sdl2_frt/src/core/winrt
David Ludwig 8b65d225e8 WinRT: bug hack-fix - gamepad detection was failing on Xbox One
Win10's 'GamepadAdded' event seems to need to have something registered with it
in order for Xinput-based gamepad detection to work.  This 'fix' simply causes
a dummy event-handler to be added for this event, in case an app wants to use
gamepads on Xbox One (most likely).
2016-04-11 00:22:39 -04:00
..
SDL_winrtapp_common.cpp Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_winrtapp_common.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_winrtapp_direct3d.cpp WinRT: bug hack-fix - gamepad detection was failing on Xbox One 2016-04-11 00:22:39 -04:00
SDL_winrtapp_direct3d.h WinRT: bug hack-fix - gamepad detection was failing on Xbox One 2016-04-11 00:22:39 -04:00
SDL_winrtapp_xaml.cpp Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_winrtapp_xaml.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00