mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
c5c1a2c65a
This is a step towards supporting "Universal" Windows apps, when building for Windows Phone. SDL can now build against the Windows Phone 8.1 SDK, and apps linked to it can run, however further work and testing is required as some previously Phone-only code appears to no longer be applicable for Windows Phone 8.1. The Windows 8.1 code paths does seem to be preferable, but should probably be tested and updated on a finer-grained basis. If in doubt, use the Windows Phone 8.0 projects for now, as located in VisualC-WinRT/WinPhone80_VS2012/ TODO: - look at any Windows Phone specific code paths in SDL, and see if Phone 8.1 should use the Windows Phone code path(s), or the Windows 8.x or 8.1 paths
273 lines
21 KiB
XML
273 lines
21 KiB
XML
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
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<CompileAsWinRT>true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtmessagebox.cpp">
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<CompileAsWinRT>true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtmouse.cpp">
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<CompileAsWinRT>true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtopengles.cpp">
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<CompileAsWinRT>true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
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<CompileAsWinRT>true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\video\winrt\SDL_winrtvideo.cpp">
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<CompileAsWinRT>true</CompileAsWinRT>
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</ClCompile>
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