Simple Directmedia Layer
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David Ludwig c2243092d7 WinRT: Miscellaneous app-backgrounding/restoring event fixes and additions
SDL_WINDOWEVENT_FOCUS_LOST is now sent when an app's native window is hidden.
Likewise, SDL_WINDOWEVENT_FOCUS_GAINED is sent when an app's window is shown.
This mimicks behavior seen on iOS and Android.

SDL_WINDOWEVENT_MINIMIZED and SDL_WINDOWEVENT_RESTORED are now sent when the
app's native window is hidden and shown.  Previously, these were sent when an
app was suspended and resumed.  On Windows 8.x/RT, an app may be sent to the
background without being suspended, which previously meant that
SDL_WINDOWEVENT_MINIMIZED might never have been sent.  (On Windows Phone 8,
however, this seems to be different, whereby apps sent to the background appear
to always get suspended.)
2014-03-23 11:04:47 -04:00
acinclude Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
android-project Try to work around Android's handling of static variables in terminated apps 2014-02-12 18:12:14 -03:00
build-scripts Minor comment cleanups in checker-buildbot.sh 2014-03-19 22:43:30 -04:00
cmake CMake: Just assume Apple platforms have Cocoa support. 2014-02-23 01:10:33 -05:00
debian Updated SDL to version 2.0.3 2014-03-09 10:38:30 -07:00
include WinRT: Got OpenGL ES 2 working with the latest version of ANGLE/WinRT. 2014-03-22 20:48:18 -04:00
premake Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
src WinRT: Miscellaneous app-backgrounding/restoring event fixes and additions 2014-03-23 11:04:47 -04:00
test Fix visualstudio build break introduced by changeset 8645 2014-03-19 21:48:32 -07:00
VisualC Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add Hints testsuite 2014-03-19 21:39:55 -07:00
VisualC-WinPhone/SDL Fixed broken rotation detection routines on WinRT 2014-03-15 14:54:23 -04:00
VisualC-WinRT WinRT: Got OpenGL ES 2 working with the latest version of ANGLE/WinRT. 2014-03-22 20:48:18 -04:00
visualtest Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
Xcode Updated framework version to match dylib version. 2014-03-12 07:55:32 -07:00
Xcode-iOS Integrated David Ludwig's support for Windows RT 2014-03-09 11:36:47 -07:00
.hgignore Ignore the buildbot build directories. 2014-02-02 21:38:16 -05:00
Android.mk Add Dynamic API to Android makefile. 2014-01-08 00:45:29 -05:00
autogen.sh Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
BUGS.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
CMakeLists.txt Disable Wayland/Mir again for 2.0.3; it's a quick, brown-paper-bag release. 2014-03-11 10:33:51 -04:00
configure Disable Wayland/Mir again for 2.0.3; it's a quick, brown-paper-bag release. 2014-03-11 10:33:51 -04:00
configure.in Disable Wayland/Mir again for 2.0.3; it's a quick, brown-paper-bag release. 2014-03-11 10:33:51 -04:00
COPYING.txt Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
CREDITS.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
INSTALL.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
Makefile.in Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
Makefile.minimal Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
Makefile.pandora Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
Makefile.psp Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
Makefile.wiz Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
README-android.txt Updated paths in README for Android. 2013-12-25 16:53:39 +01:00
README-cmake.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
README-directfb.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
README-dynapi.txt Adds README-dynapi.txt based on Ryan's G+ post (lightly edited) 2014-01-15 12:29:17 -03:00
README-gesture.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
README-hg.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
README-ios.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
README-linux.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
README-macosx.txt Updated to build on Mac OS X 10.7 with Xcode 4.6 2014-03-02 12:58:00 -08:00
README-pandora.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
README-platforms.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
README-porting.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
README-psp.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
README-raspberrypi.txt Fixed typo in documentation. 2014-01-26 23:42:25 +01:00
README-SDL.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
README-touch.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
README-wince.txt Updated WinCE readme to note WinRT work. 2014-03-10 00:31:31 -04:00
README-windows.txt Corrected name of hint in README. 2014-02-15 23:52:04 +01:00
README.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
sdl2-config.in Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
sdl2.m4 Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
sdl2.pc.in Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
SDL2.spec.in Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
TODO.txt Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
VisualC.html Improve Android pause/resume behavior. 2013-11-29 10:06:08 -03:00
WhatsNew.txt Added a patch note for 2.0.3 2014-03-15 16:43:58 -07:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)