sdl2_frt/src/render/opengles
Sam Lantinga 13433c4a61 Fixed bug 3569 - GL_UpdateViewport leaves PROJECTION matrix selected
Tom Seddon

GL_ActivateRenderer may call GL_UpdateViewport, which leaves the GL_PROJECTION matrix selected. But after GL_ResetState, the GL_MODELVIEW matrix is selected, suggesting that's the intended default state.

It seems at least like these should be consistent. Presumably GL_UpdateViewport should be doing a glMatrixMode(GL_MODELVIEW) before it finishes.
2017-01-27 21:23:27 -08:00
..
SDL_glesfuncs.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_render_gles.c Fixed bug 3569 - GL_UpdateViewport leaves PROJECTION matrix selected 2017-01-27 21:23:27 -08:00