mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
b88ca1b4a6
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
33 lines
1.6 KiB
Plaintext
33 lines
1.6 KiB
Plaintext
|
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
|
# Visual Studio 2012
|
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL-WinRT", "SDL-WinRT80.vcxproj", "{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}"
|
|
EndProject
|
|
Global
|
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
|
Debug|ARM = Debug|ARM
|
|
Debug|Win32 = Debug|Win32
|
|
Debug|x64 = Debug|x64
|
|
Release|ARM = Release|ARM
|
|
Release|Win32 = Release|Win32
|
|
Release|x64 = Release|x64
|
|
EndGlobalSection
|
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
|
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|ARM.ActiveCfg = Debug|ARM
|
|
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|ARM.Build.0 = Debug|ARM
|
|
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|Win32.ActiveCfg = Debug|Win32
|
|
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|Win32.Build.0 = Debug|Win32
|
|
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|x64.ActiveCfg = Debug|x64
|
|
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|x64.Build.0 = Debug|x64
|
|
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|ARM.ActiveCfg = Release|ARM
|
|
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|ARM.Build.0 = Release|ARM
|
|
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|Win32.ActiveCfg = Release|Win32
|
|
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|Win32.Build.0 = Release|Win32
|
|
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|x64.ActiveCfg = Release|x64
|
|
{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|x64.Build.0 = Release|x64
|
|
EndGlobalSection
|
|
GlobalSection(SolutionProperties) = preSolution
|
|
HideSolutionNode = FALSE
|
|
EndGlobalSection
|
|
EndGlobal
|