Simple Directmedia Layer
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Sam Lantinga bd032c1f72 Fixed bug 5221 - libusb isn't detected correctly in CMake
Sven-Hendrik Haase

In CMake I currently have trouble activating hidapi support as libusb-1.0 isn't ever correctly detected as it's searched for by the wrong name.

configure.ac correctly does this:

PKG_CHECK_MODULES([LIBUSB], [libusb-1.0], have_libusb=yes, have_libusb=no)

However, sdlchecks.cmake does this:

pkg_check_modules(LIBUSB libusb)

but it needs to be:

pkg_check_modules(LIBUSB libusb-1.0)
2020-12-09 07:26:59 -08:00
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VisualC fix bug #5384 -- define DLL_EXPORT in DLL builds and adjust begin_code.h 2020-12-09 12:01:10 +03:00
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Xcode CMakeLists.txt: sync DYLIB_CURRENT_VERSION to Xcode project 2020-12-09 12:03:24 +03:00
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WhatsNew.txt Updated SDL to 2.0.14 in preparation for release candidate 2020-12-08 18:56:06 -08:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)