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https://github.com/Relintai/sdl2_frt.git
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50 lines
1.8 KiB
C
50 lines
1.8 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_pixels_c_h_
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#define SDL_pixels_c_h_
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#include "../SDL_internal.h"
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/* Useful functions and variables from SDL_pixel.c */
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#include "SDL_blit.h"
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/* Pixel format functions */
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extern int SDL_InitFormat(SDL_PixelFormat * format, Uint32 pixel_format);
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/* Blit mapping functions */
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extern SDL_BlitMap *SDL_AllocBlitMap(void);
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extern void SDL_InvalidateMap(SDL_BlitMap * map);
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extern int SDL_MapSurface(SDL_Surface * src, SDL_Surface * dst);
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extern void SDL_FreeBlitMap(SDL_BlitMap * map);
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extern void SDL_InvalidateAllBlitMap(SDL_Surface *surface);
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/* Miscellaneous functions */
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extern void SDL_DitherColors(SDL_Color * colors, int bpp);
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extern Uint8 SDL_FindColor(SDL_Palette * pal, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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extern void SDL_DetectPalette(SDL_Palette *pal, SDL_bool *is_opaque, SDL_bool *has_alpha_channel);
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#endif /* SDL_pixels_c_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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