sdl2_frt/src/render
Ryan C. Gordon d5a578531b Drop out of SDL_UpdateTexture() early if the rectangle is zero pixels.
Hopefully makes static analysis happy about a zero-byte malloc elsewhere.
2015-05-26 16:42:36 -04:00
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direct3d Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
direct3d11 Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
opengl Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
opengles Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
opengles2 Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
psp Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
software Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
mmx.h Windows: Always set the system timer resolution to 1ms by default. 2015-04-20 12:22:44 -04:00
SDL_d3dmath.c Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
SDL_d3dmath.h Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
SDL_render.c Drop out of SDL_UpdateTexture() early if the rectangle is zero pixels. 2015-05-26 16:42:36 -04:00
SDL_sysrender.h Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
SDL_yuv_mmx.c Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
SDL_yuv_sw_c.h Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
SDL_yuv_sw.c Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00