mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-29 20:27:12 +01:00
76 lines
2.6 KiB
C
76 lines
2.6 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
/**
|
|
* \file SDL_misc.h
|
|
*
|
|
* \brief Include file for SDL API functions that don't fit elsewhere.
|
|
*/
|
|
|
|
#ifndef SDL_misc_h_
|
|
#define SDL_misc_h_
|
|
|
|
#include "SDL_stdinc.h"
|
|
|
|
#include "begin_code.h"
|
|
|
|
/* Set up for C function definitions, even when using C++ */
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/**
|
|
* \brief Open an URL / URI in the browser or other
|
|
*
|
|
* Open a URL in a separate, system-provided application. How this works will
|
|
* vary wildly depending on the platform. This will likely launch what
|
|
* makes sense to handle a specific URL's protocol (a web browser for http://,
|
|
* etc), but it might also be able to launch file managers for directories
|
|
* and other things.
|
|
*
|
|
* What happens when you open a URL varies wildly as well: your game window
|
|
* may lose focus (and may or may not lose focus if your game was fullscreen
|
|
* or grabbing input at the time). On mobile devices, your app will likely
|
|
* move to the background or your process might be paused. Any given platform
|
|
* may or may not handle a given URL.
|
|
*
|
|
* If this is unimplemented (or simply unavailable) for a platform, this will
|
|
* fail with an error. A successful result does not mean the URL loaded, just
|
|
* that we launched something to handle it (or at least believe we did).
|
|
*
|
|
* All this to say: this function can be useful, but you should definitely
|
|
* test it on every platform you target.
|
|
*
|
|
* \param url A valid URL to open.
|
|
* \return 0 on success, or -1 on error.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include "close_code.h"
|
|
|
|
#endif /* SDL_misc_h_ */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|