mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-25 09:17:12 +01:00
0e45984fa0
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
446 lines
28 KiB
XML
446 lines
28 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup Label="ProjectConfigurations">
|
|
<ProjectConfiguration Include="Debug|ARM">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>ARM</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Debug|Win32">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|ARM">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>ARM</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|Win32">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="..\..\include\begin_code.h" />
|
|
<ClInclude Include="..\..\include\close_code.h" />
|
|
<ClInclude Include="..\..\include\SDL.h" />
|
|
<ClInclude Include="..\..\include\SDL_assert.h" />
|
|
<ClInclude Include="..\..\include\SDL_atomic.h" />
|
|
<ClInclude Include="..\..\include\SDL_audio.h" />
|
|
<ClInclude Include="..\..\include\SDL_blendmode.h" />
|
|
<ClInclude Include="..\..\include\SDL_clipboard.h" />
|
|
<ClInclude Include="..\..\include\SDL_config.h" />
|
|
<ClInclude Include="..\..\include\SDL_config_minimal.h" />
|
|
<ClInclude Include="..\..\include\SDL_config_winrt.h" />
|
|
<ClInclude Include="..\..\include\SDL_copying.h" />
|
|
<ClInclude Include="..\..\include\SDL_cpuinfo.h" />
|
|
<ClInclude Include="..\..\include\SDL_egl.h" />
|
|
<ClInclude Include="..\..\include\SDL_endian.h" />
|
|
<ClInclude Include="..\..\include\SDL_error.h" />
|
|
<ClInclude Include="..\..\include\SDL_events.h" />
|
|
<ClInclude Include="..\..\include\SDL_filesystem.h" />
|
|
<ClInclude Include="..\..\include\SDL_haptic.h" />
|
|
<ClInclude Include="..\..\include\SDL_hints.h" />
|
|
<ClInclude Include="..\..\include\SDL_input.h" />
|
|
<ClInclude Include="..\..\include\SDL_joystick.h" />
|
|
<ClInclude Include="..\..\include\SDL_keyboard.h" />
|
|
<ClInclude Include="..\..\include\SDL_keycode.h" />
|
|
<ClInclude Include="..\..\include\SDL_loadso.h" />
|
|
<ClInclude Include="..\..\include\SDL_log.h" />
|
|
<ClInclude Include="..\..\include\SDL_main.h" />
|
|
<ClInclude Include="..\..\include\SDL_mouse.h" />
|
|
<ClInclude Include="..\..\include\SDL_mutex.h" />
|
|
<ClInclude Include="..\..\include\SDL_name.h" />
|
|
<ClInclude Include="..\..\include\SDL_opengles2.h" />
|
|
<ClInclude Include="..\..\include\SDL_pixels.h" />
|
|
<ClInclude Include="..\..\include\SDL_platform.h" />
|
|
<ClInclude Include="..\..\include\SDL_power.h" />
|
|
<ClInclude Include="..\..\include\SDL_quit.h" />
|
|
<ClInclude Include="..\..\include\SDL_rect.h" />
|
|
<ClInclude Include="..\..\include\SDL_render.h" />
|
|
<ClInclude Include="..\..\include\SDL_revision.h" />
|
|
<ClInclude Include="..\..\include\SDL_rwops.h" />
|
|
<ClInclude Include="..\..\include\SDL_scancode.h" />
|
|
<ClInclude Include="..\..\include\SDL_shape.h" />
|
|
<ClInclude Include="..\..\include\SDL_stdinc.h" />
|
|
<ClInclude Include="..\..\include\SDL_surface.h" />
|
|
<ClInclude Include="..\..\include\SDL_system.h" />
|
|
<ClInclude Include="..\..\include\SDL_syswm.h" />
|
|
<ClInclude Include="..\..\include\SDL_thread.h" />
|
|
<ClInclude Include="..\..\include\SDL_timer.h" />
|
|
<ClInclude Include="..\..\include\SDL_touch.h" />
|
|
<ClInclude Include="..\..\include\SDL_types.h" />
|
|
<ClInclude Include="..\..\include\SDL_version.h" />
|
|
<ClInclude Include="..\..\include\SDL_video.h" />
|
|
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
|
|
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
|
|
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
|
|
<ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
|
|
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
|
|
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
|
|
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
|
|
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
|
|
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
|
|
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
|
|
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
|
|
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
|
|
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
|
|
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
|
|
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
|
|
<ClInclude Include="..\..\src\events\blank_cursor.h" />
|
|
<ClInclude Include="..\..\src\events\default_cursor.h" />
|
|
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
|
|
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
|
|
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
|
|
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
|
|
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
|
|
<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
|
|
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
|
|
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
|
|
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
|
|
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
|
|
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
|
|
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
|
|
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
|
|
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
|
|
<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
|
|
<ClInclude Include="..\..\src\render\mmx.h" />
|
|
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
|
|
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
|
|
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
|
|
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
|
|
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
|
|
<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
|
|
<ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
|
|
<ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
|
|
<ClInclude Include="..\..\src\render\software\SDL_draw.h" />
|
|
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
|
|
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
|
|
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
|
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
|
|
<ClInclude Include="..\..\src\SDL_assert_c.h" />
|
|
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
|
<ClInclude Include="..\..\src\SDL_fatal.h" />
|
|
<ClInclude Include="..\..\src\SDL_hints_c.h" />
|
|
<ClInclude Include="..\..\src\SDL_internal.h" />
|
|
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
|
|
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
|
|
<ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />
|
|
<ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h" />
|
|
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
|
|
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
|
|
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
|
|
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_blit.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_egl_c.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
|
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
|
|
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
|
|
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
|
|
<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
|
|
<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
|
|
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
|
|
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
|
|
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
|
|
<ClCompile Include="..\..\src\audio\SDL_audio.c" />
|
|
<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
|
|
<ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
|
|
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
|
|
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
|
|
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
|
|
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
|
|
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
|
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
|
|
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
|
|
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
|
|
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
|
|
<ClCompile Include="..\..\src\events\SDL_events.c" />
|
|
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
|
|
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
|
|
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
|
|
<ClCompile Include="..\..\src\events\SDL_quit.c" />
|
|
<ClCompile Include="..\..\src\events\SDL_touch.c" />
|
|
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
|
|
<ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
|
|
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
|
|
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
|
|
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
|
|
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
|
|
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
|
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
|
|
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
|
|
<ClCompile Include="..\..\src\power\SDL_power.c" />
|
|
<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
|
|
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
|
|
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
|
|
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
|
|
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
|
|
<ClCompile Include="..\..\src\render\SDL_render.c" />
|
|
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
|
|
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
|
|
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
|
|
<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
|
|
<ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
|
|
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
|
|
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
|
|
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
|
|
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
|
|
<ClCompile Include="..\..\src\SDL.c" />
|
|
<ClCompile Include="..\..\src\SDL_assert.c" />
|
|
<ClCompile Include="..\..\src\SDL_error.c" />
|
|
<ClCompile Include="..\..\src\SDL_hints.c" />
|
|
<ClCompile Include="..\..\src\SDL_log.c" />
|
|
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
|
|
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
|
|
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
|
|
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
|
|
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
|
|
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
|
|
<ClCompile Include="..\..\src\thread\generic\SDL_syssem.c" />
|
|
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
|
|
<ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp" />
|
|
<ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp" />
|
|
<ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp" />
|
|
<ClCompile Include="..\..\src\timer\SDL_timer.c" />
|
|
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
|
|
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
|
|
<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
|
|
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_blit.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_blit_0.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_blit_1.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_blit_A.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_blit_N.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_bmp.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_clipboard.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_egl.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_rect.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_shape.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_surface.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_video.c" />
|
|
<ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
</ItemGroup>
|
|
<PropertyGroup Label="Globals">
|
|
<ProjectGuid>{48fadc0e-964d-4dab-bced-372e0ad19577}</ProjectGuid>
|
|
<RootNamespace>SDL_WinRT81</RootNamespace>
|
|
<DefaultLanguage>en-US</DefaultLanguage>
|
|
<MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
|
|
<AppContainerApplication>true</AppContainerApplication>
|
|
<ApplicationType>Windows Phone</ApplicationType>
|
|
<ApplicationTypeRevision>8.1</ApplicationTypeRevision>
|
|
<ConvergedProjectType>CodeSharingDll</ConvergedProjectType>
|
|
<ProjectName>SDL2-WinPhone81</ProjectName>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<PlatformToolset>v120_wp81</PlatformToolset>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<PlatformToolset>v120_wp81</PlatformToolset>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
<PlatformToolset>v120_wp81</PlatformToolset>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
<PlatformToolset>v120_wp81</PlatformToolset>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<PropertyGroup Label="UserMacros" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<GenerateManifest>false</GenerateManifest>
|
|
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
|
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
|
|
<TargetName>SDL2</TargetName>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<GenerateManifest>false</GenerateManifest>
|
|
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
|
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
|
|
<TargetName>SDL2</TargetName>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
|
<GenerateManifest>false</GenerateManifest>
|
|
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
|
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
|
|
<TargetName>SDL2</TargetName>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
|
<GenerateManifest>false</GenerateManifest>
|
|
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
|
<IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
|
|
<TargetName>SDL2</TargetName>
|
|
</PropertyGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<ClCompile>
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
<CompileAsWinRT>false</CompileAsWinRT>
|
|
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Console</SubSystem>
|
|
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
|
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
|
<AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<ClCompile>
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
<CompileAsWinRT>false</CompileAsWinRT>
|
|
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Console</SubSystem>
|
|
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
|
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
|
<AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
|
|
<ClCompile>
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
<CompileAsWinRT>false</CompileAsWinRT>
|
|
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Console</SubSystem>
|
|
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
|
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
|
<AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
|
|
<ClCompile>
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
<CompileAsWinRT>false</CompileAsWinRT>
|
|
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Console</SubSystem>
|
|
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
|
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
|
<AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets">
|
|
</ImportGroup>
|
|
</Project> |