sdl2_frt/include
2014-09-10 18:10:37 -03:00
..
begin_code.h
close_code.h
SDL_assert.h Changed local var names in SDL assert macro. 2014-07-28 10:54:25 -04:00
SDL_atomic.h 2620 solaris port missing atomics if not using gcc 2014-07-05 16:11:23 -07:00
SDL_audio.h Added audio device buffer queueing API. 2014-07-22 21:41:49 -04:00
SDL_bits.h
SDL_blendmode.h
SDL_clipboard.h
SDL_config_android.h Removed SDL_round() because the license wasn't compatible with zlib 2014-08-17 13:11:55 -07:00
SDL_config_iphoneos.h Removed SDL_round() because the license wasn't compatible with zlib 2014-08-17 13:11:55 -07:00
SDL_config_macosx.h Removed SDL_round() because the license wasn't compatible with zlib 2014-08-17 13:11:55 -07:00
SDL_config_minimal.h
SDL_config_pandora.h Removed SDL_round() because the license wasn't compatible with zlib 2014-08-17 13:11:55 -07:00
SDL_config_psp.h Removed SDL_round() because the license wasn't compatible with zlib 2014-08-17 13:11:55 -07:00
SDL_config_windows.h Removed SDL_round() because the license wasn't compatible with zlib 2014-08-17 13:11:55 -07:00
SDL_config_winrt.h Removed SDL_round() because the license wasn't compatible with zlib 2014-08-17 13:11:55 -07:00
SDL_config_wiz.h Removed SDL_round() because the license wasn't compatible with zlib 2014-08-17 13:11:55 -07:00
SDL_config.h
SDL_config.h.cmake Freescale i.MX6 video driver 2014-09-10 08:54:01 -07:00
SDL_config.h.in Freescale i.MX6 video driver 2014-09-10 08:54:01 -07:00
SDL_copying.h
SDL_cpuinfo.h Fixed bug in AVX detection and added AVX2 detection 2014-07-11 22:02:50 -07:00
SDL_egl.h Fixed doxygen warnings and markdown formatting. 2014-08-12 23:28:45 +02:00
SDL_endian.h
SDL_error.h
SDL_events.h Updated README name in header. 2014-08-11 22:53:03 +02:00
SDL_filesystem.h
SDL_gamecontroller.h
SDL_gesture.h
SDL_haptic.h Haptic: Fix the saturation and deadband parameters' available range. 2014-08-16 16:47:42 -04:00
SDL_hints.h Merged default into iOS-improvements 2014-09-10 18:10:37 -03:00
SDL_joystick.h
SDL_keyboard.h
SDL_keycode.h
SDL_loadso.h
SDL_log.h
SDL_main.h
SDL_messagebox.h
SDL_mouse.h Merged Ryan's SDL-gui-backend branch. 2014-06-25 17:06:12 -04:00
SDL_mutex.h
SDL_name.h
SDL_opengl_glext.h Better Mac OS X build fix - actually match the SDK OpenGL headers. 2014-08-18 18:44:08 -07:00
SDL_opengl.h Don't use the system OpenGL headers, ever. 2014-08-18 14:05:02 -04:00
SDL_opengles2_gl2.h
SDL_opengles2_gl2ext.h
SDL_opengles2_gl2platform.h
SDL_opengles2_khrplatform.h
SDL_opengles2.h Fixed doxygen warnings and markdown formatting. 2014-08-12 23:28:45 +02:00
SDL_opengles.h
SDL_pixels.h Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers 2014-08-06 11:34:54 -07:00
SDL_platform.h 2620 solaris port missing atomics if not using gcc 2014-07-05 16:11:23 -07:00
SDL_power.h
SDL_quit.h
SDL_rect.h
SDL_render.h
SDL_revision.h
SDL_rwops.h
SDL_scancode.h
SDL_shape.h
SDL_stdinc.h Removed SDL_round() because the license wasn't compatible with zlib 2014-08-17 13:11:55 -07:00
SDL_surface.h
SDL_system.h Added iOS-specific functions to get the window view's current OpenGL Renderbuffer and Framebuffer objects, so they can be more easily rebound when necessary. 2014-08-08 15:14:09 -03:00
SDL_syswm.h Better check for __has_feature 2014-08-19 22:04:54 -07:00
SDL_test_assert.h
SDL_test_common.h
SDL_test_compare.h
SDL_test_crc32.h
SDL_test_font.h
SDL_test_fuzzer.h
SDL_test_harness.h
SDL_test_images.h
SDL_test_log.h
SDL_test_md5.h
SDL_test_random.h
SDL_test.h
SDL_thread.h Fixed example in header file. 2014-09-06 23:20:14 +02:00
SDL_timer.h
SDL_touch.h
SDL_types.h
SDL_version.h Updated version to 2.0.4 2014-09-02 06:55:47 -07:00
SDL_video.h
SDL.h Rearrange documentation 2014-07-29 09:20:12 -03:00