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mirror of https://github.com/Relintai/sdl2_frt.git synced 2024-12-20 22:16:49 +01:00
sdl2_frt/include
Sam Lantinga 5e19e66c73 Fixed bug 4914 - Expose SDL_ScaleMode and add SDL_SetTextureScaleMode/SDL_GetTextureScaleMode
Konrad

This was something rather trivial to add, but asked at least several times before (I did google about it as well).

It should be possible to dynamically change scaling mode of the texture. It is actually trivial task, but until now it was only possible with a hint before creating a texture.

I needed it for my game as well, so I took the liberty of writing it myself.

This patch adds following functions:

SDL_SetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode scaleMode);
SDL_GetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode *scaleMode);

That way you can change texture scaling on the fly.
2019-12-22 13:39:44 -08:00
..
begin_code.h Fixed bug 4641 - clang and clang-cl builds on windows create -Wpragma-pack warnings 2019-06-10 08:46:20 -07:00
close_code.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_assert.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_atomic.h Fixed memory barrier macro check so it isn't quite so fragile 2019-06-30 23:58:31 -07:00
SDL_audio.h Fixed bug 3894 - Fuzzing crashes for SDL_LoadWAV 2019-06-08 19:02:42 -07:00
SDL_bits.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_blendmode.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_clipboard.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_config_android.h added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
SDL_config_iphoneos.h added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
SDL_config_macosx.h added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
SDL_config_minimal.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_config_os2.h updated os/2 config file 2019-11-21 11:33:50 +03:00
SDL_config_pandora.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_config_psp.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_config_windows.h added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
SDL_config_winrt.h added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
SDL_config_wiz.h added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
SDL_config.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_config.h.cmake CMakeLists.txt: add several missing function checks for unix case. 2019-11-21 10:33:56 +03:00
SDL_config.h.in Improved XInput VID/PID detection and added SDL_wcsstr() and SDL_wcsncmp() 2019-11-20 16:42:50 -08:00
SDL_copying.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_cpuinfo.h ARM: Create configure option --enable-arm-simd to govern assembly optimizations 2019-10-24 21:12:08 -04:00
SDL_egl.h Don't have Windows headers define min/max, in case they're defined by application code 2019-09-11 15:08:37 -07:00
SDL_endian.h SDL_endian.h: Use endian.h for OpenBSD. 2019-10-21 22:22:28 +03:00
SDL_error.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_events.h Fixed a comment typo (thanks, Dominus!). 2019-11-01 04:32:44 -04:00
SDL_filesystem.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_gamecontroller.h Automatically assign player indexes to game controllers, and allow changing the player index for game controllers and joysticks. 2019-12-20 20:12:03 -08:00
SDL_gesture.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_haptic.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_hints.h Added an untested driver for the Nintendo GameCube adapter, based on code contributed by Ethan Lee 2019-12-19 15:01:35 -08:00
SDL_joystick.h Automatically assign player indexes to game controllers, and allow changing the player index for game controllers and joysticks. 2019-12-20 20:12:03 -08:00
SDL_keyboard.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_keycode.h Remove 'Enum' suffixes (bug 4813) 2019-10-11 06:18:24 +02:00
SDL_loadso.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_log.h Remove 'Enum' suffixes (bug 4813) 2019-10-11 06:18:24 +02:00
SDL_main.h Fixed building with C++ 2019-03-19 10:59:41 -07:00
SDL_messagebox.h SDL_messagebox.h: remove comma at end of enumerator list 2019-09-22 21:41:20 +03:00
SDL_metal.h Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 2019-08-05 12:35:32 -03:00
SDL_mouse.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_mutex.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_name.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_opengl_glext.h Don't have Windows headers define min/max, in case they're defined by application code 2019-09-11 15:08:37 -07:00
SDL_opengl.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_opengles2_gl2.h
SDL_opengles2_gl2ext.h
SDL_opengles2_gl2platform.h
SDL_opengles2_khrplatform.h
SDL_opengles2.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_opengles.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_pixels.h Added SDL_PIXELFORMAT_BGR444 2019-11-02 22:58:52 +00:00
SDL_platform.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_power.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_quit.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_rect.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_render.h Fixed bug 4914 - Expose SDL_ScaleMode and add SDL_SetTextureScaleMode/SDL_GetTextureScaleMode 2019-12-22 13:39:44 -08:00
SDL_revision.h
SDL_rwops.h Fixed bug 4526 - replace SDL_RW* macros with functions for using in bindings 2019-06-08 17:43:23 -07:00
SDL_scancode.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_sensor.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_shape.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_stdinc.h Improved XInput VID/PID detection and added SDL_wcsstr() and SDL_wcsncmp() 2019-11-20 16:42:50 -08:00
SDL_surface.h Rename surface aligned memory flag to SDL_SIMD_ALIGNED 2019-02-04 08:34:24 +01:00
SDL_system.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_syswm.h haiku: Implement message box for Haiku 2019-11-11 16:44:40 -05:00
SDL_test_assert.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_test_common.h test: unify all the command line usage logging. 2019-05-28 17:39:13 -04:00
SDL_test_compare.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_test_crc32.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_test_font.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_test_fuzzer.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_test_harness.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_test_images.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_test_log.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_test_md5.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_test_memory.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_test_random.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_test.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_thread.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_timer.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_touch.h Add hint SDL_HINT_MOUSE_TOUCH_EVENTS for mouse events to generate touch events 2019-04-04 16:51:50 +02:00
SDL_types.h Updated copyright for 2019 2019-01-04 22:01:14 -08:00
SDL_version.h Updated SDL development builds to version 2.0.11 2019-09-22 10:37:16 -07:00
SDL_video.h include: Removed a FIXME comment. 2019-10-15 14:17:32 -04:00
SDL_vulkan.h Fixed bug 4570 - Support Vulkan Portability rather than MoltenVK specifically 2019-06-11 18:13:46 -07:00
SDL.h Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 2019-08-05 12:35:32 -03:00