mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-11-21 20:47:19 +01:00
da66755450
Fixes #4064.
1100 lines
33 KiB
C
1100 lines
33 KiB
C
/**
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* Original code: automated SDL platform test written by Edgar Simo "bobbens"
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* Extended and extensively updated by aschiffler at ferzkopp dot net
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*/
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#include <stdio.h>
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#include "SDL.h"
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#include "SDL_test.h"
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/* ================= Test Case Implementation ================== */
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#define TESTRENDER_SCREEN_W 80
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#define TESTRENDER_SCREEN_H 60
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#define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888
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#define RENDER_COMPARE_AMASK 0xff000000 /**< Alpha bit mask. */
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#define RENDER_COMPARE_RMASK 0x00ff0000 /**< Red bit mask. */
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#define RENDER_COMPARE_GMASK 0x0000ff00 /**< Green bit mask. */
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#define RENDER_COMPARE_BMASK 0x000000ff /**< Blue bit mask. */
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#define ALLOWABLE_ERROR_OPAQUE 0
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#define ALLOWABLE_ERROR_BLENDED 64
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/* Test window and renderer */
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SDL_Window *window = NULL;
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SDL_Renderer *renderer = NULL;
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/* Prototypes for helper functions */
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static int _clearScreen (void);
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static void _compare(SDL_Surface *reference, int allowable_error);
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static int _hasTexAlpha(void);
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static int _hasTexColor(void);
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static SDL_Texture *_loadTestFace(void);
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static int _hasBlendModes(void);
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static int _hasDrawColor(void);
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static int _isSupported(int code);
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/**
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* Create software renderer for tests
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*/
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void InitCreateRenderer(void *arg)
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{
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int posX = 100, posY = 100, width = 320, height = 240;
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renderer = NULL;
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window = SDL_CreateWindow("render_testCreateRenderer", posX, posY, width, height, 0);
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SDLTest_AssertPass("SDL_CreateWindow()");
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SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
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if (window == NULL) {
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return;
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}
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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SDLTest_AssertPass("SDL_CreateRenderer()");
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SDLTest_AssertCheck(renderer != 0, "Check SDL_CreateRenderer result");
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if (renderer == NULL) {
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SDL_DestroyWindow(window);
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return;
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}
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}
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/*
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* Destroy renderer for tests
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*/
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void CleanupDestroyRenderer(void *arg)
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{
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if (renderer != NULL) {
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SDL_DestroyRenderer(renderer);
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renderer = NULL;
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SDLTest_AssertPass("SDL_DestroyRenderer()");
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}
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if (window != NULL) {
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SDL_DestroyWindow(window);
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window = NULL;
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SDLTest_AssertPass("SDL_DestroyWindow");
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}
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}
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/**
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* @brief Tests call to SDL_GetNumRenderDrivers
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*
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* \sa
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* http://wiki.libsdl.org/SDL_GetNumRenderDrivers
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*/
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int
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render_testGetNumRenderDrivers(void *arg)
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{
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int n;
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n = SDL_GetNumRenderDrivers();
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SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n);
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return TEST_COMPLETED;
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}
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/**
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* @brief Tests the SDL primitives for rendering.
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*
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* \sa
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* http://wiki.libsdl.org/SDL_SetRenderDrawColor
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* http://wiki.libsdl.org/SDL_RenderFillRect
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* http://wiki.libsdl.org/SDL_RenderDrawLine
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*
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*/
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int render_testPrimitives (void *arg)
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{
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int ret;
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int x, y;
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SDL_Rect rect;
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SDL_Surface *referenceSurface = NULL;
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int checkFailCount1;
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int checkFailCount2;
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/* Clear surface. */
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_clearScreen();
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/* Need drawcolor or just skip test. */
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SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor");
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/* Draw a rectangle. */
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rect.x = 40;
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rect.y = 0;
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rect.w = 40;
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rect.h = 80;
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ret = SDL_SetRenderDrawColor(renderer, 13, 73, 200, SDL_ALPHA_OPAQUE );
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
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ret = SDL_RenderFillRect(renderer, &rect );
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
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/* Draw a rectangle. */
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rect.x = 10;
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rect.y = 10;
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rect.w = 60;
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rect.h = 40;
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ret = SDL_SetRenderDrawColor(renderer, 200, 0, 100, SDL_ALPHA_OPAQUE );
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
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ret = SDL_RenderFillRect(renderer, &rect );
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
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/* Draw some points like so:
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* X.X.X.X..
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* .X.X.X.X.
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* X.X.X.X.. */
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checkFailCount1 = 0;
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checkFailCount2 = 0;
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for (y=0; y<3; y++) {
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for (x = y % 2; x<TESTRENDER_SCREEN_W; x+=2) {
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ret = SDL_SetRenderDrawColor(renderer, x*y, x*y/2, x*y/3, SDL_ALPHA_OPAQUE );
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if (ret != 0) checkFailCount1++;
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ret = SDL_RenderDrawPoint(renderer, x, y );
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if (ret != 0) checkFailCount2++;
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}
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}
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SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
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SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderDrawPoint, expected: 0, got: %i", checkFailCount2);
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/* Draw some lines. */
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ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE );
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor");
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ret = SDL_RenderDrawLine(renderer, 0, 30, TESTRENDER_SCREEN_W, 30 );
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
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ret = SDL_SetRenderDrawColor(renderer, 55, 55, 5, SDL_ALPHA_OPAQUE );
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
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ret = SDL_RenderDrawLine(renderer, 40, 30, 40, 60 );
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
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ret = SDL_SetRenderDrawColor(renderer, 5, 105, 105, SDL_ALPHA_OPAQUE );
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
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ret = SDL_RenderDrawLine(renderer, 0, 0, 29, 29 );
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
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ret = SDL_RenderDrawLine(renderer, 29, 30, 0, 59 );
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
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ret = SDL_RenderDrawLine(renderer, 79, 0, 50, 29 );
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
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ret = SDL_RenderDrawLine(renderer, 79, 59, 50, 30 );
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
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/* Make current */
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SDL_RenderPresent(renderer);
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/* See if it's the same. */
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referenceSurface = SDLTest_ImagePrimitives();
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_compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE );
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/* Clean up. */
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SDL_FreeSurface(referenceSurface);
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referenceSurface = NULL;
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return TEST_COMPLETED;
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}
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/**
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* @brief Tests the SDL primitives with alpha for rendering.
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*
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* \sa
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* http://wiki.libsdl.org/SDL_SetRenderDrawColor
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* http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
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* http://wiki.libsdl.org/SDL_RenderFillRect
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*/
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int render_testPrimitivesBlend (void *arg)
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{
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int ret;
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int i, j;
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SDL_Rect rect;
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SDL_Surface *referenceSurface = NULL;
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int checkFailCount1;
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int checkFailCount2;
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int checkFailCount3;
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/* Clear surface. */
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_clearScreen();
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/* Need drawcolor and blendmode or just skip test. */
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SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor");
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SDLTest_AssertCheck(_hasBlendModes(), "_hasBlendModes");
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/* Create some rectangles for each blend mode. */
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ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, 0 );
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
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ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE );
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
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ret = SDL_RenderFillRect(renderer, NULL );
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
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rect.x = 10;
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rect.y = 25;
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rect.w = 40;
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rect.h = 25;
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ret = SDL_SetRenderDrawColor(renderer, 240, 10, 10, 75 );
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
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ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD );
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
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ret = SDL_RenderFillRect(renderer, &rect );
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
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rect.x = 30;
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rect.y = 40;
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rect.w = 45;
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rect.h = 15;
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ret = SDL_SetRenderDrawColor(renderer, 10, 240, 10, 100 );
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
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ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND );
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
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ret = SDL_RenderFillRect(renderer, &rect );
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
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rect.x = 25;
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rect.y = 25;
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rect.w = 25;
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rect.h = 25;
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ret = SDL_SetRenderDrawColor(renderer, 10, 10, 240, 125 );
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
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ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE );
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
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ret = SDL_RenderFillRect(renderer, &rect );
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
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/* Draw blended lines, lines for everyone. */
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checkFailCount1 = 0;
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checkFailCount2 = 0;
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checkFailCount3 = 0;
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for (i=0; i<TESTRENDER_SCREEN_W; i+=2) {
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ret = SDL_SetRenderDrawColor(renderer, 60+2*i, 240-2*i, 50, 3*i );
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if (ret != 0) checkFailCount1++;
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ret = SDL_SetRenderDrawBlendMode(renderer,(((i/2)%3)==0) ? SDL_BLENDMODE_BLEND :
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(((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE );
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if (ret != 0) checkFailCount2++;
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ret = SDL_RenderDrawLine(renderer, 0, 0, i, 59 );
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if (ret != 0) checkFailCount3++;
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}
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SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
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SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
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SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawLine, expected: 0, got: %i", checkFailCount3);
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checkFailCount1 = 0;
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checkFailCount2 = 0;
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checkFailCount3 = 0;
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for (i=0; i<TESTRENDER_SCREEN_H; i+=2) {
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ret = SDL_SetRenderDrawColor(renderer, 60+2*i, 240-2*i, 50, 3*i );
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if (ret != 0) checkFailCount1++;
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ret = SDL_SetRenderDrawBlendMode(renderer,(((i/2)%3)==0) ? SDL_BLENDMODE_BLEND :
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(((i/2)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE );
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if (ret != 0) checkFailCount2++;
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ret = SDL_RenderDrawLine(renderer, 0, 0, 79, i );
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if (ret != 0) checkFailCount3++;
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}
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SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
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SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
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SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawLine, expected: 0, got: %i", checkFailCount3);
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/* Draw points. */
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checkFailCount1 = 0;
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checkFailCount2 = 0;
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checkFailCount3 = 0;
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for (j=0; j<TESTRENDER_SCREEN_H; j+=3) {
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for (i=0; i<TESTRENDER_SCREEN_W; i+=3) {
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ret = SDL_SetRenderDrawColor(renderer, j*4, i*3, j*4, i*3 );
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if (ret != 0) checkFailCount1++;
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ret = SDL_SetRenderDrawBlendMode(renderer, ((((i+j)/3)%3)==0) ? SDL_BLENDMODE_BLEND :
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((((i+j)/3)%3)==1) ? SDL_BLENDMODE_ADD : SDL_BLENDMODE_NONE );
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if (ret != 0) checkFailCount2++;
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ret = SDL_RenderDrawPoint(renderer, i, j );
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if (ret != 0) checkFailCount3++;
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}
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}
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SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
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SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
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SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawPoint, expected: 0, got: %i", checkFailCount3);
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/* Make current */
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SDL_RenderPresent(renderer);
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/* See if it's the same. */
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referenceSurface = SDLTest_ImagePrimitivesBlend();
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_compare(referenceSurface, ALLOWABLE_ERROR_BLENDED );
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/* Clean up. */
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SDL_FreeSurface(referenceSurface);
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referenceSurface = NULL;
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return TEST_COMPLETED;
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}
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/**
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* @brief Tests some blitting routines.
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*
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* \sa
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* http://wiki.libsdl.org/SDL_RenderCopy
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* http://wiki.libsdl.org/SDL_DestroyTexture
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*/
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int
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render_testBlit(void *arg)
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{
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int ret;
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SDL_Rect rect;
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SDL_Texture *tface;
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SDL_Surface *referenceSurface = NULL;
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Uint32 tformat;
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int taccess, tw, th;
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int i, j, ni, nj;
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int checkFailCount1;
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/* Clear surface. */
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_clearScreen();
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/* Need drawcolor or just skip test. */
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SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor)");
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/* Create face surface. */
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tface = _loadTestFace();
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SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
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if (tface == NULL) {
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return TEST_ABORTED;
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}
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/* Constant values. */
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ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
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SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
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rect.w = tw;
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rect.h = th;
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ni = TESTRENDER_SCREEN_W - tw;
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nj = TESTRENDER_SCREEN_H - th;
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/* Loop blit. */
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checkFailCount1 = 0;
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for (j=0; j <= nj; j+=4) {
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for (i=0; i <= ni; i+=4) {
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/* Blitting. */
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rect.x = i;
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rect.y = j;
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ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
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if (ret != 0) checkFailCount1++;
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}
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}
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SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount1);
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/* Make current */
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SDL_RenderPresent(renderer);
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/* See if it's the same */
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referenceSurface = SDLTest_ImageBlit();
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_compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE );
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/* Clean up. */
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SDL_DestroyTexture( tface );
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SDL_FreeSurface(referenceSurface);
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referenceSurface = NULL;
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return TEST_COMPLETED;
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}
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/**
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* @brief Blits doing color tests.
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*
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* \sa
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* http://wiki.libsdl.org/SDL_SetTextureColorMod
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* http://wiki.libsdl.org/SDL_RenderCopy
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* http://wiki.libsdl.org/SDL_DestroyTexture
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*/
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int
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render_testBlitColor (void *arg)
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{
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int ret;
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SDL_Rect rect;
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SDL_Texture *tface;
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SDL_Surface *referenceSurface = NULL;
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Uint32 tformat;
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int taccess, tw, th;
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int i, j, ni, nj;
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int checkFailCount1;
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int checkFailCount2;
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/* Clear surface. */
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_clearScreen();
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/* Create face surface. */
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tface = _loadTestFace();
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SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
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if (tface == NULL) {
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return TEST_ABORTED;
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}
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/* Constant values. */
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ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
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SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
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|
rect.w = tw;
|
|
rect.h = th;
|
|
ni = TESTRENDER_SCREEN_W - tw;
|
|
nj = TESTRENDER_SCREEN_H - th;
|
|
|
|
/* Test blitting with color mod. */
|
|
checkFailCount1 = 0;
|
|
checkFailCount2 = 0;
|
|
for (j=0; j <= nj; j+=4) {
|
|
for (i=0; i <= ni; i+=4) {
|
|
/* Set color mod. */
|
|
ret = SDL_SetTextureColorMod( tface, (255/nj)*j, (255/ni)*i, (255/nj)*j );
|
|
if (ret != 0) checkFailCount1++;
|
|
|
|
/* Blitting. */
|
|
rect.x = i;
|
|
rect.y = j;
|
|
ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
|
|
if (ret != 0) checkFailCount2++;
|
|
}
|
|
}
|
|
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
|
|
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
|
|
|
|
/* Make current */
|
|
SDL_RenderPresent(renderer);
|
|
|
|
/* See if it's the same. */
|
|
referenceSurface = SDLTest_ImageBlitColor();
|
|
_compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE );
|
|
|
|
/* Clean up. */
|
|
SDL_DestroyTexture( tface );
|
|
SDL_FreeSurface(referenceSurface);
|
|
referenceSurface = NULL;
|
|
|
|
return TEST_COMPLETED;
|
|
}
|
|
|
|
|
|
/**
|
|
* @brief Tests blitting with alpha.
|
|
*
|
|
* \sa
|
|
* http://wiki.libsdl.org/SDL_SetTextureAlphaMod
|
|
* http://wiki.libsdl.org/SDL_RenderCopy
|
|
* http://wiki.libsdl.org/SDL_DestroyTexture
|
|
*/
|
|
int
|
|
render_testBlitAlpha (void *arg)
|
|
{
|
|
int ret;
|
|
SDL_Rect rect;
|
|
SDL_Texture *tface;
|
|
SDL_Surface *referenceSurface = NULL;
|
|
Uint32 tformat;
|
|
int taccess, tw, th;
|
|
int i, j, ni, nj;
|
|
int checkFailCount1;
|
|
int checkFailCount2;
|
|
|
|
/* Clear surface. */
|
|
_clearScreen();
|
|
|
|
/* Need alpha or just skip test. */
|
|
SDLTest_AssertCheck(_hasTexAlpha(), "_hasTexAlpha");
|
|
|
|
/* Create face surface. */
|
|
tface = _loadTestFace();
|
|
SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
|
|
if (tface == NULL) {
|
|
return TEST_ABORTED;
|
|
}
|
|
|
|
/* Constant values. */
|
|
ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
|
|
SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
|
|
rect.w = tw;
|
|
rect.h = th;
|
|
ni = TESTRENDER_SCREEN_W - tw;
|
|
nj = TESTRENDER_SCREEN_H - th;
|
|
|
|
/* Test blitting with alpha mod. */
|
|
checkFailCount1 = 0;
|
|
checkFailCount2 = 0;
|
|
for (j=0; j <= nj; j+=4) {
|
|
for (i=0; i <= ni; i+=4) {
|
|
/* Set alpha mod. */
|
|
ret = SDL_SetTextureAlphaMod( tface, (255/ni)*i );
|
|
if (ret != 0) checkFailCount1++;
|
|
|
|
/* Blitting. */
|
|
rect.x = i;
|
|
rect.y = j;
|
|
ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
|
|
if (ret != 0) checkFailCount2++;
|
|
}
|
|
}
|
|
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount1);
|
|
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
|
|
|
|
/* Make current */
|
|
SDL_RenderPresent(renderer);
|
|
|
|
/* See if it's the same. */
|
|
referenceSurface = SDLTest_ImageBlitAlpha();
|
|
_compare(referenceSurface, ALLOWABLE_ERROR_BLENDED );
|
|
|
|
/* Clean up. */
|
|
SDL_DestroyTexture( tface );
|
|
SDL_FreeSurface(referenceSurface);
|
|
referenceSurface = NULL;
|
|
|
|
return TEST_COMPLETED;
|
|
}
|
|
|
|
/* Helper functions */
|
|
|
|
/**
|
|
* @brief Tests a blend mode.
|
|
*
|
|
* \sa
|
|
* http://wiki.libsdl.org/SDL_SetTextureBlendMode
|
|
* http://wiki.libsdl.org/SDL_RenderCopy
|
|
*/
|
|
static void
|
|
_testBlitBlendMode( SDL_Texture * tface, int mode )
|
|
{
|
|
int ret;
|
|
Uint32 tformat;
|
|
int taccess, tw, th;
|
|
int i, j, ni, nj;
|
|
SDL_Rect rect;
|
|
int checkFailCount1;
|
|
int checkFailCount2;
|
|
|
|
/* Clear surface. */
|
|
_clearScreen();
|
|
|
|
/* Constant values. */
|
|
ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
|
|
SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
|
|
rect.w = tw;
|
|
rect.h = th;
|
|
ni = TESTRENDER_SCREEN_W - tw;
|
|
nj = TESTRENDER_SCREEN_H - th;
|
|
|
|
/* Test blend mode. */
|
|
checkFailCount1 = 0;
|
|
checkFailCount2 = 0;
|
|
for (j=0; j <= nj; j+=4) {
|
|
for (i=0; i <= ni; i+=4) {
|
|
/* Set blend mode. */
|
|
ret = SDL_SetTextureBlendMode( tface, (SDL_BlendMode)mode );
|
|
if (ret != 0) checkFailCount1++;
|
|
|
|
/* Blitting. */
|
|
rect.x = i;
|
|
rect.y = j;
|
|
ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
|
|
if (ret != 0) checkFailCount2++;
|
|
}
|
|
}
|
|
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount1);
|
|
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
|
|
}
|
|
|
|
|
|
/**
|
|
* @brief Tests some more blitting routines.
|
|
*
|
|
* \sa
|
|
* http://wiki.libsdl.org/SDL_SetTextureColorMod
|
|
* http://wiki.libsdl.org/SDL_SetTextureAlphaMod
|
|
* http://wiki.libsdl.org/SDL_SetTextureBlendMode
|
|
* http://wiki.libsdl.org/SDL_DestroyTexture
|
|
*/
|
|
int
|
|
render_testBlitBlend (void *arg)
|
|
{
|
|
int ret;
|
|
SDL_Rect rect;
|
|
SDL_Texture *tface;
|
|
SDL_Surface *referenceSurface = NULL;
|
|
Uint32 tformat;
|
|
int taccess, tw, th;
|
|
int i, j, ni, nj;
|
|
int mode;
|
|
int checkFailCount1;
|
|
int checkFailCount2;
|
|
int checkFailCount3;
|
|
int checkFailCount4;
|
|
|
|
SDLTest_AssertCheck(_hasBlendModes(), "_hasBlendModes");
|
|
SDLTest_AssertCheck(_hasTexColor(), "_hasTexColor");
|
|
SDLTest_AssertCheck(_hasTexAlpha(), "_hasTexAlpha");
|
|
|
|
/* Create face surface. */
|
|
tface = _loadTestFace();
|
|
SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
|
|
if (tface == NULL) {
|
|
return TEST_ABORTED;
|
|
}
|
|
|
|
/* Constant values. */
|
|
ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
|
|
SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
|
|
rect.w = tw;
|
|
rect.h = th;
|
|
ni = TESTRENDER_SCREEN_W - tw;
|
|
nj = TESTRENDER_SCREEN_H - th;
|
|
|
|
/* Set alpha mod. */
|
|
ret = SDL_SetTextureAlphaMod( tface, 100 );
|
|
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetTextureAlphaMod, expected: 0, got: %i", ret);
|
|
|
|
/* Test None. */
|
|
_testBlitBlendMode( tface, SDL_BLENDMODE_NONE );
|
|
referenceSurface = SDLTest_ImageBlitBlendNone();
|
|
|
|
/* Make current and compare */
|
|
SDL_RenderPresent(renderer);
|
|
_compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE );
|
|
SDL_FreeSurface(referenceSurface);
|
|
referenceSurface = NULL;
|
|
|
|
/* Test Blend. */
|
|
_testBlitBlendMode( tface, SDL_BLENDMODE_BLEND );
|
|
referenceSurface = SDLTest_ImageBlitBlend();
|
|
|
|
/* Make current and compare */
|
|
SDL_RenderPresent(renderer);
|
|
_compare(referenceSurface, ALLOWABLE_ERROR_BLENDED );
|
|
SDL_FreeSurface(referenceSurface);
|
|
referenceSurface = NULL;
|
|
|
|
/* Test Add. */
|
|
_testBlitBlendMode( tface, SDL_BLENDMODE_ADD );
|
|
referenceSurface = SDLTest_ImageBlitBlendAdd();
|
|
|
|
/* Make current and compare */
|
|
SDL_RenderPresent(renderer);
|
|
_compare(referenceSurface, ALLOWABLE_ERROR_BLENDED );
|
|
SDL_FreeSurface(referenceSurface);
|
|
referenceSurface = NULL;
|
|
|
|
/* Test Mod. */
|
|
_testBlitBlendMode( tface, SDL_BLENDMODE_MOD);
|
|
referenceSurface = SDLTest_ImageBlitBlendMod();
|
|
|
|
/* Make current and compare */
|
|
SDL_RenderPresent(renderer);
|
|
_compare(referenceSurface, ALLOWABLE_ERROR_BLENDED );
|
|
SDL_FreeSurface(referenceSurface);
|
|
referenceSurface = NULL;
|
|
|
|
/* Clear surface. */
|
|
_clearScreen();
|
|
|
|
/* Loop blit. */
|
|
checkFailCount1 = 0;
|
|
checkFailCount2 = 0;
|
|
checkFailCount3 = 0;
|
|
checkFailCount4 = 0;
|
|
for (j=0; j <= nj; j+=4) {
|
|
for (i=0; i <= ni; i+=4) {
|
|
|
|
/* Set color mod. */
|
|
ret = SDL_SetTextureColorMod( tface, (255/nj)*j, (255/ni)*i, (255/nj)*j );
|
|
if (ret != 0) checkFailCount1++;
|
|
|
|
/* Set alpha mod. */
|
|
ret = SDL_SetTextureAlphaMod( tface, (100/ni)*i );
|
|
if (ret != 0) checkFailCount2++;
|
|
|
|
/* Crazy blending mode magic. */
|
|
mode = (i/4*j/4) % 4;
|
|
if (mode==0) mode = SDL_BLENDMODE_NONE;
|
|
else if (mode==1) mode = SDL_BLENDMODE_BLEND;
|
|
else if (mode==2) mode = SDL_BLENDMODE_ADD;
|
|
else if (mode==3) mode = SDL_BLENDMODE_MOD;
|
|
ret = SDL_SetTextureBlendMode( tface, (SDL_BlendMode)mode );
|
|
if (ret != 0) checkFailCount3++;
|
|
|
|
/* Blitting. */
|
|
rect.x = i;
|
|
rect.y = j;
|
|
ret = SDL_RenderCopy(renderer, tface, NULL, &rect );
|
|
if (ret != 0) checkFailCount4++;
|
|
}
|
|
}
|
|
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
|
|
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount2);
|
|
SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount3);
|
|
SDLTest_AssertCheck(checkFailCount4 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount4);
|
|
|
|
/* Clean up. */
|
|
SDL_DestroyTexture( tface );
|
|
|
|
/* Make current */
|
|
SDL_RenderPresent(renderer);
|
|
|
|
/* Check to see if final image matches. */
|
|
referenceSurface = SDLTest_ImageBlitBlendAll();
|
|
_compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
|
|
SDL_FreeSurface(referenceSurface);
|
|
referenceSurface = NULL;
|
|
|
|
return TEST_COMPLETED;
|
|
}
|
|
|
|
|
|
/**
|
|
* @brief Checks to see if functionality is supported. Helper function.
|
|
*/
|
|
static int
|
|
_isSupported( int code )
|
|
{
|
|
return (code == 0);
|
|
}
|
|
|
|
/**
|
|
* @brief Test to see if we can vary the draw color. Helper function.
|
|
*
|
|
* \sa
|
|
* http://wiki.libsdl.org/SDL_SetRenderDrawColor
|
|
* http://wiki.libsdl.org/SDL_GetRenderDrawColor
|
|
*/
|
|
static int
|
|
_hasDrawColor (void)
|
|
{
|
|
int ret, fail;
|
|
Uint8 r, g, b, a;
|
|
|
|
fail = 0;
|
|
|
|
/* Set color. */
|
|
ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100 );
|
|
if (!_isSupported(ret))
|
|
fail = 1;
|
|
ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a );
|
|
if (!_isSupported(ret))
|
|
fail = 1;
|
|
|
|
/* Restore natural. */
|
|
ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE );
|
|
if (!_isSupported(ret))
|
|
fail = 1;
|
|
|
|
/* Something failed, consider not available. */
|
|
if (fail)
|
|
return 0;
|
|
|
|
/* Not set properly, consider failed. */
|
|
else if ((r != 100) || (g != 100) || (b != 100) || (a != 100))
|
|
return 0;
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* @brief Test to see if we can vary the blend mode. Helper function.
|
|
*
|
|
* \sa
|
|
* http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
|
|
* http://wiki.libsdl.org/SDL_GetRenderDrawBlendMode
|
|
*/
|
|
static int
|
|
_hasBlendModes (void)
|
|
{
|
|
int fail;
|
|
int ret;
|
|
SDL_BlendMode mode;
|
|
|
|
fail = 0;
|
|
|
|
ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND );
|
|
if (!_isSupported(ret))
|
|
fail = 1;
|
|
ret = SDL_GetRenderDrawBlendMode(renderer, &mode );
|
|
if (!_isSupported(ret))
|
|
fail = 1;
|
|
ret = (mode != SDL_BLENDMODE_BLEND);
|
|
if (!_isSupported(ret))
|
|
fail = 1;
|
|
ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD );
|
|
if (!_isSupported(ret))
|
|
fail = 1;
|
|
ret = SDL_GetRenderDrawBlendMode(renderer, &mode );
|
|
if (!_isSupported(ret))
|
|
fail = 1;
|
|
ret = (mode != SDL_BLENDMODE_ADD);
|
|
if (!_isSupported(ret))
|
|
fail = 1;
|
|
ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD );
|
|
if (!_isSupported(ret))
|
|
fail = 1;
|
|
ret = SDL_GetRenderDrawBlendMode(renderer, &mode );
|
|
if (!_isSupported(ret))
|
|
fail = 1;
|
|
ret = (mode != SDL_BLENDMODE_MOD);
|
|
if (!_isSupported(ret))
|
|
fail = 1;
|
|
ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE );
|
|
if (!_isSupported(ret))
|
|
fail = 1;
|
|
ret = SDL_GetRenderDrawBlendMode(renderer, &mode );
|
|
if (!_isSupported(ret))
|
|
fail = 1;
|
|
ret = (mode != SDL_BLENDMODE_NONE);
|
|
if (!_isSupported(ret))
|
|
fail = 1;
|
|
|
|
return !fail;
|
|
}
|
|
|
|
|
|
/**
|
|
* @brief Loads the test image 'Face' as texture. Helper function.
|
|
*
|
|
* \sa
|
|
* http://wiki.libsdl.org/SDL_CreateTextureFromSurface
|
|
*/
|
|
static SDL_Texture *
|
|
_loadTestFace(void)
|
|
{
|
|
SDL_Surface *face;
|
|
SDL_Texture *tface;
|
|
|
|
face = SDLTest_ImageFace();
|
|
if (face == NULL) {
|
|
return NULL;
|
|
}
|
|
|
|
tface = SDL_CreateTextureFromSurface(renderer, face);
|
|
if (tface == NULL) {
|
|
SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError());
|
|
}
|
|
|
|
SDL_FreeSurface(face);
|
|
|
|
return tface;
|
|
}
|
|
|
|
|
|
/**
|
|
* @brief Test to see if can set texture color mode. Helper function.
|
|
*
|
|
* \sa
|
|
* http://wiki.libsdl.org/SDL_SetTextureColorMod
|
|
* http://wiki.libsdl.org/SDL_GetTextureColorMod
|
|
* http://wiki.libsdl.org/SDL_DestroyTexture
|
|
*/
|
|
static int
|
|
_hasTexColor (void)
|
|
{
|
|
int fail;
|
|
int ret;
|
|
SDL_Texture *tface;
|
|
Uint8 r, g, b;
|
|
|
|
/* Get test face. */
|
|
tface = _loadTestFace();
|
|
if (tface == NULL)
|
|
return 0;
|
|
|
|
/* See if supported. */
|
|
fail = 0;
|
|
ret = SDL_SetTextureColorMod( tface, 100, 100, 100 );
|
|
if (!_isSupported(ret))
|
|
fail = 1;
|
|
ret = SDL_GetTextureColorMod( tface, &r, &g, &b );
|
|
if (!_isSupported(ret))
|
|
fail = 1;
|
|
|
|
/* Clean up. */
|
|
SDL_DestroyTexture( tface );
|
|
|
|
if (fail)
|
|
return 0;
|
|
else if ((r != 100) || (g != 100) || (b != 100))
|
|
return 0;
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* @brief Test to see if we can vary the alpha of the texture. Helper function.
|
|
*
|
|
* \sa
|
|
* http://wiki.libsdl.org/SDL_SetTextureAlphaMod
|
|
* http://wiki.libsdl.org/SDL_GetTextureAlphaMod
|
|
* http://wiki.libsdl.org/SDL_DestroyTexture
|
|
*/
|
|
static int
|
|
_hasTexAlpha(void)
|
|
{
|
|
int fail;
|
|
int ret;
|
|
SDL_Texture *tface;
|
|
Uint8 a;
|
|
|
|
/* Get test face. */
|
|
tface = _loadTestFace();
|
|
if (tface == NULL)
|
|
return 0;
|
|
|
|
/* See if supported. */
|
|
fail = 0;
|
|
ret = SDL_SetTextureAlphaMod( tface, 100 );
|
|
if (!_isSupported(ret))
|
|
fail = 1;
|
|
ret = SDL_GetTextureAlphaMod( tface, &a );
|
|
if (!_isSupported(ret))
|
|
fail = 1;
|
|
|
|
/* Clean up. */
|
|
SDL_DestroyTexture( tface );
|
|
|
|
if (fail)
|
|
return 0;
|
|
else if (a != 100)
|
|
return 0;
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* @brief Compares screen pixels with image pixels. Helper function.
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*
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* @param s Image to compare against.
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*
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* \sa
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* http://wiki.libsdl.org/SDL_RenderReadPixels
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* http://wiki.libsdl.org/SDL_CreateRGBSurfaceFrom
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* http://wiki.libsdl.org/SDL_FreeSurface
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*/
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static void
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_compare(SDL_Surface *referenceSurface, int allowable_error)
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{
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int result;
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SDL_Rect rect;
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Uint8 *pixels;
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SDL_Surface *testSurface;
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/* Read pixels. */
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pixels = (Uint8 *)SDL_malloc(4*TESTRENDER_SCREEN_W*TESTRENDER_SCREEN_H);
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SDLTest_AssertCheck(pixels != NULL, "Validate allocated temp pixel buffer");
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if (pixels == NULL) return;
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/* Explicitly specify the rect in case the window isn't the expected size... */
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rect.x = 0;
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rect.y = 0;
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rect.w = TESTRENDER_SCREEN_W;
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rect.h = TESTRENDER_SCREEN_H;
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result = SDL_RenderReadPixels(renderer, &rect, RENDER_COMPARE_FORMAT, pixels, 80*4 );
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SDLTest_AssertCheck(result == 0, "Validate result from SDL_RenderReadPixels, expected: 0, got: %i", result);
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/* Create surface. */
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testSurface = SDL_CreateRGBSurfaceFrom(pixels, TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, 32, TESTRENDER_SCREEN_W*4,
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RENDER_COMPARE_RMASK, RENDER_COMPARE_GMASK, RENDER_COMPARE_BMASK, RENDER_COMPARE_AMASK);
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SDLTest_AssertCheck(testSurface != NULL, "Verify result from SDL_CreateRGBSurfaceFrom is not NULL");
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/* Compare surface. */
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result = SDLTest_CompareSurfaces( testSurface, referenceSurface, allowable_error );
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SDLTest_AssertCheck(result == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", result);
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/* Clean up. */
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SDL_free(pixels);
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SDL_FreeSurface(testSurface);
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}
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/**
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* @brief Clears the screen. Helper function.
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*
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|
* \sa
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* http://wiki.libsdl.org/SDL_SetRenderDrawColor
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* http://wiki.libsdl.org/SDL_RenderClear
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* http://wiki.libsdl.org/SDL_RenderPresent
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* http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
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*/
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static int
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_clearScreen(void)
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{
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int ret;
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/* Set color. */
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ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE );
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
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/* Clear screen. */
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ret = SDL_RenderClear(renderer);
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderClear, expected: 0, got: %i", ret);
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/* Make current */
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SDL_RenderPresent(renderer);
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/* Set defaults. */
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ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE );
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
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|
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ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE );
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SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
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|
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return 0;
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}
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|
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/* ================= Test References ================== */
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|
|
|
/* Render test cases */
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|
static const SDLTest_TestCaseReference renderTest1 =
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|
{ (SDLTest_TestCaseFp)render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED };
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|
|
|
static const SDLTest_TestCaseReference renderTest2 =
|
|
{ (SDLTest_TestCaseFp)render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED };
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|
|
|
/* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
|
|
static const SDLTest_TestCaseReference renderTest3 =
|
|
{ (SDLTest_TestCaseFp)render_testPrimitivesBlend, "render_testPrimitivesBlend", "Tests rendering primitives with blending", TEST_DISABLED };
|
|
|
|
static const SDLTest_TestCaseReference renderTest4 =
|
|
{ (SDLTest_TestCaseFp)render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED };
|
|
|
|
static const SDLTest_TestCaseReference renderTest5 =
|
|
{ (SDLTest_TestCaseFp)render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED };
|
|
|
|
/* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
|
|
static const SDLTest_TestCaseReference renderTest6 =
|
|
{ (SDLTest_TestCaseFp)render_testBlitAlpha, "render_testBlitAlpha", "Tests blitting with alpha", TEST_DISABLED };
|
|
|
|
/* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
|
|
static const SDLTest_TestCaseReference renderTest7 =
|
|
{ (SDLTest_TestCaseFp)render_testBlitBlend, "render_testBlitBlend", "Tests blitting with blending", TEST_DISABLED };
|
|
|
|
/* Sequence of Render test cases */
|
|
static const SDLTest_TestCaseReference *renderTests[] = {
|
|
&renderTest1, &renderTest2, &renderTest3, &renderTest4, &renderTest5, &renderTest6, &renderTest7, NULL
|
|
};
|
|
|
|
/* Render test suite (global) */
|
|
SDLTest_TestSuiteReference renderTestSuite = {
|
|
"Render",
|
|
InitCreateRenderer,
|
|
renderTests,
|
|
CleanupDestroyRenderer
|
|
};
|