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Win10's 'GamepadAdded' event seems to need to have something registered with it in order for Xinput-based gamepad detection to work. This 'fix' simply causes a dummy event-handler to be added for this event, in case an app wants to use gamepads on Xbox One (most likely). |
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SDL_winrtapp_common.cpp | ||
SDL_winrtapp_common.h | ||
SDL_winrtapp_direct3d.cpp | ||
SDL_winrtapp_direct3d.h | ||
SDL_winrtapp_xaml.cpp | ||
SDL_winrtapp_xaml.h |