Simple Directmedia Layer
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Sam Lantinga c8c818d7a4 Fixed bug 5360 - non-libudev joystick detection doesn't see controllers that were already connected
Simon McVittie

When watching for hotplug events we can poll the inotify fd, but we
still need to scan /dev/input once per process, otherwise we'll fail
to detect devices that were already connected.
2020-11-23 21:14:37 -08:00
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android-project Android: keep compatibility with older JDK 2020-10-28 14:03:05 +01:00
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docs added documentation docs/README-os2.md (based on original readme.os2). 2020-10-14 23:01:06 +03:00
include Fixed bug 5335 - enable joystick/haptic/evdev support by default on FreeBSD 2020-11-23 21:08:19 -08:00
src Fixed bug 5360 - non-libudev joystick detection doesn't see controllers that were already connected 2020-11-23 21:14:37 -08:00
test Allow testing a specific controller 2020-11-23 14:28:30 -08:00
VisualC Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices 2020-11-23 18:24:05 -08:00
VisualC-WinRT Added SDL_crc32.c to the Windows RT projects 2020-11-16 17:42:04 -08:00
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configure joystick: Fix up Linux joystick code to (mostly) compile on FreeBSD. 2020-11-23 22:14:22 -05:00
configure.ac Fixed bug 5335 - enable joystick/haptic/evdev support by default on FreeBSD 2020-11-23 21:08:19 -08:00
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                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)