Simple Directmedia Layer
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Sam Lantinga e7c2cf107a Fixed bug 4704 - SDL_HINT_ANDROID_SEPERATE_MOUSE_AND_TOUCH on Windows?
superfury

I notice that, somehow, when locking the mouse into place(using SDL_SetRelativeMouseMode), somehow at least the movement information gets through to both mouse movement and touch movement events?

My app handles both, so when moving a touched finger accross the app(using RDP from an Android device) I see the mouse moving inside the app when it shouldn't(meaning that the touch movement is ignored properly by the app(press-location dependant) but the mouse movement is still performed due to the mouse movement events)?
2019-07-15 09:36:53 -07:00
acinclude Added missing PKG_CONFIG macros 2019-03-16 17:39:15 -07:00
android-project Fixed bug 4702 - Android back button does not send SDL_KEYDOWN event 2019-07-03 13:37:54 +02:00
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build-scripts Updated version to 2.0.10 2019-06-17 10:13:28 -07:00
cmake cmake: Added HIDAPI support. 2019-07-08 16:46:52 -04:00
debian Updated version to 2.0.10 2019-06-17 10:13:28 -07:00
docs Add notes for SDL_WinRTRunApp and SDL2-WinRTResources for non-C++ projects 2019-06-09 11:54:51 -04:00
include cmake: Added HIDAPI support. 2019-07-08 16:46:52 -04:00
src Fixed bug 4704 - SDL_HINT_ANDROID_SEPERATE_MOUSE_AND_TOUCH on Windows? 2019-07-15 09:36:53 -07:00
test Fixed bug 4708 - testdropfile: double-free 2019-07-03 02:37:15 -07:00
VisualC Rolling back GameCube HIDAPI support 2019-06-19 15:54:21 -07:00
VisualC-WinRT Added display event files to the Visual Studio projects 2018-08-23 02:48:47 -07:00
visualtest test: unify all the command line usage logging. 2019-05-28 17:39:13 -04:00
wayland-protocols wayland: ask xdg-decoration protocol extension to use server-side decorations if possible. 2018-11-04 21:08:40 +01:00
Xcode fix permissions 2019-06-24 23:50:20 +03:00
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.hgignore First pass on the new SDL sensor API 2018-08-21 12:11:34 -07:00
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CMakeLists.txt cmake: Add setupapi library to Windows build dependencies (hidapi needs it). 2019-07-12 13:40:58 -04:00
configure configure: Windows and macOS now respect --enable-hidapi. 2019-07-08 16:08:16 -04:00
configure.ac configure: Windows and macOS now respect --enable-hidapi. 2019-07-08 16:08:16 -04:00
COPYING.txt Updated copyright for 2019 2019-01-04 22:01:14 -08:00
CREDITS.txt
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Makefile.in Add a configure option allowing users to choose whether to install sdl2-config 2019-04-07 23:01:07 +10:00
Makefile.minimal Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.os2 update version in os/2 makefile 2019-06-24 23:51:10 +03:00
Makefile.pandora Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.psp Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Makefile.wiz Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
README-SDL.txt
README.txt
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sdl2.m4 Fixed bug 4544 - SDL2.m4 SDL2.framework patch made it impossible to fail detection 2019-03-16 18:45:10 -07:00
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SDL2.spec.in Fixed bug 4615 - RPM Build fails due to unpackaged files 2019-06-11 19:58:10 -07:00
SDL2Config.cmake
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WhatsNew.txt Made it more explicit that 2.0.10 and newer are required for the SDL_RW* functions 2019-07-01 09:05:15 -07:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)