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48 lines
1.5 KiB
C
48 lines
1.5 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef _SDL_directsound_h
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#define _SDL_directsound_h
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#include "../../core/windows/SDL_directx.h"
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#include "../SDL_sysaudio.h"
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/* Hidden "this" pointer for the audio functions */
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#define _THIS SDL_AudioDevice *this
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/* The DirectSound objects */
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struct SDL_PrivateAudioData
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{
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LPDIRECTSOUND sound;
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LPDIRECTSOUNDBUFFER mixbuf;
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LPDIRECTSOUNDCAPTURE capture;
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LPDIRECTSOUNDCAPTUREBUFFER capturebuf;
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int num_buffers;
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DWORD lastchunk;
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Uint8 *locked_buf;
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};
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#endif /* _SDL_directsound_h */
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/* vi: set ts=4 sw=4 expandtab: */
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