Simple Directmedia Layer
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Sam Lantinga de1c19b3f5 Fixed bug 5481 - iOS-specific main sources not used for CMake build.
Aaron Barany

The CMake build for SDL doesn't set SDLMAIN_SOURCES on iOS to the sources in src/main/ios. As a result, SDL fails to initialize since it falls back to the dummy main. Adding the line file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/uikit/*.c) fixes the issue.
2021-02-10 10:22:16 -05:00
acinclude acinclude/libtool.m4: Apply macos11 patch from libtool bug #44605 2021-01-09 00:11:20 +03:00
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cmake renamed SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H to SDL_HAVE_MACHINE_JOYSTICK_H 2021-01-24 00:51:25 -05:00
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docs added documentation docs/README-os2.md (based on original readme.os2). 2020-10-14 23:01:06 +03:00
include Fixed bug 5493 - Hint to let the user opt out of having Switch controllers' Home button lit when opened 2021-02-10 10:22:16 -05:00
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VisualC Added Stadia controller source file to Visual Studio and Xcode projects 2021-01-24 00:51:26 -05:00
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CMakeLists.txt Fixed bug 5481 - iOS-specific main sources not used for CMake build. 2021-02-10 10:22:16 -05:00
configure better check for clock_gettime_nsec_np() -- cf. bug #5467. 2021-02-10 10:22:16 -05:00
configure.ac better check for clock_gettime_nsec_np() -- cf. bug #5467. 2021-02-10 10:22:16 -05:00
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sdl2-config-version.cmake.in cmake: Forgot to add this file to revision control. 2020-02-25 14:52:03 -05:00
sdl2-config.cmake.in build: Merge pkg-config Libs.private into Libs for static-only builds 2020-04-11 23:38:34 +01:00
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                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)