sdl2_frt/src/events/SDL_keyboard_c.h
Philipp Wiesemann 0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00

68 lines
2.3 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#ifndef _SDL_keyboard_c_h
#define _SDL_keyboard_c_h
#include "SDL_keycode.h"
#include "SDL_events.h"
/* Initialize the keyboard subsystem */
extern int SDL_KeyboardInit(void);
/* Clear the state of the keyboard */
extern void SDL_ResetKeyboard(void);
/* Get the default keymap */
extern void SDL_GetDefaultKeymap(SDL_Keycode * keymap);
/* Set the mapping of scancode to key codes */
extern void SDL_SetKeymap(int start, SDL_Keycode * keys, int length);
/* Set a platform-dependent key name, overriding the default platform-agnostic
name. Encoded as UTF-8. The string is not copied, thus the pointer given to
this function must stay valid forever (or at least until the call to
VideoQuit()). */
extern void SDL_SetScancodeName(SDL_Scancode scancode, const char *name);
/* Set the keyboard focus window */
extern void SDL_SetKeyboardFocus(SDL_Window * window);
/* Send a keyboard key event */
extern int SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode);
/* Send keyboard text input */
extern int SDL_SendKeyboardText(const char *text);
/* Send editing text for selected range from start to end */
extern int SDL_SendEditingText(const char *text, int start, int end);
/* Shutdown the keyboard subsystem */
extern void SDL_KeyboardQuit(void);
/* Convert to UTF-8 */
extern char *SDL_UCS4ToUTF8(Uint32 ch, char *dst);
#endif /* _SDL_keyboard_c_h */
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