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Using IOKit for this pops up a warning at startup on macOS 10.15 ("Catalina"), asking the user to authorize the app to listen to all keyboard input in the system, which is unacceptable. I _think_ we were using IOKit under incorrect presumptions here; the Stack Overflow link mentioned in it was complaining about not being able to use flagsChanged to differentiate between left and right mod keys, but that's not an issue for capslock. It's also possible this code was trying to deal with capslock changing when the window didn't have focus, but we handle this elsewhere now, if we didn't at the time. |
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.. | ||
SDL_cocoaclipboard.h | ||
SDL_cocoaclipboard.m | ||
SDL_cocoaevents.h | ||
SDL_cocoaevents.m | ||
SDL_cocoakeyboard.h | ||
SDL_cocoakeyboard.m | ||
SDL_cocoamessagebox.h | ||
SDL_cocoamessagebox.m | ||
SDL_cocoametalview.h | ||
SDL_cocoametalview.m | ||
SDL_cocoamodes.h | ||
SDL_cocoamodes.m | ||
SDL_cocoamouse.h | ||
SDL_cocoamouse.m | ||
SDL_cocoamousetap.h | ||
SDL_cocoamousetap.m | ||
SDL_cocoaopengl.h | ||
SDL_cocoaopengl.m | ||
SDL_cocoaopengles.h | ||
SDL_cocoaopengles.m | ||
SDL_cocoashape.h | ||
SDL_cocoashape.m | ||
SDL_cocoavideo.h | ||
SDL_cocoavideo.m | ||
SDL_cocoavulkan.h | ||
SDL_cocoavulkan.m | ||
SDL_cocoawindow.h | ||
SDL_cocoawindow.m |