Simple Directmedia Layer
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Sam Lantinga d4e1c79720 Backed out changeset 36b79874a9c8, which fixed bug 4775
This change broke individual key events, so I'm reverting the change until we can investigate a better fix.
2019-11-27 17:17:03 -08:00
acinclude Added missing PKG_CONFIG macros 2019-03-16 17:39:15 -07:00
android-project Backed out changeset 36b79874a9c8, which fixed bug 4775 2019-11-27 17:17:03 -08:00
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include SDL_gamecontroller.h: remove comma at end of enumerator list 2019-11-23 03:28:02 +03:00
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test Added SDL_GameControllerTypeForIndex() and SDL_GameControllerGetType() to return the type of controller attached. 2019-11-22 13:12:12 -08:00
VisualC added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
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visualtest test: unify all the command line usage logging. 2019-05-28 17:39:13 -04:00
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configure Use SDL_hidapi.c instead of the platform specific hid.c implementations when libusb isn't available 2019-11-25 15:02:48 -08:00
configure.ac Use SDL_hidapi.c instead of the platform specific hid.c implementations when libusb isn't available 2019-11-25 15:02:48 -08:00
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WhatsNew.txt Added a helper function SDL_LockTextureToSurface() 2019-09-30 20:58:44 +02:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)