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This is caused by the Metal renderer recreating the window because by default we create an OpenGL window on macOS. It turns out that at least on macOS 10.15, a window that has been initialized for OpenGL can also be used with Metal. So we'll skip recreating the window in that case. |
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direct3d | ||
direct3d11 | ||
metal | ||
opengl | ||
opengles | ||
opengles2 | ||
psp | ||
software | ||
SDL_d3dmath.c | ||
SDL_d3dmath.h | ||
SDL_render.c | ||
SDL_sysrender.h | ||
SDL_yuv_sw_c.h | ||
SDL_yuv_sw.c |