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https://github.com/Relintai/sdl2_frt.git
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67 lines
2.4 KiB
C
67 lines
2.4 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef _SDL_waylandwindow_h
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#define _SDL_waylandwindow_h
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#include "../SDL_sysvideo.h"
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#include "SDL_syswm.h"
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#include "SDL_waylandvideo.h"
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struct SDL_WaylandInput;
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typedef struct {
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SDL_Window *sdlwindow;
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SDL_VideoData *waylandData;
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struct wl_surface *surface;
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struct wl_shell_surface *shell_surface;
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struct wl_egl_window *egl_window;
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struct SDL_WaylandInput *keyboard_device;
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EGLSurface egl_surface;
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struct zwp_locked_pointer_v1 *locked_pointer;
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#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
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struct qt_extended_surface *extended_surface;
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#endif /* SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */
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} SDL_WindowData;
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extern void Wayland_ShowWindow(_THIS, SDL_Window *window);
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extern void Wayland_SetWindowFullscreen(_THIS, SDL_Window * window,
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SDL_VideoDisplay * _display,
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SDL_bool fullscreen);
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extern void Wayland_MaximizeWindow(_THIS, SDL_Window * window);
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extern void Wayland_RestoreWindow(_THIS, SDL_Window * window);
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extern int Wayland_CreateWindow(_THIS, SDL_Window *window);
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extern void Wayland_SetWindowSize(_THIS, SDL_Window * window);
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extern void Wayland_SetWindowTitle(_THIS, SDL_Window * window);
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extern void Wayland_DestroyWindow(_THIS, SDL_Window *window);
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extern SDL_bool
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Wayland_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info);
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extern int Wayland_SetWindowHitTest(SDL_Window *window, SDL_bool enabled);
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#endif /* _SDL_waylandwindow_h */
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/* vi: set ts=4 sw=4 expandtab: */
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