mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2025-02-04 11:15:57 +01:00
420 lines
13 KiB
C
420 lines
13 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_AUDIO_DRIVER_SUNAUDIO
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/* Allow access to a raw mixing buffer */
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#include <fcntl.h>
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#include <errno.h>
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#ifdef __NETBSD__
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#include <sys/ioctl.h>
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#include <sys/audioio.h>
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#endif
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#ifdef __SVR4
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#include <sys/audioio.h>
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#else
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#include <sys/time.h>
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#include <sys/types.h>
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#endif
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#include <unistd.h>
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#include "SDL_timer.h"
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#include "SDL_audio.h"
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#include "../../core/unix/SDL_poll.h"
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#include "../SDL_audio_c.h"
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#include "../SDL_audiodev_c.h"
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#include "SDL_sunaudio.h"
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/* Open the audio device for playback, and don't block if busy */
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#if defined(AUDIO_GETINFO) && !defined(AUDIO_GETBUFINFO)
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#define AUDIO_GETBUFINFO AUDIO_GETINFO
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#endif
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/* Audio driver functions */
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static Uint8 snd2au(int sample);
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/* Audio driver bootstrap functions */
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static void
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SUNAUDIO_DetectDevices(void)
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{
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SDL_EnumUnixAudioDevices(1, (int (*)(int)) NULL);
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}
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#ifdef DEBUG_AUDIO
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void
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CheckUnderflow(_THIS)
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{
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#ifdef AUDIO_GETBUFINFO
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audio_info_t info;
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int left;
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ioctl(this->hidden->audio_fd, AUDIO_GETBUFINFO, &info);
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left = (this->hidden->written - info.play.samples);
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if (this->hidden->written && (left == 0)) {
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fprintf(stderr, "audio underflow!\n");
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}
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#endif
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}
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#endif
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static void
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SUNAUDIO_WaitDevice(_THIS)
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{
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#ifdef AUDIO_GETBUFINFO
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#define SLEEP_FUDGE 10 /* 10 ms scheduling fudge factor */
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audio_info_t info;
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Sint32 left;
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ioctl(this->hidden->audio_fd, AUDIO_GETBUFINFO, &info);
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left = (this->hidden->written - info.play.samples);
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if (left > this->hidden->fragsize) {
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Sint32 sleepy;
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sleepy = ((left - this->hidden->fragsize) / this->hidden->frequency);
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sleepy -= SLEEP_FUDGE;
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if (sleepy > 0) {
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SDL_Delay(sleepy);
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}
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}
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#else
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SDL_IOReady(this->hidden->audio_fd, SDL_TRUE, -1);
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#endif
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}
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static void
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SUNAUDIO_PlayDevice(_THIS)
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{
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/* Write the audio data */
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if (this->hidden->ulaw_only) {
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/* Assuming that this->spec.freq >= 8000 Hz */
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int accum, incr, pos;
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Uint8 *aubuf;
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accum = 0;
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incr = this->spec.freq / 8;
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aubuf = this->hidden->ulaw_buf;
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switch (this->hidden->audio_fmt & 0xFF) {
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case 8:
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{
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Uint8 *sndbuf;
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sndbuf = this->hidden->mixbuf;
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for (pos = 0; pos < this->hidden->fragsize; ++pos) {
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*aubuf = snd2au((0x80 - *sndbuf) * 64);
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accum += incr;
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while (accum > 0) {
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accum -= 1000;
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sndbuf += 1;
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}
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aubuf += 1;
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}
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}
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break;
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case 16:
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{
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Sint16 *sndbuf;
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sndbuf = (Sint16 *) this->hidden->mixbuf;
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for (pos = 0; pos < this->hidden->fragsize; ++pos) {
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*aubuf = snd2au(*sndbuf / 4);
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accum += incr;
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while (accum > 0) {
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accum -= 1000;
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sndbuf += 1;
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}
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aubuf += 1;
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}
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}
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break;
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}
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#ifdef DEBUG_AUDIO
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CheckUnderflow(this);
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#endif
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if (write(this->hidden->audio_fd, this->hidden->ulaw_buf,
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this->hidden->fragsize) < 0) {
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/* Assume fatal error, for now */
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SDL_OpenedAudioDeviceDisconnected(this);
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}
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this->hidden->written += this->hidden->fragsize;
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} else {
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#ifdef DEBUG_AUDIO
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CheckUnderflow(this);
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#endif
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if (write(this->hidden->audio_fd, this->hidden->mixbuf,
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this->spec.size) < 0) {
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/* Assume fatal error, for now */
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SDL_OpenedAudioDeviceDisconnected(this);
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}
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this->hidden->written += this->hidden->fragsize;
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}
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}
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static Uint8 *
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SUNAUDIO_GetDeviceBuf(_THIS)
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{
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return (this->hidden->mixbuf);
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}
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static void
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SUNAUDIO_CloseDevice(_THIS)
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{
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SDL_free(this->hidden->ulaw_buf);
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if (this->hidden->audio_fd >= 0) {
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close(this->hidden->audio_fd);
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}
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SDL_free(this->hidden->mixbuf);
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SDL_free(this->hidden);
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}
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static int
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SUNAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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{
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#ifdef AUDIO_SETINFO
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int enc;
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#endif
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int desired_freq = 0;
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const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT);
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SDL_AudioFormat format = 0;
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audio_info_t info;
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/* We don't care what the devname is...we'll try to open anything. */
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/* ...but default to first name in the list... */
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if (devname == NULL) {
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devname = SDL_GetAudioDeviceName(0, iscapture);
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if (devname == NULL) {
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return SDL_SetError("No such audio device");
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}
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}
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/* Initialize all variables that we clean on shutdown */
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this->hidden = (struct SDL_PrivateAudioData *)
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SDL_malloc((sizeof *this->hidden));
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_zerop(this->hidden);
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/* Open the audio device */
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this->hidden->audio_fd = open(devname, flags, 0);
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if (this->hidden->audio_fd < 0) {
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return SDL_SetError("Couldn't open %s: %s", devname, strerror(errno));
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}
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desired_freq = this->spec.freq;
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/* Determine the audio parameters from the AudioSpec */
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switch (SDL_AUDIO_BITSIZE(this->spec.format)) {
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case 8:
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{ /* Unsigned 8 bit audio data */
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this->spec.format = AUDIO_U8;
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#ifdef AUDIO_SETINFO
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enc = AUDIO_ENCODING_LINEAR8;
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#endif
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}
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break;
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case 16:
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{ /* Signed 16 bit audio data */
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this->spec.format = AUDIO_S16SYS;
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#ifdef AUDIO_SETINFO
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enc = AUDIO_ENCODING_LINEAR;
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#endif
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}
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break;
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default:
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{
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/* !!! FIXME: fallback to conversion on unsupported types! */
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return SDL_SetError("Unsupported audio format");
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}
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}
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this->hidden->audio_fmt = this->spec.format;
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this->hidden->ulaw_only = 0; /* modern Suns do support linear audio */
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#ifdef AUDIO_SETINFO
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for (;;) {
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audio_info_t info;
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AUDIO_INITINFO(&info); /* init all fields to "no change" */
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/* Try to set the requested settings */
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info.play.sample_rate = this->spec.freq;
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info.play.channels = this->spec.channels;
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info.play.precision = (enc == AUDIO_ENCODING_ULAW)
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? 8 : this->spec.format & 0xff;
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info.play.encoding = enc;
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if (ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info) == 0) {
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/* Check to be sure we got what we wanted */
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if (ioctl(this->hidden->audio_fd, AUDIO_GETINFO, &info) < 0) {
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return SDL_SetError("Error getting audio parameters: %s",
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strerror(errno));
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}
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if (info.play.encoding == enc
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&& info.play.precision == (this->spec.format & 0xff)
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&& info.play.channels == this->spec.channels) {
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/* Yow! All seems to be well! */
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this->spec.freq = info.play.sample_rate;
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break;
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}
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}
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switch (enc) {
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case AUDIO_ENCODING_LINEAR8:
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/* unsigned 8bit apparently not supported here */
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enc = AUDIO_ENCODING_LINEAR;
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this->spec.format = AUDIO_S16SYS;
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break; /* try again */
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case AUDIO_ENCODING_LINEAR:
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/* linear 16bit didn't work either, resort to <20>-law */
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enc = AUDIO_ENCODING_ULAW;
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this->spec.channels = 1;
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this->spec.freq = 8000;
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this->spec.format = AUDIO_U8;
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this->hidden->ulaw_only = 1;
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break;
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default:
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/* oh well... */
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return SDL_SetError("Error setting audio parameters: %s",
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strerror(errno));
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}
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}
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#endif /* AUDIO_SETINFO */
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this->hidden->written = 0;
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/* We can actually convert on-the-fly to U-Law */
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if (this->hidden->ulaw_only) {
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this->spec.freq = desired_freq;
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this->hidden->fragsize = (this->spec.samples * 1000) /
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(this->spec.freq / 8);
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this->hidden->frequency = 8;
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this->hidden->ulaw_buf = (Uint8 *) SDL_malloc(this->hidden->fragsize);
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if (this->hidden->ulaw_buf == NULL) {
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return SDL_OutOfMemory();
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}
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this->spec.channels = 1;
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} else {
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this->hidden->fragsize = this->spec.samples;
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this->hidden->frequency = this->spec.freq / 1000;
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}
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Audio device %s U-Law only\n",
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this->hidden->ulaw_only ? "is" : "is not");
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fprintf(stderr, "format=0x%x chan=%d freq=%d\n",
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this->spec.format, this->spec.channels, this->spec.freq);
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#endif
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/* Update the fragment size as size in bytes */
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SDL_CalculateAudioSpec(&this->spec);
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/* Allocate mixing buffer */
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this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->spec.size);
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if (this->hidden->mixbuf == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
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/* We're ready to rock and roll. :-) */
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return 0;
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}
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/************************************************************************/
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/* This function (snd2au()) copyrighted: */
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/************************************************************************/
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/* Copyright 1989 by Rich Gopstein and Harris Corporation */
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/* */
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/* Permission to use, copy, modify, and distribute this software */
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/* and its documentation for any purpose and without fee is */
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/* hereby granted, provided that the above copyright notice */
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/* appears in all copies and that both that copyright notice and */
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/* this permission notice appear in supporting documentation, and */
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/* that the name of Rich Gopstein and Harris Corporation not be */
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/* used in advertising or publicity pertaining to distribution */
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/* of the software without specific, written prior permission. */
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/* Rich Gopstein and Harris Corporation make no representations */
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/* about the suitability of this software for any purpose. It */
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/* provided "as is" without express or implied warranty. */
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/************************************************************************/
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static Uint8
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snd2au(int sample)
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{
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int mask;
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if (sample < 0) {
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sample = -sample;
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mask = 0x7f;
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} else {
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mask = 0xff;
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}
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if (sample < 32) {
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sample = 0xF0 | (15 - sample / 2);
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} else if (sample < 96) {
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sample = 0xE0 | (15 - (sample - 32) / 4);
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} else if (sample < 224) {
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sample = 0xD0 | (15 - (sample - 96) / 8);
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} else if (sample < 480) {
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sample = 0xC0 | (15 - (sample - 224) / 16);
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} else if (sample < 992) {
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sample = 0xB0 | (15 - (sample - 480) / 32);
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} else if (sample < 2016) {
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sample = 0xA0 | (15 - (sample - 992) / 64);
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} else if (sample < 4064) {
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sample = 0x90 | (15 - (sample - 2016) / 128);
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} else if (sample < 8160) {
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sample = 0x80 | (15 - (sample - 4064) / 256);
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} else {
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sample = 0x80;
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}
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return (mask & sample);
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}
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static int
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SUNAUDIO_Init(SDL_AudioDriverImpl * impl)
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{
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/* Set the function pointers */
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impl->DetectDevices = SUNAUDIO_DetectDevices;
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impl->OpenDevice = SUNAUDIO_OpenDevice;
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impl->PlayDevice = SUNAUDIO_PlayDevice;
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impl->WaitDevice = SUNAUDIO_WaitDevice;
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impl->GetDeviceBuf = SUNAUDIO_GetDeviceBuf;
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impl->CloseDevice = SUNAUDIO_CloseDevice;
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impl->AllowsArbitraryDeviceNames = 1;
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return 1; /* this audio target is available. */
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}
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AudioBootStrap SUNAUDIO_bootstrap = {
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"audio", "UNIX /dev/audio interface", SUNAUDIO_Init, 0
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};
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#endif /* SDL_AUDIO_DRIVER_SUNAUDIO */
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/* vi: set ts=4 sw=4 expandtab: */
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