sdl2_frt/src/render
Gabriel Jacobo dad420670f Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.

Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
2013-08-12 11:13:50 -03:00
..
direct3d Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
opengl Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
opengles Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
opengles2 Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
psp Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
software Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
mmx.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_render.c Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_sysrender.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_yuv_mmx.c Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_yuv_sw_c.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_yuv_sw.c Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00