mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2025-01-03 07:29:37 +01:00
220 lines
6.1 KiB
C++
220 lines
6.1 KiB
C++
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_HAIKU
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#include "SDL_bopengl.h"
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#include <unistd.h>
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#include <KernelKit.h>
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#include <OpenGLKit.h>
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#include "SDL_BWin.h"
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#include "../../main/haiku/SDL_BApp.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define BGL_FLAGS BGL_RGB | BGL_DOUBLE
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static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
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return ((SDL_BWin*)(window->driverdata));
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}
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static SDL_INLINE SDL_BApp *_GetBeApp() {
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return ((SDL_BApp*)be_app);
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}
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/* Passing a NULL path means load pointers from the application */
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int BE_GL_LoadLibrary(_THIS, const char *path)
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{
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/* FIXME: Is this working correctly? */
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image_info info;
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int32 cookie = 0;
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while (get_next_image_info(0, &cookie, &info) == B_OK) {
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void *location = NULL;
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if( get_image_symbol(info.id, "glBegin", B_SYMBOL_TYPE_ANY,
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&location) == B_OK) {
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_this->gl_config.dll_handle = (void *) info.id;
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_this->gl_config.driver_loaded = 1;
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SDL_strlcpy(_this->gl_config.driver_path, "libGL.so",
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SDL_arraysize(_this->gl_config.driver_path));
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}
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}
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return 0;
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}
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void *BE_GL_GetProcAddress(_THIS, const char *proc)
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{
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if (_this->gl_config.dll_handle != NULL) {
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void *location = NULL;
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status_t err;
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if ((err =
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get_image_symbol((image_id) _this->gl_config.dll_handle,
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proc, B_SYMBOL_TYPE_ANY,
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&location)) == B_OK) {
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return location;
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} else {
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SDL_SetError("Couldn't find OpenGL symbol");
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return NULL;
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}
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} else {
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SDL_SetError("OpenGL library not loaded");
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return NULL;
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}
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}
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void BE_GL_SwapWindow(_THIS, SDL_Window * window) {
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_ToBeWin(window)->SwapBuffers();
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}
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int BE_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) {
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_GetBeApp()->SetCurrentContext(((SDL_BWin*)context)->GetGLView());
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return 0;
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}
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SDL_GLContext BE_GL_CreateContext(_THIS, SDL_Window * window) {
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/* FIXME: Not sure what flags should be included here; may want to have
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most of them */
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SDL_BWin *bwin = _ToBeWin(window);
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bwin->CreateGLView(BGL_FLAGS);
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return (SDL_GLContext)(bwin);
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}
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void BE_GL_DeleteContext(_THIS, SDL_GLContext context) {
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/* Currently, automatically unlocks the view */
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((SDL_BWin*)context)->RemoveGLView();
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}
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int BE_GL_SetSwapInterval(_THIS, int interval) {
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/* TODO: Implement this, if necessary? */
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return 0;
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}
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int BE_GL_GetSwapInterval(_THIS) {
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/* TODO: Implement this, if necessary? */
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return 0;
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}
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void BE_GL_UnloadLibrary(_THIS) {
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/* TODO: Implement this, if necessary? */
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}
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/* FIXME: This function is meant to clear the OpenGL context when the video
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mode changes (see SDL_bmodes.cc), but it doesn't seem to help, and is not
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currently in use. */
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void BE_GL_RebootContexts(_THIS) {
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SDL_Window *window = _this->windows;
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while(window) {
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SDL_BWin *bwin = _ToBeWin(window);
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if(bwin->GetGLView()) {
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bwin->LockLooper();
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bwin->RemoveGLView();
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bwin->CreateGLView(BGL_FLAGS);
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bwin->UnlockLooper();
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}
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window = window->next;
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}
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}
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#if 0 /* Functions from 1.2 that do not appear to be used in 1.3 */
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int BE_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value)
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{
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/*
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FIXME? Right now BE_GL_GetAttribute shouldn't be called between glBegin() and glEnd() - it doesn't use "cached" values
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*/
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switch (attrib) {
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case SDL_GL_RED_SIZE:
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glGetIntegerv(GL_RED_BITS, (GLint *) value);
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break;
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case SDL_GL_GREEN_SIZE:
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glGetIntegerv(GL_GREEN_BITS, (GLint *) value);
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break;
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case SDL_GL_BLUE_SIZE:
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glGetIntegerv(GL_BLUE_BITS, (GLint *) value);
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break;
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case SDL_GL_ALPHA_SIZE:
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glGetIntegerv(GL_ALPHA_BITS, (GLint *) value);
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break;
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case SDL_GL_DOUBLEBUFFER:
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glGetBooleanv(GL_DOUBLEBUFFER, (GLboolean *) value);
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break;
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case SDL_GL_BUFFER_SIZE:
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int v;
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glGetIntegerv(GL_RED_BITS, (GLint *) & v);
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*value = v;
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glGetIntegerv(GL_GREEN_BITS, (GLint *) & v);
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*value += v;
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glGetIntegerv(GL_BLUE_BITS, (GLint *) & v);
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*value += v;
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glGetIntegerv(GL_ALPHA_BITS, (GLint *) & v);
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*value += v;
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break;
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case SDL_GL_DEPTH_SIZE:
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glGetIntegerv(GL_DEPTH_BITS, (GLint *) value); /* Mesa creates 16 only? r5 always 32 */
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break;
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case SDL_GL_STENCIL_SIZE:
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glGetIntegerv(GL_STENCIL_BITS, (GLint *) value);
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break;
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case SDL_GL_ACCUM_RED_SIZE:
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glGetIntegerv(GL_ACCUM_RED_BITS, (GLint *) value);
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break;
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case SDL_GL_ACCUM_GREEN_SIZE:
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glGetIntegerv(GL_ACCUM_GREEN_BITS, (GLint *) value);
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break;
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case SDL_GL_ACCUM_BLUE_SIZE:
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glGetIntegerv(GL_ACCUM_BLUE_BITS, (GLint *) value);
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break;
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case SDL_GL_ACCUM_ALPHA_SIZE:
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glGetIntegerv(GL_ACCUM_ALPHA_BITS, (GLint *) value);
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break;
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case SDL_GL_STEREO:
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case SDL_GL_MULTISAMPLEBUFFERS:
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case SDL_GL_MULTISAMPLESAMPLES:
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default:
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*value = 0;
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return (-1);
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}
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return 0;
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}
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif /* SDL_VIDEO_DRIVER_HAIKU */
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