl2_frt/src/render
2013-10-05 12:29:05 -07:00
..
direct3d Call AddRef() on the device so it doesn't accidentally get released from underneath the caller. 2013-09-28 14:07:17 -07:00
opengl Fixed a potential double-free bug if glGenTextures() failed. 2013-10-03 20:42:43 -07:00
opengles Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1 2013-08-29 15:02:32 -03:00
opengles2 Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds. 2013-10-05 12:29:05 -07:00
psp Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
software Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
mmx.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_render.c Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes 2013-09-30 22:16:14 -07:00
SDL_sysrender.h Added optimized YUV texture upload path with SDL_UpdateYUVTexture() 2013-09-28 14:06:47 -07:00
SDL_yuv_mmx.c Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_yuv_sw_c.h Added optimized YUV texture upload path with SDL_UpdateYUVTexture() 2013-09-28 14:06:47 -07:00
SDL_yuv_sw.c Fixed const/non-const warning 2013-10-03 03:31:05 -07:00