Simple Directmedia Layer
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Sam Lantinga e7e615de26 Removed extraneous windows message pumping
Most of the raw input events are dispatched in the main windows message loop. We only dispatch device change messages separately when we need them to be completely up to date.
2020-11-27 05:53:54 -08:00
acinclude ac_check_define.m4: remove stray AC_DEFINE outside of the macro definition 2020-09-16 22:20:02 +03:00
android-project Android: keep compatibility with older JDK 2020-10-28 14:03:05 +01:00
android-project-ant
build-scripts Fixed mkdir warning when running iosbuild.sh multiple times 2020-05-27 09:57:51 -07:00
cmake cmake: Set HAVE_VIDEO_WAYLAND_QT_TOUCH if appropriate (thanks, Michael!). 2020-04-14 18:14:39 -04:00
debian Backed out changeset 51622f74dc85 2020-03-10 18:35:31 -07:00
docs added documentation docs/README-os2.md (based on original readme.os2). 2020-10-14 23:01:06 +03:00
include Implemented trigger rumble for raw input controllers 2020-11-25 16:46:42 -08:00
src Removed extraneous windows message pumping 2020-11-27 05:53:54 -08:00
test Some controllers don't always reset their triggers to zero when they are released (e.g. Xbox One S in Bluetooth mode), so only trigger rumble if the trigger is pulled halfway or more. 2020-11-25 16:05:15 -08:00
VisualC Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices 2020-11-23 18:24:05 -08:00
VisualC-WinRT Added SDL_crc32.c to the Windows RT projects 2020-11-16 17:42:04 -08:00
visualtest
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Xcode Including SDL_config_iphoneos.h enables MFI controller code 2020-11-24 06:55:33 -08:00
Xcode-iOS Added weak linking to hidapi framework 2020-11-17 10:29:36 -08:00
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Android.mk minor whitespace fix 2020-10-09 03:28:30 +03:00
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CMakeLists.txt cmake: add missing checks for wcscasecmp, _wcsicmp, wcsncasecmp, _wcsnicmp 2020-11-25 14:51:56 +03:00
configure Added SDL_wcscasecmp() and SDL_wcsncasecmp() 2020-11-24 12:43:01 -08:00
configure.ac Added SDL_wcscasecmp() and SDL_wcsncasecmp() 2020-11-24 12:43:01 -08:00
COPYING.txt
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Makefile.in Updated iOS tests and demos for latest SDL linking requirements 2020-11-06 13:03:07 -08:00
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Makefile.os2 fix os/2 build 2020-11-17 02:39:56 +03:00
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sdl2-config.cmake.in build: Merge pkg-config Libs.private into Libs for static-only builds 2020-04-11 23:38:34 +01:00
sdl2-config.in build: Don't duplicate Libs in Libs.private in pkg-config file 2020-04-12 13:24:36 +01:00
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sdl2.pc.in build: Merge pkg-config Libs.private into Libs for static-only builds 2020-04-11 23:38:34 +01:00
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WhatsNew.txt Updated WhatsNew.txt with SDL 2.0.12 release notes 2020-03-02 11:39:44 -08:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)