Simple Directmedia Layer
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Sam Lantinga d28cb702e4 Fixed bug 3781 - unbalanced #pragma pack(pop) in close_code.h
Ozkan Sezer

Revision 288 (http://hg.libsdl.org/SDL/rev/2f5a6062db86) excluded the
Watcom compiler from forcing 4 byte structure packing in begin_code.h.
However, it missed updating close_code.h, which now has an unbalanced
#pragma pack(pop) if the compiler is Watcom.  The issue seems to have
crawled into SDL2, too.
2017-08-28 09:41:00 -07:00
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build-scripts Make the androidbuildlibs.sh script executable 2017-08-27 23:31:31 -07:00
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debian vulkan: Initial Vulkan support! 2017-08-27 22:15:57 -04:00
docs Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration 2017-08-28 00:11:38 -07:00
include Fixed bug 3781 - unbalanced #pragma pack(pop) in close_code.h 2017-08-28 09:41:00 -07:00
src Instantiate the CAMetalLayer so SDL_Vulkan_CreateSurface() doesn't fail 2017-08-28 02:30:41 -07:00
test Fixed typedef redefinition errors when including both SDL_vulkan.h and vulkan.h 2017-08-27 23:13:15 -07:00
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                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)