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https://github.com/Relintai/sdl2_frt.git
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e07e446a3f
According to Steam's OS stats, Windows 8.0 use is pretty much nil. Further, Microsoft hasn't support Windows 8.0 development in any of their actively-updated toolchains, and setting it up can be a pain. In theory, SDL2 still supports Windows 8.0, however building of Windows 8.0 .dlls is no longer the default, if and when using the 'winrtbuild.*' scripts. The MSVC 2012 project files for building Windows 8.0 dlls remain, though, for the time being.
39 lines
1.8 KiB
XML
39 lines
1.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows' and '$(TargetPlatformVersion)' == '8.1'">WinRT81</LibSDL2-DeviceType>
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<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows Phone' and '$(TargetPlatformVersion)' == '8.0'">WinPhone80</LibSDL2-DeviceType>
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<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'WindowsPhoneApp' and '$(TargetPlatformVersion)' == '8.1'">WinPhone81</LibSDL2-DeviceType>
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<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'UAP'">UWP</LibSDL2-DeviceType>
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<LibSDL2-BinPath>$(MSBuildThisFileDirectory)..\..\bin\$(LibSDL2-DeviceType)\$(Platform)</LibSDL2-BinPath>
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</PropertyGroup>
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<Target Name="LibSDL2-DeviceType-Check" BeforeTargets="ResolveAssemblyReferences">
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<Error Condition="'$(LibSDL2-DeviceType)' == ''" Text="Unable to determine which version of Windows is being built-for" />
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</Target>
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<ItemDefinitionGroup>
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<Link>
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<AdditionalLibraryDirectories>$(LibSDL2-BinPath);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup Label="LibSDL2">
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<PackagingOutputs Include="$(LibSDL2-BinPath)\SDL2.dll">
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<OutputGroup>LibSDL2Binaries</OutputGroup>
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<ProjectName>$(ProjectName)</ProjectName>
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<TargetPath>%(Filename)%(Extension)</TargetPath>
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</PackagingOutputs>
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</ItemGroup>
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</Project>
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