mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-29 20:27:12 +01:00
e061a92dc9
First: disable d'n'd events by default; most apps don't need these at all, and if an app doesn't explicitly handle these, each drop on the window will cause a memory leak if the events are enabled. This follows the guidelines we have for SDL_TEXTINPUT events already. Second: when events are enabled or disabled, signal the video layer, as it might be able to inform the OS, causing UI changes or optimizations (for example, dropping a file icon on a Cocoa app that isn't accepting drops will cause macOS to show a rejection animation instead of the drop operation just vanishing into the ether, X11 might show a different cursor when dragging onto an accepting window, etc). Third: fill in the drop event details in the test library and enable the events in testwm.c for making sure this all works as expected.
970 lines
32 KiB
C
970 lines
32 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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/* General event handling code for SDL */
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#include "SDL.h"
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#include "SDL_events.h"
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#include "SDL_thread.h"
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#include "SDL_events_c.h"
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#include "../timer/SDL_timer_c.h"
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#if !SDL_JOYSTICK_DISABLED
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#include "../joystick/SDL_joystick_c.h"
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#endif
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#include "../video/SDL_sysvideo.h"
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#include "SDL_syswm.h"
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/*#define SDL_DEBUG_EVENTS 1*/
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/* An arbitrary limit so we don't have unbounded growth */
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#define SDL_MAX_QUEUED_EVENTS 65535
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typedef struct SDL_EventWatcher {
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SDL_EventFilter callback;
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void *userdata;
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SDL_bool removed;
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} SDL_EventWatcher;
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static SDL_mutex *SDL_event_watchers_lock;
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static SDL_EventWatcher SDL_EventOK;
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static SDL_EventWatcher *SDL_event_watchers = NULL;
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static int SDL_event_watchers_count = 0;
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static SDL_bool SDL_event_watchers_dispatching = SDL_FALSE;
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static SDL_bool SDL_event_watchers_removed = SDL_FALSE;
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typedef struct {
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Uint32 bits[8];
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} SDL_DisabledEventBlock;
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static SDL_DisabledEventBlock *SDL_disabled_events[256];
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static Uint32 SDL_userevents = SDL_USEREVENT;
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/* Private data -- event queue */
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typedef struct _SDL_EventEntry
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{
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SDL_Event event;
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SDL_SysWMmsg msg;
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struct _SDL_EventEntry *prev;
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struct _SDL_EventEntry *next;
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} SDL_EventEntry;
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typedef struct _SDL_SysWMEntry
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{
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SDL_SysWMmsg msg;
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struct _SDL_SysWMEntry *next;
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} SDL_SysWMEntry;
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static struct
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{
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SDL_mutex *lock;
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SDL_atomic_t active;
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SDL_atomic_t count;
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int max_events_seen;
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SDL_EventEntry *head;
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SDL_EventEntry *tail;
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SDL_EventEntry *free;
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SDL_SysWMEntry *wmmsg_used;
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SDL_SysWMEntry *wmmsg_free;
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} SDL_EventQ = { NULL, { 1 }, { 0 }, 0, NULL, NULL, NULL, NULL, NULL };
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#ifdef SDL_DEBUG_EVENTS
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/* this is to make printf() calls cleaner. */
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#define uint unsigned int
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static void
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SDL_DebugPrintEvent(const SDL_Event *event)
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{
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/* !!! FIXME: This code is kinda ugly, sorry. */
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printf("SDL EVENT: ");
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if ((event->type >= SDL_USEREVENT) && (event->type <= SDL_LASTEVENT)) {
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printf("SDL_USEREVENT");
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if (event->type > SDL_USEREVENT) {
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printf("+%u", ((uint) event->type) - SDL_USEREVENT);
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}
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printf(" (timestamp=%u windowid=%u code=%d data1=%p data2=%p)",
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(uint) event->user.timestamp, (uint) event->user.windowID,
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(int) event->user.code, event->user.data1, event->user.data2);
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return;
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}
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switch (event->type) {
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#define SDL_EVENT_CASE(x) case x: printf("%s", #x);
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SDL_EVENT_CASE(SDL_FIRSTEVENT) printf("(THIS IS PROBABLY A BUG!)"); break;
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SDL_EVENT_CASE(SDL_QUIT) printf("(timestamp=%u)", (uint) event->quit.timestamp); break;
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SDL_EVENT_CASE(SDL_APP_TERMINATING) break;
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SDL_EVENT_CASE(SDL_APP_LOWMEMORY) break;
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SDL_EVENT_CASE(SDL_APP_WILLENTERBACKGROUND) break;
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SDL_EVENT_CASE(SDL_APP_DIDENTERBACKGROUND) break;
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SDL_EVENT_CASE(SDL_APP_WILLENTERFOREGROUND) break;
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SDL_EVENT_CASE(SDL_APP_DIDENTERFOREGROUND) break;
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SDL_EVENT_CASE(SDL_KEYMAPCHANGED) break;
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SDL_EVENT_CASE(SDL_CLIPBOARDUPDATE) break;
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SDL_EVENT_CASE(SDL_RENDER_TARGETS_RESET) break;
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SDL_EVENT_CASE(SDL_RENDER_DEVICE_RESET) break;
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#undef SDL_EVENT_CASE
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#define SDL_EVENT_CASE(x) case x: printf("%s ", #x);
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SDL_EVENT_CASE(SDL_WINDOWEVENT)
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printf("(timestamp=%u windowid=%u event=", (uint) event->window.timestamp, (uint) event->window.windowID);
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switch(event->window.event) {
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case SDL_WINDOWEVENT_NONE: printf("none(THIS IS PROBABLY A BUG!)"); break;
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#define SDL_WINDOWEVENT_CASE(x) case x: printf("%s", #x); break
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_SHOWN);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_HIDDEN);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_EXPOSED);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_MOVED);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_RESIZED);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_SIZE_CHANGED);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_MINIMIZED);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_MAXIMIZED);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_RESTORED);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_ENTER);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_LEAVE);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_FOCUS_GAINED);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_FOCUS_LOST);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_CLOSE);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_TAKE_FOCUS);
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SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_HIT_TEST);
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#undef SDL_WINDOWEVENT_CASE
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default: printf("UNKNOWN(bug? fixme?)"); break;
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}
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printf(" data1=%d data2=%d)", (int) event->window.data1, (int) event->window.data2);
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break;
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SDL_EVENT_CASE(SDL_SYSWMEVENT)
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printf("(timestamp=%u)", (uint) event->syswm.timestamp);
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/* !!! FIXME: we don't delve further at the moment. */
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break;
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#define PRINT_KEY_EVENT(event) \
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printf("(timestamp=%u windowid=%u state=%s repeat=%s scancode=%u keycode=%u mod=%u)", \
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(uint) event->key.timestamp, (uint) event->key.windowID, \
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event->key.state == SDL_PRESSED ? "pressed" : "released", \
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event->key.repeat ? "true" : "false", \
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(uint) event->key.keysym.scancode, \
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(uint) event->key.keysym.sym, \
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(uint) event->key.keysym.mod)
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SDL_EVENT_CASE(SDL_KEYDOWN) PRINT_KEY_EVENT(event); break;
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SDL_EVENT_CASE(SDL_KEYUP) PRINT_KEY_EVENT(event); break;
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#undef PRINT_KEY_EVENT
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SDL_EVENT_CASE(SDL_TEXTEDITING)
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printf("(timestamp=%u windowid=%u text='%s' start=%d length=%d)",
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(uint) event->edit.timestamp, (uint) event->edit.windowID,
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event->edit.text, (int) event->edit.start, (int) event->edit.length);
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break;
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SDL_EVENT_CASE(SDL_TEXTINPUT)
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printf("(timestamp=%u windowid=%u text='%s')", (uint) event->text.timestamp, (uint) event->text.windowID, event->text.text);
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break;
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SDL_EVENT_CASE(SDL_MOUSEMOTION)
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printf("(timestamp=%u windowid=%u which=%u state=%u x=%d y=%d xrel=%d yrel=%d)",
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(uint) event->motion.timestamp, (uint) event->motion.windowID,
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(uint) event->motion.which, (uint) event->motion.state,
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(int) event->motion.x, (int) event->motion.y,
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(int) event->motion.xrel, (int) event->motion.yrel);
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break;
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#define PRINT_MBUTTON_EVENT(event) \
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printf("(timestamp=%u windowid=%u which=%u button=%u state=%s clicks=%u x=%d y=%d)", \
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(uint) event->button.timestamp, (uint) event->button.windowID, \
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(uint) event->button.which, (uint) event->button.button, \
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event->button.state == SDL_PRESSED ? "pressed" : "released", \
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(uint) event->button.clicks, (int) event->button.x, (int) event->button.y)
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SDL_EVENT_CASE(SDL_MOUSEBUTTONDOWN) PRINT_MBUTTON_EVENT(event); break;
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SDL_EVENT_CASE(SDL_MOUSEBUTTONUP) PRINT_MBUTTON_EVENT(event); break;
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#undef PRINT_MBUTTON_EVENT
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SDL_EVENT_CASE(SDL_MOUSEWHEEL)
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printf("(timestamp=%u windowid=%u which=%u x=%d y=%d direction=%s)",
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(uint) event->wheel.timestamp, (uint) event->wheel.windowID,
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(uint) event->wheel.which, (int) event->wheel.x, (int) event->wheel.y,
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event->wheel.direction == SDL_MOUSEWHEEL_NORMAL ? "normal" : "flipped");
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break;
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SDL_EVENT_CASE(SDL_JOYAXISMOTION)
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printf("(timestamp=%u which=%d axis=%u value=%d)",
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(uint) event->jaxis.timestamp, (int) event->jaxis.which,
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(uint) event->jaxis.axis, (int) event->jaxis.value);
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break;
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SDL_EVENT_CASE(SDL_JOYBALLMOTION)
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printf("(timestamp=%u which=%d ball=%u xrel=%d yrel=%d)",
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(uint) event->jball.timestamp, (int) event->jball.which,
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(uint) event->jball.ball, (int) event->jball.xrel, (int) event->jball.yrel);
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break;
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SDL_EVENT_CASE(SDL_JOYHATMOTION)
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printf("(timestamp=%u which=%d hat=%u value=%u)",
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(uint) event->jhat.timestamp, (int) event->jhat.which,
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(uint) event->jhat.hat, (uint) event->jhat.value);
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break;
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#define PRINT_JBUTTON_EVENT(event) \
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printf("(timestamp=%u which=%d button=%u state=%s)", \
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(uint) event->jbutton.timestamp, (int) event->jbutton.which, \
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(uint) event->jbutton.button, event->jbutton.state == SDL_PRESSED ? "pressed" : "released")
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SDL_EVENT_CASE(SDL_JOYBUTTONDOWN) PRINT_JBUTTON_EVENT(event); break;
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SDL_EVENT_CASE(SDL_JOYBUTTONUP) PRINT_JBUTTON_EVENT(event); break;
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#undef PRINT_JBUTTON_EVENT
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#define PRINT_JOYDEV_EVENT(event) printf("(timestamp=%u which=%d)", (uint) event->jdevice.timestamp, (int) event->jdevice.which)
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SDL_EVENT_CASE(SDL_JOYDEVICEADDED) PRINT_JOYDEV_EVENT(event); break;
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SDL_EVENT_CASE(SDL_JOYDEVICEREMOVED) PRINT_JOYDEV_EVENT(event); break;
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#undef PRINT_JOYDEV_EVENT
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SDL_EVENT_CASE(SDL_CONTROLLERAXISMOTION)
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printf("(timestamp=%u which=%d axis=%u value=%d)",
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(uint) event->caxis.timestamp, (int) event->caxis.which,
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(uint) event->caxis.axis, (int) event->caxis.value);
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break;
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#define PRINT_CBUTTON_EVENT(event) \
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printf("(timestamp=%u which=%d button=%u state=%s)", \
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(uint) event->cbutton.timestamp, (int) event->cbutton.which, \
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(uint) event->cbutton.button, event->cbutton.state == SDL_PRESSED ? "pressed" : "released")
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SDL_EVENT_CASE(SDL_CONTROLLERBUTTONDOWN) PRINT_CBUTTON_EVENT(event); break;
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SDL_EVENT_CASE(SDL_CONTROLLERBUTTONUP) PRINT_CBUTTON_EVENT(event); break;
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#undef PRINT_CBUTTON_EVENT
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#define PRINT_CONTROLLERDEV_EVENT(event) printf("(timestamp=%u which=%d)", (uint) event->cdevice.timestamp, (int) event->cdevice.which)
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SDL_EVENT_CASE(SDL_CONTROLLERDEVICEADDED) PRINT_CONTROLLERDEV_EVENT(event); break;
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SDL_EVENT_CASE(SDL_CONTROLLERDEVICEREMOVED) PRINT_CONTROLLERDEV_EVENT(event); break;
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SDL_EVENT_CASE(SDL_CONTROLLERDEVICEREMAPPED) PRINT_CONTROLLERDEV_EVENT(event); break;
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#undef PRINT_CONTROLLERDEV_EVENT
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#define PRINT_FINGER_EVENT(event) \
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printf("(timestamp=%u touchid=%lld fingerid=%lld x=%f y=%f dx=%f dy=%f pressure=%f)", \
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(uint) event->tfinger.timestamp, (long long) event->tfinger.touchId, \
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(long long) event->tfinger.fingerId, event->tfinger.x, event->tfinger.y, \
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event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure)
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SDL_EVENT_CASE(SDL_FINGERDOWN) PRINT_FINGER_EVENT(event); break;
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SDL_EVENT_CASE(SDL_FINGERUP) PRINT_FINGER_EVENT(event); break;
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SDL_EVENT_CASE(SDL_FINGERMOTION) PRINT_FINGER_EVENT(event); break;
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#undef PRINT_FINGER_EVENT
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#define PRINT_DOLLAR_EVENT(event) \
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printf("(timestamp=%u touchid=%lld gestureid=%lld numfingers=%u error=%f x=%f y=%f)", \
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(uint) event->dgesture.timestamp, (long long) event->dgesture.touchId, \
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(long long) event->dgesture.gestureId, (uint) event->dgesture.numFingers, \
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event->dgesture.error, event->dgesture.x, event->dgesture.y);
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SDL_EVENT_CASE(SDL_DOLLARGESTURE) PRINT_DOLLAR_EVENT(event); break;
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SDL_EVENT_CASE(SDL_DOLLARRECORD) PRINT_DOLLAR_EVENT(event); break;
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#undef PRINT_DOLLAR_EVENT
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SDL_EVENT_CASE(SDL_MULTIGESTURE)
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printf("(timestamp=%u touchid=%lld dtheta=%f ddist=%f x=%f y=%f numfingers=%u)",
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(uint) event->mgesture.timestamp, (long long) event->mgesture.touchId,
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event->mgesture.dTheta, event->mgesture.dDist,
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event->mgesture.x, event->mgesture.y, (uint) event->mgesture.numFingers);
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break;
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#define PRINT_DROP_EVENT(event) printf("(file='%s' timestamp=%u windowid=%u)", event->drop.file, (uint) event->drop.timestamp, (uint) event->drop.windowID)
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SDL_EVENT_CASE(SDL_DROPFILE) PRINT_DROP_EVENT(event); break;
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SDL_EVENT_CASE(SDL_DROPTEXT) PRINT_DROP_EVENT(event); break;
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SDL_EVENT_CASE(SDL_DROPBEGIN) PRINT_DROP_EVENT(event); break;
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SDL_EVENT_CASE(SDL_DROPCOMPLETE) PRINT_DROP_EVENT(event); break;
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#undef PRINT_DROP_EVENT
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#define PRINT_AUDIODEV_EVENT(event) printf("(timestamp=%u which=%u iscapture=%s)", (uint) event->adevice.timestamp, (uint) event->adevice.which, event->adevice.iscapture ? "true" : "false");
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SDL_EVENT_CASE(SDL_AUDIODEVICEADDED) PRINT_AUDIODEV_EVENT(event); break;
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SDL_EVENT_CASE(SDL_AUDIODEVICEREMOVED) PRINT_AUDIODEV_EVENT(event); break;
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#undef PRINT_AUDIODEV_EVENT
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#undef SDL_EVENT_CASE
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default:
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printf("UNKNOWN SDL EVENT #%u! (Bug? FIXME?)", (uint) event->type);
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break;
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}
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printf("\n");
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}
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#undef uint
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#endif
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/* Public functions */
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void
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SDL_StopEventLoop(void)
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{
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const char *report = SDL_GetHint("SDL_EVENT_QUEUE_STATISTICS");
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int i;
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SDL_EventEntry *entry;
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SDL_SysWMEntry *wmmsg;
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if (SDL_EventQ.lock) {
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SDL_LockMutex(SDL_EventQ.lock);
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}
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SDL_AtomicSet(&SDL_EventQ.active, 0);
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if (report && SDL_atoi(report)) {
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SDL_Log("SDL EVENT QUEUE: Maximum events in-flight: %d\n",
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SDL_EventQ.max_events_seen);
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}
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/* Clean out EventQ */
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for (entry = SDL_EventQ.head; entry; ) {
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SDL_EventEntry *next = entry->next;
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SDL_free(entry);
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entry = next;
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}
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for (entry = SDL_EventQ.free; entry; ) {
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SDL_EventEntry *next = entry->next;
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SDL_free(entry);
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entry = next;
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}
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for (wmmsg = SDL_EventQ.wmmsg_used; wmmsg; ) {
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SDL_SysWMEntry *next = wmmsg->next;
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SDL_free(wmmsg);
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wmmsg = next;
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}
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for (wmmsg = SDL_EventQ.wmmsg_free; wmmsg; ) {
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SDL_SysWMEntry *next = wmmsg->next;
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SDL_free(wmmsg);
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wmmsg = next;
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}
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SDL_AtomicSet(&SDL_EventQ.count, 0);
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SDL_EventQ.max_events_seen = 0;
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SDL_EventQ.head = NULL;
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SDL_EventQ.tail = NULL;
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SDL_EventQ.free = NULL;
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SDL_EventQ.wmmsg_used = NULL;
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SDL_EventQ.wmmsg_free = NULL;
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/* Clear disabled event state */
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for (i = 0; i < SDL_arraysize(SDL_disabled_events); ++i) {
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SDL_free(SDL_disabled_events[i]);
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SDL_disabled_events[i] = NULL;
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}
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if (SDL_event_watchers_lock) {
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SDL_DestroyMutex(SDL_event_watchers_lock);
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SDL_event_watchers_lock = NULL;
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}
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if (SDL_event_watchers) {
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SDL_free(SDL_event_watchers);
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SDL_event_watchers = NULL;
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SDL_event_watchers_count = 0;
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}
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SDL_zero(SDL_EventOK);
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if (SDL_EventQ.lock) {
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SDL_UnlockMutex(SDL_EventQ.lock);
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SDL_DestroyMutex(SDL_EventQ.lock);
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SDL_EventQ.lock = NULL;
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}
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}
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/* This function (and associated calls) may be called more than once */
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int
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SDL_StartEventLoop(void)
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{
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/* We'll leave the event queue alone, since we might have gotten
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some important events at launch (like SDL_DROPFILE)
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FIXME: Does this introduce any other bugs with events at startup?
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*/
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/* Create the lock and set ourselves active */
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#if !SDL_THREADS_DISABLED
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if (!SDL_EventQ.lock) {
|
|
SDL_EventQ.lock = SDL_CreateMutex();
|
|
if (SDL_EventQ.lock == NULL) {
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
if (!SDL_event_watchers_lock) {
|
|
SDL_event_watchers_lock = SDL_CreateMutex();
|
|
if (SDL_event_watchers_lock == NULL) {
|
|
return -1;
|
|
}
|
|
}
|
|
#endif /* !SDL_THREADS_DISABLED */
|
|
|
|
/* Process most event types */
|
|
SDL_EventState(SDL_TEXTINPUT, SDL_DISABLE);
|
|
SDL_EventState(SDL_TEXTEDITING, SDL_DISABLE);
|
|
SDL_EventState(SDL_SYSWMEVENT, SDL_DISABLE);
|
|
SDL_EventState(SDL_DROPFILE, SDL_DISABLE);
|
|
SDL_EventState(SDL_DROPTEXT, SDL_DISABLE);
|
|
|
|
SDL_AtomicSet(&SDL_EventQ.active, 1);
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
/* Add an event to the event queue -- called with the queue locked */
|
|
static int
|
|
SDL_AddEvent(SDL_Event * event)
|
|
{
|
|
SDL_EventEntry *entry;
|
|
const int initial_count = SDL_AtomicGet(&SDL_EventQ.count);
|
|
int final_count;
|
|
|
|
if (initial_count >= SDL_MAX_QUEUED_EVENTS) {
|
|
SDL_SetError("Event queue is full (%d events)", initial_count);
|
|
return 0;
|
|
}
|
|
|
|
if (SDL_EventQ.free == NULL) {
|
|
entry = (SDL_EventEntry *)SDL_malloc(sizeof(*entry));
|
|
if (!entry) {
|
|
return 0;
|
|
}
|
|
} else {
|
|
entry = SDL_EventQ.free;
|
|
SDL_EventQ.free = entry->next;
|
|
}
|
|
|
|
#ifdef SDL_DEBUG_EVENTS
|
|
SDL_DebugPrintEvent(event);
|
|
#endif
|
|
|
|
entry->event = *event;
|
|
if (event->type == SDL_SYSWMEVENT) {
|
|
entry->msg = *event->syswm.msg;
|
|
entry->event.syswm.msg = &entry->msg;
|
|
}
|
|
|
|
if (SDL_EventQ.tail) {
|
|
SDL_EventQ.tail->next = entry;
|
|
entry->prev = SDL_EventQ.tail;
|
|
SDL_EventQ.tail = entry;
|
|
entry->next = NULL;
|
|
} else {
|
|
SDL_assert(!SDL_EventQ.head);
|
|
SDL_EventQ.head = entry;
|
|
SDL_EventQ.tail = entry;
|
|
entry->prev = NULL;
|
|
entry->next = NULL;
|
|
}
|
|
|
|
final_count = SDL_AtomicAdd(&SDL_EventQ.count, 1) + 1;
|
|
if (final_count > SDL_EventQ.max_events_seen) {
|
|
SDL_EventQ.max_events_seen = final_count;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/* Remove an event from the queue -- called with the queue locked */
|
|
static void
|
|
SDL_CutEvent(SDL_EventEntry *entry)
|
|
{
|
|
if (entry->prev) {
|
|
entry->prev->next = entry->next;
|
|
}
|
|
if (entry->next) {
|
|
entry->next->prev = entry->prev;
|
|
}
|
|
|
|
if (entry == SDL_EventQ.head) {
|
|
SDL_assert(entry->prev == NULL);
|
|
SDL_EventQ.head = entry->next;
|
|
}
|
|
if (entry == SDL_EventQ.tail) {
|
|
SDL_assert(entry->next == NULL);
|
|
SDL_EventQ.tail = entry->prev;
|
|
}
|
|
|
|
entry->next = SDL_EventQ.free;
|
|
SDL_EventQ.free = entry;
|
|
SDL_assert(SDL_AtomicGet(&SDL_EventQ.count) > 0);
|
|
SDL_AtomicAdd(&SDL_EventQ.count, -1);
|
|
}
|
|
|
|
/* Lock the event queue, take a peep at it, and unlock it */
|
|
int
|
|
SDL_PeepEvents(SDL_Event * events, int numevents, SDL_eventaction action,
|
|
Uint32 minType, Uint32 maxType)
|
|
{
|
|
int i, used;
|
|
|
|
/* Don't look after we've quit */
|
|
if (!SDL_AtomicGet(&SDL_EventQ.active)) {
|
|
/* We get a few spurious events at shutdown, so don't warn then */
|
|
if (action != SDL_ADDEVENT) {
|
|
SDL_SetError("The event system has been shut down");
|
|
}
|
|
return (-1);
|
|
}
|
|
/* Lock the event queue */
|
|
used = 0;
|
|
if (!SDL_EventQ.lock || SDL_LockMutex(SDL_EventQ.lock) == 0) {
|
|
if (action == SDL_ADDEVENT) {
|
|
for (i = 0; i < numevents; ++i) {
|
|
used += SDL_AddEvent(&events[i]);
|
|
}
|
|
} else {
|
|
SDL_EventEntry *entry, *next;
|
|
SDL_SysWMEntry *wmmsg, *wmmsg_next;
|
|
Uint32 type;
|
|
|
|
if (action == SDL_GETEVENT) {
|
|
/* Clean out any used wmmsg data
|
|
FIXME: Do we want to retain the data for some period of time?
|
|
*/
|
|
for (wmmsg = SDL_EventQ.wmmsg_used; wmmsg; wmmsg = wmmsg_next) {
|
|
wmmsg_next = wmmsg->next;
|
|
wmmsg->next = SDL_EventQ.wmmsg_free;
|
|
SDL_EventQ.wmmsg_free = wmmsg;
|
|
}
|
|
SDL_EventQ.wmmsg_used = NULL;
|
|
}
|
|
|
|
for (entry = SDL_EventQ.head; entry && (!events || used < numevents); entry = next) {
|
|
next = entry->next;
|
|
type = entry->event.type;
|
|
if (minType <= type && type <= maxType) {
|
|
if (events) {
|
|
events[used] = entry->event;
|
|
if (entry->event.type == SDL_SYSWMEVENT) {
|
|
/* We need to copy the wmmsg somewhere safe.
|
|
For now we'll guarantee it's valid at least until
|
|
the next call to SDL_PeepEvents()
|
|
*/
|
|
if (SDL_EventQ.wmmsg_free) {
|
|
wmmsg = SDL_EventQ.wmmsg_free;
|
|
SDL_EventQ.wmmsg_free = wmmsg->next;
|
|
} else {
|
|
wmmsg = (SDL_SysWMEntry *)SDL_malloc(sizeof(*wmmsg));
|
|
}
|
|
wmmsg->msg = *entry->event.syswm.msg;
|
|
wmmsg->next = SDL_EventQ.wmmsg_used;
|
|
SDL_EventQ.wmmsg_used = wmmsg;
|
|
events[used].syswm.msg = &wmmsg->msg;
|
|
}
|
|
|
|
if (action == SDL_GETEVENT) {
|
|
SDL_CutEvent(entry);
|
|
}
|
|
}
|
|
++used;
|
|
}
|
|
}
|
|
}
|
|
if (SDL_EventQ.lock) {
|
|
SDL_UnlockMutex(SDL_EventQ.lock);
|
|
}
|
|
} else {
|
|
return SDL_SetError("Couldn't lock event queue");
|
|
}
|
|
return (used);
|
|
}
|
|
|
|
SDL_bool
|
|
SDL_HasEvent(Uint32 type)
|
|
{
|
|
return (SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, type, type) > 0);
|
|
}
|
|
|
|
SDL_bool
|
|
SDL_HasEvents(Uint32 minType, Uint32 maxType)
|
|
{
|
|
return (SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, minType, maxType) > 0);
|
|
}
|
|
|
|
void
|
|
SDL_FlushEvent(Uint32 type)
|
|
{
|
|
SDL_FlushEvents(type, type);
|
|
}
|
|
|
|
void
|
|
SDL_FlushEvents(Uint32 minType, Uint32 maxType)
|
|
{
|
|
/* !!! FIXME: we need to manually SDL_free() the strings in TEXTINPUT and
|
|
drag'n'drop events if we're flushing them without passing them to the
|
|
app, but I don't know if this is the right place to do that. */
|
|
|
|
/* Don't look after we've quit */
|
|
if (!SDL_AtomicGet(&SDL_EventQ.active)) {
|
|
return;
|
|
}
|
|
|
|
/* Make sure the events are current */
|
|
#if 0
|
|
/* Actually, we can't do this since we might be flushing while processing
|
|
a resize event, and calling this might trigger further resize events.
|
|
*/
|
|
SDL_PumpEvents();
|
|
#endif
|
|
|
|
/* Lock the event queue */
|
|
if (!SDL_EventQ.lock || SDL_LockMutex(SDL_EventQ.lock) == 0) {
|
|
SDL_EventEntry *entry, *next;
|
|
Uint32 type;
|
|
for (entry = SDL_EventQ.head; entry; entry = next) {
|
|
next = entry->next;
|
|
type = entry->event.type;
|
|
if (minType <= type && type <= maxType) {
|
|
SDL_CutEvent(entry);
|
|
}
|
|
}
|
|
if (SDL_EventQ.lock) {
|
|
SDL_UnlockMutex(SDL_EventQ.lock);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Run the system dependent event loops */
|
|
void
|
|
SDL_PumpEvents(void)
|
|
{
|
|
SDL_VideoDevice *_this = SDL_GetVideoDevice();
|
|
|
|
/* Get events from the video subsystem */
|
|
if (_this) {
|
|
_this->PumpEvents(_this);
|
|
}
|
|
#if !SDL_JOYSTICK_DISABLED
|
|
/* Check for joystick state change */
|
|
if ((!SDL_disabled_events[SDL_JOYAXISMOTION >> 8] || SDL_JoystickEventState(SDL_QUERY))) {
|
|
SDL_JoystickUpdate();
|
|
}
|
|
#endif
|
|
|
|
SDL_SendPendingQuit(); /* in case we had a signal handler fire, etc. */
|
|
}
|
|
|
|
/* Public functions */
|
|
|
|
int
|
|
SDL_PollEvent(SDL_Event * event)
|
|
{
|
|
return SDL_WaitEventTimeout(event, 0);
|
|
}
|
|
|
|
int
|
|
SDL_WaitEvent(SDL_Event * event)
|
|
{
|
|
return SDL_WaitEventTimeout(event, -1);
|
|
}
|
|
|
|
int
|
|
SDL_WaitEventTimeout(SDL_Event * event, int timeout)
|
|
{
|
|
Uint32 expiration = 0;
|
|
|
|
if (timeout > 0)
|
|
expiration = SDL_GetTicks() + timeout;
|
|
|
|
for (;;) {
|
|
SDL_PumpEvents();
|
|
switch (SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT)) {
|
|
case -1:
|
|
return 0;
|
|
case 0:
|
|
if (timeout == 0) {
|
|
/* Polling and no events, just return */
|
|
return 0;
|
|
}
|
|
if (timeout > 0 && SDL_TICKS_PASSED(SDL_GetTicks(), expiration)) {
|
|
/* Timeout expired and no events */
|
|
return 0;
|
|
}
|
|
SDL_Delay(10);
|
|
break;
|
|
default:
|
|
/* Has events */
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
int
|
|
SDL_PushEvent(SDL_Event * event)
|
|
{
|
|
event->common.timestamp = SDL_GetTicks();
|
|
|
|
if (SDL_EventOK.callback || SDL_event_watchers_count > 0) {
|
|
if (!SDL_event_watchers_lock || SDL_LockMutex(SDL_event_watchers_lock) == 0) {
|
|
if (SDL_EventOK.callback && !SDL_EventOK.callback(SDL_EventOK.userdata, event)) {
|
|
if (SDL_event_watchers_lock) {
|
|
SDL_UnlockMutex(SDL_event_watchers_lock);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
if (SDL_event_watchers_count > 0) {
|
|
/* Make sure we only dispatch the current watcher list */
|
|
int i, event_watchers_count = SDL_event_watchers_count;
|
|
|
|
SDL_event_watchers_dispatching = SDL_TRUE;
|
|
for (i = 0; i < event_watchers_count; ++i) {
|
|
if (!SDL_event_watchers[i].removed) {
|
|
SDL_event_watchers[i].callback(SDL_event_watchers[i].userdata, event);
|
|
}
|
|
}
|
|
SDL_event_watchers_dispatching = SDL_FALSE;
|
|
|
|
if (SDL_event_watchers_removed) {
|
|
for (i = SDL_event_watchers_count; i--; ) {
|
|
if (SDL_event_watchers[i].removed) {
|
|
--SDL_event_watchers_count;
|
|
if (i < SDL_event_watchers_count) {
|
|
SDL_memmove(&SDL_event_watchers[i], &SDL_event_watchers[i+1], (SDL_event_watchers_count - i) * sizeof(SDL_event_watchers[i]));
|
|
}
|
|
}
|
|
}
|
|
SDL_event_watchers_removed = SDL_FALSE;
|
|
}
|
|
}
|
|
|
|
if (SDL_event_watchers_lock) {
|
|
SDL_UnlockMutex(SDL_event_watchers_lock);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0, 0) <= 0) {
|
|
return -1;
|
|
}
|
|
|
|
SDL_GestureProcessEvent(event);
|
|
|
|
return 1;
|
|
}
|
|
|
|
void
|
|
SDL_SetEventFilter(SDL_EventFilter filter, void *userdata)
|
|
{
|
|
if (!SDL_event_watchers_lock || SDL_LockMutex(SDL_event_watchers_lock) == 0) {
|
|
/* Set filter and discard pending events */
|
|
SDL_EventOK.callback = filter;
|
|
SDL_EventOK.userdata = userdata;
|
|
SDL_FlushEvents(SDL_FIRSTEVENT, SDL_LASTEVENT);
|
|
|
|
if (SDL_event_watchers_lock) {
|
|
SDL_UnlockMutex(SDL_event_watchers_lock);
|
|
}
|
|
}
|
|
}
|
|
|
|
SDL_bool
|
|
SDL_GetEventFilter(SDL_EventFilter * filter, void **userdata)
|
|
{
|
|
SDL_EventWatcher event_ok;
|
|
|
|
if (!SDL_event_watchers_lock || SDL_LockMutex(SDL_event_watchers_lock) == 0) {
|
|
event_ok = SDL_EventOK;
|
|
|
|
if (SDL_event_watchers_lock) {
|
|
SDL_UnlockMutex(SDL_event_watchers_lock);
|
|
}
|
|
} else {
|
|
SDL_zero(event_ok);
|
|
}
|
|
|
|
if (filter) {
|
|
*filter = event_ok.callback;
|
|
}
|
|
if (userdata) {
|
|
*userdata = event_ok.userdata;
|
|
}
|
|
return event_ok.callback ? SDL_TRUE : SDL_FALSE;
|
|
}
|
|
|
|
void
|
|
SDL_AddEventWatch(SDL_EventFilter filter, void *userdata)
|
|
{
|
|
if (!SDL_event_watchers_lock || SDL_LockMutex(SDL_event_watchers_lock) == 0) {
|
|
SDL_EventWatcher *event_watchers;
|
|
|
|
event_watchers = SDL_realloc(SDL_event_watchers, (SDL_event_watchers_count + 1) * sizeof(*event_watchers));
|
|
if (event_watchers) {
|
|
SDL_EventWatcher *watcher;
|
|
|
|
SDL_event_watchers = event_watchers;
|
|
watcher = &SDL_event_watchers[SDL_event_watchers_count];
|
|
watcher->callback = filter;
|
|
watcher->userdata = userdata;
|
|
watcher->removed = SDL_FALSE;
|
|
++SDL_event_watchers_count;
|
|
}
|
|
|
|
if (SDL_event_watchers_lock) {
|
|
SDL_UnlockMutex(SDL_event_watchers_lock);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
SDL_DelEventWatch(SDL_EventFilter filter, void *userdata)
|
|
{
|
|
if (!SDL_event_watchers_lock || SDL_LockMutex(SDL_event_watchers_lock) == 0) {
|
|
int i;
|
|
|
|
for (i = 0; i < SDL_event_watchers_count; ++i) {
|
|
if (SDL_event_watchers[i].callback == filter && SDL_event_watchers[i].userdata == userdata) {
|
|
if (SDL_event_watchers_dispatching) {
|
|
SDL_event_watchers[i].removed = SDL_TRUE;
|
|
SDL_event_watchers_removed = SDL_TRUE;
|
|
} else {
|
|
--SDL_event_watchers_count;
|
|
if (i < SDL_event_watchers_count) {
|
|
SDL_memmove(&SDL_event_watchers[i], &SDL_event_watchers[i+1], (SDL_event_watchers_count - i) * sizeof(SDL_event_watchers[i]));
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (SDL_event_watchers_lock) {
|
|
SDL_UnlockMutex(SDL_event_watchers_lock);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
SDL_FilterEvents(SDL_EventFilter filter, void *userdata)
|
|
{
|
|
if (!SDL_EventQ.lock || SDL_LockMutex(SDL_EventQ.lock) == 0) {
|
|
SDL_EventEntry *entry, *next;
|
|
for (entry = SDL_EventQ.head; entry; entry = next) {
|
|
next = entry->next;
|
|
if (!filter(userdata, &entry->event)) {
|
|
SDL_CutEvent(entry);
|
|
}
|
|
}
|
|
if (SDL_EventQ.lock) {
|
|
SDL_UnlockMutex(SDL_EventQ.lock);
|
|
}
|
|
}
|
|
}
|
|
|
|
Uint8
|
|
SDL_EventState(Uint32 type, int state)
|
|
{
|
|
const SDL_bool isdnd = ((state == SDL_DISABLE) || (state == SDL_ENABLE)) &&
|
|
((type == SDL_DROPFILE) || (type == SDL_DROPTEXT));
|
|
Uint8 current_state;
|
|
Uint8 hi = ((type >> 8) & 0xff);
|
|
Uint8 lo = (type & 0xff);
|
|
|
|
if (SDL_disabled_events[hi] &&
|
|
(SDL_disabled_events[hi]->bits[lo/32] & (1 << (lo&31)))) {
|
|
current_state = SDL_DISABLE;
|
|
} else {
|
|
current_state = SDL_ENABLE;
|
|
}
|
|
|
|
if (state != current_state)
|
|
{
|
|
switch (state) {
|
|
case SDL_DISABLE:
|
|
/* Disable this event type and discard pending events */
|
|
if (!SDL_disabled_events[hi]) {
|
|
SDL_disabled_events[hi] = (SDL_DisabledEventBlock*) SDL_calloc(1, sizeof(SDL_DisabledEventBlock));
|
|
if (!SDL_disabled_events[hi]) {
|
|
/* Out of memory, nothing we can do... */
|
|
break;
|
|
}
|
|
}
|
|
SDL_disabled_events[hi]->bits[lo/32] |= (1 << (lo&31));
|
|
SDL_FlushEvent(type);
|
|
break;
|
|
case SDL_ENABLE:
|
|
SDL_disabled_events[hi]->bits[lo/32] &= ~(1 << (lo&31));
|
|
break;
|
|
default:
|
|
/* Querying state... */
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* turn off drag'n'drop support if we've disabled the events.
|
|
This might change some UI details at the OS level. */
|
|
if (isdnd) {
|
|
SDL_ToggleDragAndDropSupport();
|
|
}
|
|
|
|
return current_state;
|
|
}
|
|
|
|
Uint32
|
|
SDL_RegisterEvents(int numevents)
|
|
{
|
|
Uint32 event_base;
|
|
|
|
if ((numevents > 0) && (SDL_userevents+numevents <= SDL_LASTEVENT)) {
|
|
event_base = SDL_userevents;
|
|
SDL_userevents += numevents;
|
|
} else {
|
|
event_base = (Uint32)-1;
|
|
}
|
|
return event_base;
|
|
}
|
|
|
|
int
|
|
SDL_SendAppEvent(SDL_EventType eventType)
|
|
{
|
|
int posted;
|
|
|
|
posted = 0;
|
|
if (SDL_GetEventState(eventType) == SDL_ENABLE) {
|
|
SDL_Event event;
|
|
event.type = eventType;
|
|
posted = (SDL_PushEvent(&event) > 0);
|
|
}
|
|
return (posted);
|
|
}
|
|
|
|
int
|
|
SDL_SendSysWMEvent(SDL_SysWMmsg * message)
|
|
{
|
|
int posted;
|
|
|
|
posted = 0;
|
|
if (SDL_GetEventState(SDL_SYSWMEVENT) == SDL_ENABLE) {
|
|
SDL_Event event;
|
|
SDL_memset(&event, 0, sizeof(event));
|
|
event.type = SDL_SYSWMEVENT;
|
|
event.syswm.msg = message;
|
|
posted = (SDL_PushEvent(&event) > 0);
|
|
}
|
|
/* Update internal event state */
|
|
return (posted);
|
|
}
|
|
|
|
int
|
|
SDL_SendKeymapChangedEvent(void)
|
|
{
|
|
return SDL_SendAppEvent(SDL_KEYMAPCHANGED);
|
|
}
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|