mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-29 20:27:12 +01:00
be89fa09ef
Otherwise, pressed keys get stuck. Fixes Bugzilla #2776.
3544 lines
93 KiB
C
3544 lines
93 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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/* The high-level video driver subsystem */
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#include "SDL.h"
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#include "SDL_video.h"
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#include "SDL_sysvideo.h"
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#include "SDL_blit.h"
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#include "SDL_pixels_c.h"
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#include "SDL_rect_c.h"
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#include "../events/SDL_events_c.h"
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#include "../timer/SDL_timer_c.h"
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#include "SDL_syswm.h"
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#if SDL_VIDEO_OPENGL
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#include "SDL_opengl.h"
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#endif /* SDL_VIDEO_OPENGL */
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#if SDL_VIDEO_OPENGL_ES
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#include "SDL_opengles.h"
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#endif /* SDL_VIDEO_OPENGL_ES */
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/* GL and GLES2 headers conflict on Linux 32 bits */
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#if SDL_VIDEO_OPENGL_ES2 && !SDL_VIDEO_OPENGL
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#include "SDL_opengles2.h"
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#endif /* SDL_VIDEO_OPENGL_ES2 && !SDL_VIDEO_OPENGL */
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#ifndef GL_CONTEXT_RELEASE_BEHAVIOR_KHR
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#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
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#endif
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/* On Windows, windows.h defines CreateWindow */
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#ifdef CreateWindow
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#undef CreateWindow
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#endif
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/* Available video drivers */
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static VideoBootStrap *bootstrap[] = {
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#if SDL_VIDEO_DRIVER_COCOA
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&COCOA_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_X11
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&X11_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_MIR
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&MIR_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_WAYLAND
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&Wayland_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_VIVANTE
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&VIVANTE_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_DIRECTFB
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&DirectFB_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_WINDOWS
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&WINDOWS_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_WINRT
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&WINRT_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_HAIKU
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&HAIKU_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_PANDORA
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&PND_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_UIKIT
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&UIKIT_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_ANDROID
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&Android_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_PSP
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&PSP_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_RPI
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&RPI_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_NACL
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&NACL_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_EMSCRIPTEN
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&Emscripten_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_DUMMY
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&DUMMY_bootstrap,
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#endif
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NULL
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};
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static SDL_VideoDevice *_this = NULL;
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#define CHECK_WINDOW_MAGIC(window, retval) \
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if (!_this) { \
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SDL_UninitializedVideo(); \
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return retval; \
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} \
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if (!window || window->magic != &_this->window_magic) { \
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SDL_SetError("Invalid window"); \
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return retval; \
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}
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#define CHECK_DISPLAY_INDEX(displayIndex, retval) \
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if (!_this) { \
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SDL_UninitializedVideo(); \
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return retval; \
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} \
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SDL_assert(_this->displays != NULL); \
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if (displayIndex < 0 || displayIndex >= _this->num_displays) { \
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SDL_SetError("displayIndex must be in the range 0 - %d", \
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_this->num_displays - 1); \
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return retval; \
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}
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#define FULLSCREEN_MASK (SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN)
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#ifdef __MACOSX__
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/* Support for Mac OS X fullscreen spaces */
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extern SDL_bool Cocoa_IsWindowInFullscreenSpace(SDL_Window * window);
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extern SDL_bool Cocoa_SetWindowFullscreenSpace(SDL_Window * window, SDL_bool state);
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#endif
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/* Support for framebuffer emulation using an accelerated renderer */
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#define SDL_WINDOWTEXTUREDATA "_SDL_WindowTextureData"
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typedef struct {
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SDL_Renderer *renderer;
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SDL_Texture *texture;
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void *pixels;
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int pitch;
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int bytes_per_pixel;
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} SDL_WindowTextureData;
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static SDL_bool
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ShouldUseTextureFramebuffer()
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{
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const char *hint;
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/* If there's no native framebuffer support then there's no option */
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if (!_this->CreateWindowFramebuffer) {
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return SDL_TRUE;
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}
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/* If the user has specified a software renderer we can't use a
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texture framebuffer, or renderer creation will go recursive.
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*/
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hint = SDL_GetHint(SDL_HINT_RENDER_DRIVER);
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if (hint && SDL_strcasecmp(hint, "software") == 0) {
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return SDL_FALSE;
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}
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/* See if the user or application wants a specific behavior */
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hint = SDL_GetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION);
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if (hint) {
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if (*hint == '0') {
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return SDL_FALSE;
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} else {
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return SDL_TRUE;
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}
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}
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/* Each platform has different performance characteristics */
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#if defined(__WIN32__)
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/* GDI BitBlt() is way faster than Direct3D dynamic textures right now.
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*/
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return SDL_FALSE;
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#elif defined(__MACOSX__)
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/* Mac OS X uses OpenGL as the native fast path */
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return SDL_TRUE;
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#elif defined(__LINUX__)
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/* Properly configured OpenGL drivers are faster than MIT-SHM */
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#if SDL_VIDEO_OPENGL
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/* Ugh, find a way to cache this value! */
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{
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SDL_Window *window;
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SDL_GLContext context;
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SDL_bool hasAcceleratedOpenGL = SDL_FALSE;
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window = SDL_CreateWindow("OpenGL test", -32, -32, 32, 32, SDL_WINDOW_OPENGL|SDL_WINDOW_HIDDEN);
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if (window) {
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context = SDL_GL_CreateContext(window);
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if (context) {
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const GLubyte *(APIENTRY * glGetStringFunc) (GLenum);
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const char *vendor = NULL;
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glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
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if (glGetStringFunc) {
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vendor = (const char *) glGetStringFunc(GL_VENDOR);
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}
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/* Add more vendors here at will... */
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if (vendor &&
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(SDL_strstr(vendor, "ATI Technologies") ||
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SDL_strstr(vendor, "NVIDIA"))) {
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hasAcceleratedOpenGL = SDL_TRUE;
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}
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SDL_GL_DeleteContext(context);
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}
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SDL_DestroyWindow(window);
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}
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return hasAcceleratedOpenGL;
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}
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#elif SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
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/* Let's be optimistic about this! */
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return SDL_TRUE;
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#else
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return SDL_FALSE;
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#endif
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#else
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/* Play it safe, assume that if there is a framebuffer driver that it's
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optimized for the current platform.
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*/
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return SDL_FALSE;
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#endif
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}
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static int
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SDL_CreateWindowTexture(SDL_VideoDevice *unused, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
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{
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SDL_WindowTextureData *data;
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data = SDL_GetWindowData(window, SDL_WINDOWTEXTUREDATA);
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if (!data) {
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SDL_Renderer *renderer = NULL;
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int i;
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const char *hint = SDL_GetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION);
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/* Check to see if there's a specific driver requested */
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if (hint && *hint != '0' && *hint != '1' &&
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SDL_strcasecmp(hint, "software") != 0) {
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for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) {
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SDL_RendererInfo info;
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SDL_GetRenderDriverInfo(i, &info);
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if (SDL_strcasecmp(info.name, hint) == 0) {
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renderer = SDL_CreateRenderer(window, i, 0);
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break;
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}
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}
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}
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if (!renderer) {
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for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) {
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SDL_RendererInfo info;
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SDL_GetRenderDriverInfo(i, &info);
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if (SDL_strcmp(info.name, "software") != 0) {
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renderer = SDL_CreateRenderer(window, i, 0);
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if (renderer) {
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break;
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}
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}
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}
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}
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if (!renderer) {
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return SDL_SetError("No hardware accelerated renderers available");
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}
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/* Create the data after we successfully create the renderer (bug #1116) */
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data = (SDL_WindowTextureData *)SDL_calloc(1, sizeof(*data));
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if (!data) {
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SDL_DestroyRenderer(renderer);
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return SDL_OutOfMemory();
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}
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SDL_SetWindowData(window, SDL_WINDOWTEXTUREDATA, data);
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data->renderer = renderer;
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}
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/* Free any old texture and pixel data */
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if (data->texture) {
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SDL_DestroyTexture(data->texture);
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data->texture = NULL;
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}
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SDL_free(data->pixels);
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data->pixels = NULL;
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{
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SDL_RendererInfo info;
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Uint32 i;
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if (SDL_GetRendererInfo(data->renderer, &info) < 0) {
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return -1;
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}
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/* Find the first format without an alpha channel */
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*format = info.texture_formats[0];
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for (i = 0; i < info.num_texture_formats; ++i) {
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if (!SDL_ISPIXELFORMAT_FOURCC(info.texture_formats[i]) &&
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!SDL_ISPIXELFORMAT_ALPHA(info.texture_formats[i])) {
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*format = info.texture_formats[i];
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break;
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}
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}
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}
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data->texture = SDL_CreateTexture(data->renderer, *format,
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SDL_TEXTUREACCESS_STREAMING,
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window->w, window->h);
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if (!data->texture) {
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return -1;
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}
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/* Create framebuffer data */
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data->bytes_per_pixel = SDL_BYTESPERPIXEL(*format);
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data->pitch = (((window->w * data->bytes_per_pixel) + 3) & ~3);
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data->pixels = SDL_malloc(window->h * data->pitch);
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if (!data->pixels) {
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return SDL_OutOfMemory();
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}
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*pixels = data->pixels;
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*pitch = data->pitch;
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/* Make sure we're not double-scaling the viewport */
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SDL_RenderSetViewport(data->renderer, NULL);
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return 0;
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}
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static int
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SDL_UpdateWindowTexture(SDL_VideoDevice *unused, SDL_Window * window, const SDL_Rect * rects, int numrects)
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{
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SDL_WindowTextureData *data;
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SDL_Rect rect;
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void *src;
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data = SDL_GetWindowData(window, SDL_WINDOWTEXTUREDATA);
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if (!data || !data->texture) {
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return SDL_SetError("No window texture data");
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}
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/* Update a single rect that contains subrects for best DMA performance */
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if (SDL_GetSpanEnclosingRect(window->w, window->h, numrects, rects, &rect)) {
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src = (void *)((Uint8 *)data->pixels +
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rect.y * data->pitch +
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rect.x * data->bytes_per_pixel);
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if (SDL_UpdateTexture(data->texture, &rect, src, data->pitch) < 0) {
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return -1;
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}
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if (SDL_RenderCopy(data->renderer, data->texture, NULL, NULL) < 0) {
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return -1;
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}
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SDL_RenderPresent(data->renderer);
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}
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return 0;
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}
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static void
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SDL_DestroyWindowTexture(SDL_VideoDevice *unused, SDL_Window * window)
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{
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SDL_WindowTextureData *data;
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data = SDL_SetWindowData(window, SDL_WINDOWTEXTUREDATA, NULL);
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if (!data) {
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return;
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}
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if (data->texture) {
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SDL_DestroyTexture(data->texture);
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}
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if (data->renderer) {
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SDL_DestroyRenderer(data->renderer);
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}
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SDL_free(data->pixels);
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SDL_free(data);
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}
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static int
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cmpmodes(const void *A, const void *B)
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{
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const SDL_DisplayMode *a = (const SDL_DisplayMode *) A;
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const SDL_DisplayMode *b = (const SDL_DisplayMode *) B;
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if (a == b) {
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return 0;
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} else if (a->w != b->w) {
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return b->w - a->w;
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} else if (a->h != b->h) {
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return b->h - a->h;
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} else if (SDL_BITSPERPIXEL(a->format) != SDL_BITSPERPIXEL(b->format)) {
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return SDL_BITSPERPIXEL(b->format) - SDL_BITSPERPIXEL(a->format);
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} else if (SDL_PIXELLAYOUT(a->format) != SDL_PIXELLAYOUT(b->format)) {
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return SDL_PIXELLAYOUT(b->format) - SDL_PIXELLAYOUT(a->format);
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} else if (a->refresh_rate != b->refresh_rate) {
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return b->refresh_rate - a->refresh_rate;
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}
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return 0;
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}
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static int
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SDL_UninitializedVideo()
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{
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return SDL_SetError("Video subsystem has not been initialized");
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}
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int
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SDL_GetNumVideoDrivers(void)
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{
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return SDL_arraysize(bootstrap) - 1;
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}
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const char *
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SDL_GetVideoDriver(int index)
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{
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if (index >= 0 && index < SDL_GetNumVideoDrivers()) {
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return bootstrap[index]->name;
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}
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return NULL;
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}
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/*
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* Initialize the video and event subsystems -- determine native pixel format
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*/
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int
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SDL_VideoInit(const char *driver_name)
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{
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SDL_VideoDevice *video;
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const char *hint;
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int index;
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int i;
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SDL_bool allow_screensaver;
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/* Check to make sure we don't overwrite '_this' */
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if (_this != NULL) {
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SDL_VideoQuit();
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}
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#if !SDL_TIMERS_DISABLED
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SDL_TicksInit();
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#endif
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/* Start the event loop */
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if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0 ||
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SDL_KeyboardInit() < 0 ||
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SDL_MouseInit() < 0 ||
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SDL_TouchInit() < 0) {
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return -1;
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}
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|
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/* Select the proper video driver */
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index = 0;
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video = NULL;
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if (driver_name == NULL) {
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driver_name = SDL_getenv("SDL_VIDEODRIVER");
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}
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if (driver_name != NULL) {
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for (i = 0; bootstrap[i]; ++i) {
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if (SDL_strncasecmp(bootstrap[i]->name, driver_name, SDL_strlen(driver_name)) == 0) {
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if (bootstrap[i]->available()) {
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video = bootstrap[i]->create(index);
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break;
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}
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}
|
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}
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} else {
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for (i = 0; bootstrap[i]; ++i) {
|
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if (bootstrap[i]->available()) {
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video = bootstrap[i]->create(index);
|
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if (video != NULL) {
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break;
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}
|
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}
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|
}
|
|
}
|
|
if (video == NULL) {
|
|
if (driver_name) {
|
|
return SDL_SetError("%s not available", driver_name);
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|
}
|
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return SDL_SetError("No available video device");
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}
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_this = video;
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|
_this->name = bootstrap[i]->name;
|
|
_this->next_object_id = 1;
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|
|
|
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/* Set some very sane GL defaults */
|
|
_this->gl_config.driver_loaded = 0;
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_this->gl_config.dll_handle = NULL;
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SDL_GL_ResetAttributes();
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|
|
_this->current_glwin_tls = SDL_TLSCreate();
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_this->current_glctx_tls = SDL_TLSCreate();
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|
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/* Initialize the video subsystem */
|
|
if (_this->VideoInit(_this) < 0) {
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SDL_VideoQuit();
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return -1;
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}
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|
|
/* Make sure some displays were added */
|
|
if (_this->num_displays == 0) {
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SDL_VideoQuit();
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return SDL_SetError("The video driver did not add any displays");
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}
|
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|
|
/* Add the renderer framebuffer emulation if desired */
|
|
if (ShouldUseTextureFramebuffer()) {
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_this->CreateWindowFramebuffer = SDL_CreateWindowTexture;
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_this->UpdateWindowFramebuffer = SDL_UpdateWindowTexture;
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_this->DestroyWindowFramebuffer = SDL_DestroyWindowTexture;
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}
|
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|
|
/* Disable the screen saver by default. This is a change from <= 2.0.1,
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|
but most things using SDL are games or media players; you wouldn't
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|
want a screensaver to trigger if you're playing exclusively with a
|
|
joystick, or passively watching a movie. Things that use SDL but
|
|
function more like a normal desktop app should explicitly reenable the
|
|
screensaver. */
|
|
hint = SDL_GetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER);
|
|
if (hint) {
|
|
allow_screensaver = SDL_atoi(hint) ? SDL_TRUE : SDL_FALSE;
|
|
} else {
|
|
allow_screensaver = SDL_FALSE;
|
|
}
|
|
if (!allow_screensaver) {
|
|
SDL_DisableScreenSaver();
|
|
}
|
|
|
|
/* If we don't use a screen keyboard, turn on text input by default,
|
|
otherwise programs that expect to get text events without enabling
|
|
UNICODE input won't get any events.
|
|
|
|
Actually, come to think of it, you needed to call SDL_EnableUNICODE(1)
|
|
in SDL 1.2 before you got text input events. Hmm...
|
|
*/
|
|
if (!SDL_HasScreenKeyboardSupport()) {
|
|
SDL_StartTextInput();
|
|
}
|
|
|
|
/* We're ready to go! */
|
|
return 0;
|
|
}
|
|
|
|
const char *
|
|
SDL_GetCurrentVideoDriver()
|
|
{
|
|
if (!_this) {
|
|
SDL_UninitializedVideo();
|
|
return NULL;
|
|
}
|
|
return _this->name;
|
|
}
|
|
|
|
SDL_VideoDevice *
|
|
SDL_GetVideoDevice(void)
|
|
{
|
|
return _this;
|
|
}
|
|
|
|
int
|
|
SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode)
|
|
{
|
|
SDL_VideoDisplay display;
|
|
|
|
SDL_zero(display);
|
|
if (desktop_mode) {
|
|
display.desktop_mode = *desktop_mode;
|
|
}
|
|
display.current_mode = display.desktop_mode;
|
|
|
|
return SDL_AddVideoDisplay(&display);
|
|
}
|
|
|
|
int
|
|
SDL_AddVideoDisplay(const SDL_VideoDisplay * display)
|
|
{
|
|
SDL_VideoDisplay *displays;
|
|
int index = -1;
|
|
|
|
displays =
|
|
SDL_realloc(_this->displays,
|
|
(_this->num_displays + 1) * sizeof(*displays));
|
|
if (displays) {
|
|
index = _this->num_displays++;
|
|
displays[index] = *display;
|
|
displays[index].device = _this;
|
|
_this->displays = displays;
|
|
|
|
if (display->name) {
|
|
displays[index].name = SDL_strdup(display->name);
|
|
} else {
|
|
char name[32];
|
|
|
|
SDL_itoa(index, name, 10);
|
|
displays[index].name = SDL_strdup(name);
|
|
}
|
|
} else {
|
|
SDL_OutOfMemory();
|
|
}
|
|
return index;
|
|
}
|
|
|
|
int
|
|
SDL_GetNumVideoDisplays(void)
|
|
{
|
|
if (!_this) {
|
|
SDL_UninitializedVideo();
|
|
return 0;
|
|
}
|
|
return _this->num_displays;
|
|
}
|
|
|
|
static int
|
|
SDL_GetIndexOfDisplay(SDL_VideoDisplay *display)
|
|
{
|
|
int displayIndex;
|
|
|
|
for (displayIndex = 0; displayIndex < _this->num_displays; ++displayIndex) {
|
|
if (display == &_this->displays[displayIndex]) {
|
|
return displayIndex;
|
|
}
|
|
}
|
|
|
|
/* Couldn't find the display, just use index 0 */
|
|
return 0;
|
|
}
|
|
|
|
void *
|
|
SDL_GetDisplayDriverData(int displayIndex)
|
|
{
|
|
CHECK_DISPLAY_INDEX(displayIndex, NULL);
|
|
|
|
return _this->displays[displayIndex].driverdata;
|
|
}
|
|
|
|
const char *
|
|
SDL_GetDisplayName(int displayIndex)
|
|
{
|
|
CHECK_DISPLAY_INDEX(displayIndex, NULL);
|
|
|
|
return _this->displays[displayIndex].name;
|
|
}
|
|
|
|
int
|
|
SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect)
|
|
{
|
|
CHECK_DISPLAY_INDEX(displayIndex, -1);
|
|
|
|
if (rect) {
|
|
SDL_VideoDisplay *display = &_this->displays[displayIndex];
|
|
|
|
if (_this->GetDisplayBounds) {
|
|
if (_this->GetDisplayBounds(_this, display, rect) == 0) {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/* Assume that the displays are left to right */
|
|
if (displayIndex == 0) {
|
|
rect->x = 0;
|
|
rect->y = 0;
|
|
} else {
|
|
SDL_GetDisplayBounds(displayIndex-1, rect);
|
|
rect->x += rect->w;
|
|
}
|
|
rect->w = display->current_mode.w;
|
|
rect->h = display->current_mode.h;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
SDL_bool
|
|
SDL_AddDisplayMode(SDL_VideoDisplay * display, const SDL_DisplayMode * mode)
|
|
{
|
|
SDL_DisplayMode *modes;
|
|
int i, nmodes;
|
|
|
|
/* Make sure we don't already have the mode in the list */
|
|
modes = display->display_modes;
|
|
nmodes = display->num_display_modes;
|
|
for (i = 0; i < nmodes; ++i) {
|
|
if (cmpmodes(mode, &modes[i]) == 0) {
|
|
return SDL_FALSE;
|
|
}
|
|
}
|
|
|
|
/* Go ahead and add the new mode */
|
|
if (nmodes == display->max_display_modes) {
|
|
modes =
|
|
SDL_realloc(modes,
|
|
(display->max_display_modes + 32) * sizeof(*modes));
|
|
if (!modes) {
|
|
return SDL_FALSE;
|
|
}
|
|
display->display_modes = modes;
|
|
display->max_display_modes += 32;
|
|
}
|
|
modes[nmodes] = *mode;
|
|
display->num_display_modes++;
|
|
|
|
/* Re-sort video modes */
|
|
SDL_qsort(display->display_modes, display->num_display_modes,
|
|
sizeof(SDL_DisplayMode), cmpmodes);
|
|
|
|
return SDL_TRUE;
|
|
}
|
|
|
|
static int
|
|
SDL_GetNumDisplayModesForDisplay(SDL_VideoDisplay * display)
|
|
{
|
|
if (!display->num_display_modes && _this->GetDisplayModes) {
|
|
_this->GetDisplayModes(_this, display);
|
|
SDL_qsort(display->display_modes, display->num_display_modes,
|
|
sizeof(SDL_DisplayMode), cmpmodes);
|
|
}
|
|
return display->num_display_modes;
|
|
}
|
|
|
|
int
|
|
SDL_GetNumDisplayModes(int displayIndex)
|
|
{
|
|
CHECK_DISPLAY_INDEX(displayIndex, -1);
|
|
|
|
return SDL_GetNumDisplayModesForDisplay(&_this->displays[displayIndex]);
|
|
}
|
|
|
|
int
|
|
SDL_GetDisplayMode(int displayIndex, int index, SDL_DisplayMode * mode)
|
|
{
|
|
SDL_VideoDisplay *display;
|
|
|
|
CHECK_DISPLAY_INDEX(displayIndex, -1);
|
|
|
|
display = &_this->displays[displayIndex];
|
|
if (index < 0 || index >= SDL_GetNumDisplayModesForDisplay(display)) {
|
|
return SDL_SetError("index must be in the range of 0 - %d",
|
|
SDL_GetNumDisplayModesForDisplay(display) - 1);
|
|
}
|
|
if (mode) {
|
|
*mode = display->display_modes[index];
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode)
|
|
{
|
|
SDL_VideoDisplay *display;
|
|
|
|
CHECK_DISPLAY_INDEX(displayIndex, -1);
|
|
|
|
display = &_this->displays[displayIndex];
|
|
if (mode) {
|
|
*mode = display->desktop_mode;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode)
|
|
{
|
|
SDL_VideoDisplay *display;
|
|
|
|
CHECK_DISPLAY_INDEX(displayIndex, -1);
|
|
|
|
display = &_this->displays[displayIndex];
|
|
if (mode) {
|
|
*mode = display->current_mode;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static SDL_DisplayMode *
|
|
SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay * display,
|
|
const SDL_DisplayMode * mode,
|
|
SDL_DisplayMode * closest)
|
|
{
|
|
Uint32 target_format;
|
|
int target_refresh_rate;
|
|
int i;
|
|
SDL_DisplayMode *current, *match;
|
|
|
|
if (!mode || !closest) {
|
|
SDL_SetError("Missing desired mode or closest mode parameter");
|
|
return NULL;
|
|
}
|
|
|
|
/* Default to the desktop format */
|
|
if (mode->format) {
|
|
target_format = mode->format;
|
|
} else {
|
|
target_format = display->desktop_mode.format;
|
|
}
|
|
|
|
/* Default to the desktop refresh rate */
|
|
if (mode->refresh_rate) {
|
|
target_refresh_rate = mode->refresh_rate;
|
|
} else {
|
|
target_refresh_rate = display->desktop_mode.refresh_rate;
|
|
}
|
|
|
|
match = NULL;
|
|
for (i = 0; i < SDL_GetNumDisplayModesForDisplay(display); ++i) {
|
|
current = &display->display_modes[i];
|
|
|
|
if (current->w && (current->w < mode->w)) {
|
|
/* Out of sorted modes large enough here */
|
|
break;
|
|
}
|
|
if (current->h && (current->h < mode->h)) {
|
|
if (current->w && (current->w == mode->w)) {
|
|
/* Out of sorted modes large enough here */
|
|
break;
|
|
}
|
|
/* Wider, but not tall enough, due to a different
|
|
aspect ratio. This mode must be skipped, but closer
|
|
modes may still follow. */
|
|
continue;
|
|
}
|
|
if (!match || current->w < match->w || current->h < match->h) {
|
|
match = current;
|
|
continue;
|
|
}
|
|
if (current->format != match->format) {
|
|
/* Sorted highest depth to lowest */
|
|
if (current->format == target_format ||
|
|
(SDL_BITSPERPIXEL(current->format) >=
|
|
SDL_BITSPERPIXEL(target_format)
|
|
&& SDL_PIXELTYPE(current->format) ==
|
|
SDL_PIXELTYPE(target_format))) {
|
|
match = current;
|
|
}
|
|
continue;
|
|
}
|
|
if (current->refresh_rate != match->refresh_rate) {
|
|
/* Sorted highest refresh to lowest */
|
|
if (current->refresh_rate >= target_refresh_rate) {
|
|
match = current;
|
|
}
|
|
}
|
|
}
|
|
if (match) {
|
|
if (match->format) {
|
|
closest->format = match->format;
|
|
} else {
|
|
closest->format = mode->format;
|
|
}
|
|
if (match->w && match->h) {
|
|
closest->w = match->w;
|
|
closest->h = match->h;
|
|
} else {
|
|
closest->w = mode->w;
|
|
closest->h = mode->h;
|
|
}
|
|
if (match->refresh_rate) {
|
|
closest->refresh_rate = match->refresh_rate;
|
|
} else {
|
|
closest->refresh_rate = mode->refresh_rate;
|
|
}
|
|
closest->driverdata = match->driverdata;
|
|
|
|
/*
|
|
* Pick some reasonable defaults if the app and driver don't
|
|
* care
|
|
*/
|
|
if (!closest->format) {
|
|
closest->format = SDL_PIXELFORMAT_RGB888;
|
|
}
|
|
if (!closest->w) {
|
|
closest->w = 640;
|
|
}
|
|
if (!closest->h) {
|
|
closest->h = 480;
|
|
}
|
|
return closest;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
SDL_DisplayMode *
|
|
SDL_GetClosestDisplayMode(int displayIndex,
|
|
const SDL_DisplayMode * mode,
|
|
SDL_DisplayMode * closest)
|
|
{
|
|
SDL_VideoDisplay *display;
|
|
|
|
CHECK_DISPLAY_INDEX(displayIndex, NULL);
|
|
|
|
display = &_this->displays[displayIndex];
|
|
return SDL_GetClosestDisplayModeForDisplay(display, mode, closest);
|
|
}
|
|
|
|
static int
|
|
SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode)
|
|
{
|
|
SDL_DisplayMode display_mode;
|
|
SDL_DisplayMode current_mode;
|
|
|
|
if (mode) {
|
|
display_mode = *mode;
|
|
|
|
/* Default to the current mode */
|
|
if (!display_mode.format) {
|
|
display_mode.format = display->current_mode.format;
|
|
}
|
|
if (!display_mode.w) {
|
|
display_mode.w = display->current_mode.w;
|
|
}
|
|
if (!display_mode.h) {
|
|
display_mode.h = display->current_mode.h;
|
|
}
|
|
if (!display_mode.refresh_rate) {
|
|
display_mode.refresh_rate = display->current_mode.refresh_rate;
|
|
}
|
|
|
|
/* Get a good video mode, the closest one possible */
|
|
if (!SDL_GetClosestDisplayModeForDisplay(display, &display_mode, &display_mode)) {
|
|
return SDL_SetError("No video mode large enough for %dx%d",
|
|
display_mode.w, display_mode.h);
|
|
}
|
|
} else {
|
|
display_mode = display->desktop_mode;
|
|
}
|
|
|
|
/* See if there's anything left to do */
|
|
current_mode = display->current_mode;
|
|
if (SDL_memcmp(&display_mode, ¤t_mode, sizeof(display_mode)) == 0) {
|
|
return 0;
|
|
}
|
|
|
|
/* Actually change the display mode */
|
|
if (!_this->SetDisplayMode) {
|
|
return SDL_SetError("Video driver doesn't support changing display mode");
|
|
}
|
|
if (_this->SetDisplayMode(_this, display, &display_mode) < 0) {
|
|
return -1;
|
|
}
|
|
display->current_mode = display_mode;
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_GetWindowDisplayIndex(SDL_Window * window)
|
|
{
|
|
int displayIndex;
|
|
int i, dist;
|
|
int closest = -1;
|
|
int closest_dist = 0x7FFFFFFF;
|
|
SDL_Point center;
|
|
SDL_Point delta;
|
|
SDL_Rect rect;
|
|
|
|
CHECK_WINDOW_MAGIC(window, -1);
|
|
|
|
if (SDL_WINDOWPOS_ISUNDEFINED(window->x) ||
|
|
SDL_WINDOWPOS_ISCENTERED(window->x)) {
|
|
displayIndex = (window->x & 0xFFFF);
|
|
if (displayIndex >= _this->num_displays) {
|
|
displayIndex = 0;
|
|
}
|
|
return displayIndex;
|
|
}
|
|
if (SDL_WINDOWPOS_ISUNDEFINED(window->y) ||
|
|
SDL_WINDOWPOS_ISCENTERED(window->y)) {
|
|
displayIndex = (window->y & 0xFFFF);
|
|
if (displayIndex >= _this->num_displays) {
|
|
displayIndex = 0;
|
|
}
|
|
return displayIndex;
|
|
}
|
|
|
|
/* Find the display containing the window */
|
|
for (i = 0; i < _this->num_displays; ++i) {
|
|
SDL_VideoDisplay *display = &_this->displays[i];
|
|
|
|
if (display->fullscreen_window == window) {
|
|
return i;
|
|
}
|
|
}
|
|
center.x = window->x + window->w / 2;
|
|
center.y = window->y + window->h / 2;
|
|
for (i = 0; i < _this->num_displays; ++i) {
|
|
SDL_GetDisplayBounds(i, &rect);
|
|
if (SDL_EnclosePoints(¢er, 1, &rect, NULL)) {
|
|
return i;
|
|
}
|
|
|
|
delta.x = center.x - (rect.x + rect.w / 2);
|
|
delta.y = center.y - (rect.y + rect.h / 2);
|
|
dist = (delta.x*delta.x + delta.y*delta.y);
|
|
if (dist < closest_dist) {
|
|
closest = i;
|
|
closest_dist = dist;
|
|
}
|
|
}
|
|
if (closest < 0) {
|
|
SDL_SetError("Couldn't find any displays");
|
|
}
|
|
return closest;
|
|
}
|
|
|
|
SDL_VideoDisplay *
|
|
SDL_GetDisplayForWindow(SDL_Window *window)
|
|
{
|
|
int displayIndex = SDL_GetWindowDisplayIndex(window);
|
|
if (displayIndex >= 0) {
|
|
return &_this->displays[displayIndex];
|
|
} else {
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
int
|
|
SDL_SetWindowDisplayMode(SDL_Window * window, const SDL_DisplayMode * mode)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window, -1);
|
|
|
|
if (mode) {
|
|
window->fullscreen_mode = *mode;
|
|
} else {
|
|
SDL_zero(window->fullscreen_mode);
|
|
}
|
|
|
|
if (FULLSCREEN_VISIBLE(window) && (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
|
|
SDL_DisplayMode fullscreen_mode;
|
|
if (SDL_GetWindowDisplayMode(window, &fullscreen_mode) == 0) {
|
|
SDL_SetDisplayModeForDisplay(SDL_GetDisplayForWindow(window), &fullscreen_mode);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
SDL_GetWindowDisplayMode(SDL_Window * window, SDL_DisplayMode * mode)
|
|
{
|
|
SDL_DisplayMode fullscreen_mode;
|
|
SDL_VideoDisplay *display;
|
|
|
|
CHECK_WINDOW_MAGIC(window, -1);
|
|
|
|
if (!mode) {
|
|
return SDL_InvalidParamError("mode");
|
|
}
|
|
|
|
fullscreen_mode = window->fullscreen_mode;
|
|
if (!fullscreen_mode.w) {
|
|
fullscreen_mode.w = window->windowed.w;
|
|
}
|
|
if (!fullscreen_mode.h) {
|
|
fullscreen_mode.h = window->windowed.h;
|
|
}
|
|
|
|
display = SDL_GetDisplayForWindow(window);
|
|
|
|
/* if in desktop size mode, just return the size of the desktop */
|
|
if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
|
|
fullscreen_mode = display->desktop_mode;
|
|
} else if (!SDL_GetClosestDisplayModeForDisplay(SDL_GetDisplayForWindow(window),
|
|
&fullscreen_mode,
|
|
&fullscreen_mode)) {
|
|
return SDL_SetError("Couldn't find display mode match");
|
|
}
|
|
|
|
if (mode) {
|
|
*mode = fullscreen_mode;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
Uint32
|
|
SDL_GetWindowPixelFormat(SDL_Window * window)
|
|
{
|
|
SDL_VideoDisplay *display;
|
|
|
|
CHECK_WINDOW_MAGIC(window, SDL_PIXELFORMAT_UNKNOWN);
|
|
|
|
display = SDL_GetDisplayForWindow(window);
|
|
return display->current_mode.format;
|
|
}
|
|
|
|
static void
|
|
SDL_RestoreMousePosition(SDL_Window *window)
|
|
{
|
|
int x, y;
|
|
|
|
if (window == SDL_GetMouseFocus()) {
|
|
SDL_GetMouseState(&x, &y);
|
|
SDL_WarpMouseInWindow(window, x, y);
|
|
}
|
|
}
|
|
|
|
static int
|
|
SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
|
|
{
|
|
SDL_VideoDisplay *display;
|
|
SDL_Window *other;
|
|
|
|
CHECK_WINDOW_MAGIC(window,-1);
|
|
|
|
/* if we are in the process of hiding don't go back to fullscreen */
|
|
if ( window->is_hiding && fullscreen )
|
|
return 0;
|
|
|
|
#ifdef __MACOSX__
|
|
if (Cocoa_SetWindowFullscreenSpace(window, fullscreen)) {
|
|
window->last_fullscreen_flags = window->flags;
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
display = SDL_GetDisplayForWindow(window);
|
|
|
|
if (fullscreen) {
|
|
/* Hide any other fullscreen windows */
|
|
if (display->fullscreen_window &&
|
|
display->fullscreen_window != window) {
|
|
SDL_MinimizeWindow(display->fullscreen_window);
|
|
}
|
|
}
|
|
|
|
/* See if anything needs to be done now */
|
|
if ((display->fullscreen_window == window) == fullscreen) {
|
|
if ((window->last_fullscreen_flags & FULLSCREEN_MASK) == (window->flags & FULLSCREEN_MASK)) {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/* See if there are any fullscreen windows */
|
|
for (other = _this->windows; other; other = other->next) {
|
|
SDL_bool setDisplayMode = SDL_FALSE;
|
|
|
|
if (other == window) {
|
|
setDisplayMode = fullscreen;
|
|
} else if (FULLSCREEN_VISIBLE(other) &&
|
|
SDL_GetDisplayForWindow(other) == display) {
|
|
setDisplayMode = SDL_TRUE;
|
|
}
|
|
|
|
if (setDisplayMode) {
|
|
SDL_DisplayMode fullscreen_mode;
|
|
|
|
SDL_zero(fullscreen_mode);
|
|
|
|
if (SDL_GetWindowDisplayMode(other, &fullscreen_mode) == 0) {
|
|
SDL_bool resized = SDL_TRUE;
|
|
|
|
if (other->w == fullscreen_mode.w && other->h == fullscreen_mode.h) {
|
|
resized = SDL_FALSE;
|
|
}
|
|
|
|
/* only do the mode change if we want exclusive fullscreen */
|
|
if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
|
|
if (SDL_SetDisplayModeForDisplay(display, &fullscreen_mode) < 0) {
|
|
return -1;
|
|
}
|
|
} else {
|
|
if (SDL_SetDisplayModeForDisplay(display, NULL) < 0) {
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
if (_this->SetWindowFullscreen) {
|
|
_this->SetWindowFullscreen(_this, other, display, SDL_TRUE);
|
|
}
|
|
display->fullscreen_window = other;
|
|
|
|
/* Generate a mode change event here */
|
|
if (resized) {
|
|
SDL_SendWindowEvent(other, SDL_WINDOWEVENT_RESIZED,
|
|
fullscreen_mode.w, fullscreen_mode.h);
|
|
} else {
|
|
SDL_OnWindowResized(other);
|
|
}
|
|
|
|
SDL_RestoreMousePosition(other);
|
|
|
|
window->last_fullscreen_flags = window->flags;
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Nope, restore the desktop mode */
|
|
SDL_SetDisplayModeForDisplay(display, NULL);
|
|
|
|
if (_this->SetWindowFullscreen) {
|
|
_this->SetWindowFullscreen(_this, window, display, SDL_FALSE);
|
|
}
|
|
display->fullscreen_window = NULL;
|
|
|
|
/* Generate a mode change event here */
|
|
SDL_OnWindowResized(window);
|
|
|
|
/* Restore the cursor position */
|
|
SDL_RestoreMousePosition(window);
|
|
|
|
window->last_fullscreen_flags = window->flags;
|
|
return 0;
|
|
}
|
|
|
|
#define CREATE_FLAGS \
|
|
(SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI)
|
|
|
|
static void
|
|
SDL_FinishWindowCreation(SDL_Window *window, Uint32 flags)
|
|
{
|
|
window->windowed.x = window->x;
|
|
window->windowed.y = window->y;
|
|
window->windowed.w = window->w;
|
|
window->windowed.h = window->h;
|
|
|
|
if (flags & SDL_WINDOW_MAXIMIZED) {
|
|
SDL_MaximizeWindow(window);
|
|
}
|
|
if (flags & SDL_WINDOW_MINIMIZED) {
|
|
SDL_MinimizeWindow(window);
|
|
}
|
|
if (flags & SDL_WINDOW_FULLSCREEN) {
|
|
SDL_SetWindowFullscreen(window, flags);
|
|
}
|
|
if (flags & SDL_WINDOW_INPUT_GRABBED) {
|
|
SDL_SetWindowGrab(window, SDL_TRUE);
|
|
}
|
|
if (!(flags & SDL_WINDOW_HIDDEN)) {
|
|
SDL_ShowWindow(window);
|
|
}
|
|
}
|
|
|
|
SDL_Window *
|
|
SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
|
|
{
|
|
SDL_Window *window;
|
|
const char *hint;
|
|
|
|
if (!_this) {
|
|
/* Initialize the video system if needed */
|
|
if (SDL_VideoInit(NULL) < 0) {
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
/* Some platforms can't create zero-sized windows */
|
|
if (w < 1) {
|
|
w = 1;
|
|
}
|
|
if (h < 1) {
|
|
h = 1;
|
|
}
|
|
|
|
/* Some platforms blow up if the windows are too large. Raise it later? */
|
|
if ((w > 16384) || (h > 16384)) {
|
|
SDL_SetError("Window is too large.");
|
|
return NULL;
|
|
}
|
|
|
|
/* Some platforms have OpenGL enabled by default */
|
|
#if (SDL_VIDEO_OPENGL && __MACOSX__) || __IPHONEOS__ || __ANDROID__ || __NACL__
|
|
flags |= SDL_WINDOW_OPENGL;
|
|
#endif
|
|
if (flags & SDL_WINDOW_OPENGL) {
|
|
if (!_this->GL_CreateContext) {
|
|
SDL_SetError("No OpenGL support in video driver");
|
|
return NULL;
|
|
}
|
|
if (SDL_GL_LoadLibrary(NULL) < 0) {
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
/* Unless the user has specified the high-DPI disabling hint, respect the
|
|
* SDL_WINDOW_ALLOW_HIGHDPI flag.
|
|
*/
|
|
if (flags & SDL_WINDOW_ALLOW_HIGHDPI) {
|
|
hint = SDL_GetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED);
|
|
if (hint && SDL_atoi(hint) > 0) {
|
|
flags &= ~SDL_WINDOW_ALLOW_HIGHDPI;
|
|
}
|
|
}
|
|
|
|
window = (SDL_Window *)SDL_calloc(1, sizeof(*window));
|
|
if (!window) {
|
|
SDL_OutOfMemory();
|
|
return NULL;
|
|
}
|
|
window->magic = &_this->window_magic;
|
|
window->id = _this->next_object_id++;
|
|
window->x = x;
|
|
window->y = y;
|
|
window->w = w;
|
|
window->h = h;
|
|
if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISUNDEFINED(y) ||
|
|
SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
|
|
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
|
|
int displayIndex;
|
|
SDL_Rect bounds;
|
|
|
|
displayIndex = SDL_GetIndexOfDisplay(display);
|
|
SDL_GetDisplayBounds(displayIndex, &bounds);
|
|
if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISCENTERED(x)) {
|
|
window->x = bounds.x + (bounds.w - w) / 2;
|
|
}
|
|
if (SDL_WINDOWPOS_ISUNDEFINED(y) || SDL_WINDOWPOS_ISCENTERED(y)) {
|
|
window->y = bounds.y + (bounds.h - h) / 2;
|
|
}
|
|
}
|
|
window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
|
|
window->last_fullscreen_flags = window->flags;
|
|
window->brightness = 1.0f;
|
|
window->next = _this->windows;
|
|
window->is_destroying = SDL_FALSE;
|
|
|
|
if (_this->windows) {
|
|
_this->windows->prev = window;
|
|
}
|
|
_this->windows = window;
|
|
|
|
if (_this->CreateWindow && _this->CreateWindow(_this, window) < 0) {
|
|
SDL_DestroyWindow(window);
|
|
return NULL;
|
|
}
|
|
|
|
if (title) {
|
|
SDL_SetWindowTitle(window, title);
|
|
}
|
|
SDL_FinishWindowCreation(window, flags);
|
|
|
|
/* If the window was created fullscreen, make sure the mode code matches */
|
|
SDL_UpdateFullscreenMode(window, FULLSCREEN_VISIBLE(window));
|
|
|
|
return window;
|
|
}
|
|
|
|
SDL_Window *
|
|
SDL_CreateWindowFrom(const void *data)
|
|
{
|
|
SDL_Window *window;
|
|
|
|
if (!_this) {
|
|
SDL_UninitializedVideo();
|
|
return NULL;
|
|
}
|
|
if (!_this->CreateWindowFrom) {
|
|
SDL_Unsupported();
|
|
return NULL;
|
|
}
|
|
window = (SDL_Window *)SDL_calloc(1, sizeof(*window));
|
|
if (!window) {
|
|
SDL_OutOfMemory();
|
|
return NULL;
|
|
}
|
|
window->magic = &_this->window_magic;
|
|
window->id = _this->next_object_id++;
|
|
window->flags = SDL_WINDOW_FOREIGN;
|
|
window->last_fullscreen_flags = window->flags;
|
|
window->is_destroying = SDL_FALSE;
|
|
window->brightness = 1.0f;
|
|
window->next = _this->windows;
|
|
if (_this->windows) {
|
|
_this->windows->prev = window;
|
|
}
|
|
_this->windows = window;
|
|
|
|
if (_this->CreateWindowFrom(_this, window, data) < 0) {
|
|
SDL_DestroyWindow(window);
|
|
return NULL;
|
|
}
|
|
return window;
|
|
}
|
|
|
|
int
|
|
SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
|
|
{
|
|
char *title = window->title;
|
|
SDL_Surface *icon = window->icon;
|
|
SDL_bool loaded_opengl = SDL_FALSE;
|
|
|
|
if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) {
|
|
return SDL_SetError("No OpenGL support in video driver");
|
|
}
|
|
|
|
if (window->flags & SDL_WINDOW_FOREIGN) {
|
|
/* Can't destroy and re-create foreign windows, hrm */
|
|
flags |= SDL_WINDOW_FOREIGN;
|
|
} else {
|
|
flags &= ~SDL_WINDOW_FOREIGN;
|
|
}
|
|
|
|
/* Restore video mode, etc. */
|
|
SDL_HideWindow(window);
|
|
|
|
/* Tear down the old native window */
|
|
if (window->surface) {
|
|
window->surface->flags &= ~SDL_DONTFREE;
|
|
SDL_FreeSurface(window->surface);
|
|
}
|
|
if (_this->DestroyWindowFramebuffer) {
|
|
_this->DestroyWindowFramebuffer(_this, window);
|
|
}
|
|
if (_this->DestroyWindow && !(flags & SDL_WINDOW_FOREIGN)) {
|
|
_this->DestroyWindow(_this, window);
|
|
}
|
|
|
|
if ((window->flags & SDL_WINDOW_OPENGL) != (flags & SDL_WINDOW_OPENGL)) {
|
|
if (flags & SDL_WINDOW_OPENGL) {
|
|
if (SDL_GL_LoadLibrary(NULL) < 0) {
|
|
return -1;
|
|
}
|
|
loaded_opengl = SDL_TRUE;
|
|
} else {
|
|
SDL_GL_UnloadLibrary();
|
|
}
|
|
}
|
|
|
|
window->title = NULL;
|
|
window->icon = NULL;
|
|
window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
|
|
window->last_fullscreen_flags = window->flags;
|
|
window->is_destroying = SDL_FALSE;
|
|
|
|
if (_this->CreateWindow && !(flags & SDL_WINDOW_FOREIGN)) {
|
|
if (_this->CreateWindow(_this, window) < 0) {
|
|
if (loaded_opengl) {
|
|
SDL_GL_UnloadLibrary();
|
|
window->flags &= ~SDL_WINDOW_OPENGL;
|
|
}
|
|
return -1;
|
|
}
|
|
}
|
|
if (flags & SDL_WINDOW_FOREIGN) {
|
|
window->flags |= SDL_WINDOW_FOREIGN;
|
|
}
|
|
|
|
if (title) {
|
|
SDL_SetWindowTitle(window, title);
|
|
SDL_free(title);
|
|
}
|
|
if (icon) {
|
|
SDL_SetWindowIcon(window, icon);
|
|
SDL_FreeSurface(icon);
|
|
}
|
|
|
|
if (window->hit_test) {
|
|
_this->SetWindowHitTest(window, SDL_TRUE);
|
|
}
|
|
|
|
SDL_FinishWindowCreation(window, flags);
|
|
|
|
return 0;
|
|
}
|
|
|
|
Uint32
|
|
SDL_GetWindowID(SDL_Window * window)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window, 0);
|
|
|
|
return window->id;
|
|
}
|
|
|
|
SDL_Window *
|
|
SDL_GetWindowFromID(Uint32 id)
|
|
{
|
|
SDL_Window *window;
|
|
|
|
if (!_this) {
|
|
return NULL;
|
|
}
|
|
for (window = _this->windows; window; window = window->next) {
|
|
if (window->id == id) {
|
|
return window;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
Uint32
|
|
SDL_GetWindowFlags(SDL_Window * window)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window, 0);
|
|
|
|
return window->flags;
|
|
}
|
|
|
|
void
|
|
SDL_SetWindowTitle(SDL_Window * window, const char *title)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window,);
|
|
|
|
if (title == window->title) {
|
|
return;
|
|
}
|
|
SDL_free(window->title);
|
|
|
|
window->title = SDL_strdup(title ? title : "");
|
|
|
|
if (_this->SetWindowTitle) {
|
|
_this->SetWindowTitle(_this, window);
|
|
}
|
|
}
|
|
|
|
const char *
|
|
SDL_GetWindowTitle(SDL_Window * window)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window, "");
|
|
|
|
return window->title ? window->title : "";
|
|
}
|
|
|
|
void
|
|
SDL_SetWindowIcon(SDL_Window * window, SDL_Surface * icon)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window,);
|
|
|
|
if (!icon) {
|
|
return;
|
|
}
|
|
|
|
SDL_FreeSurface(window->icon);
|
|
|
|
/* Convert the icon into ARGB8888 */
|
|
window->icon = SDL_ConvertSurfaceFormat(icon, SDL_PIXELFORMAT_ARGB8888, 0);
|
|
if (!window->icon) {
|
|
return;
|
|
}
|
|
|
|
if (_this->SetWindowIcon) {
|
|
_this->SetWindowIcon(_this, window, window->icon);
|
|
}
|
|
}
|
|
|
|
void*
|
|
SDL_SetWindowData(SDL_Window * window, const char *name, void *userdata)
|
|
{
|
|
SDL_WindowUserData *prev, *data;
|
|
|
|
CHECK_WINDOW_MAGIC(window, NULL);
|
|
|
|
/* Input validation */
|
|
if (name == NULL || name[0] == '\0') {
|
|
SDL_InvalidParamError("name");
|
|
return NULL;
|
|
}
|
|
|
|
/* See if the named data already exists */
|
|
prev = NULL;
|
|
for (data = window->data; data; prev = data, data = data->next) {
|
|
if (data->name && SDL_strcmp(data->name, name) == 0) {
|
|
void *last_value = data->data;
|
|
|
|
if (userdata) {
|
|
/* Set the new value */
|
|
data->data = userdata;
|
|
} else {
|
|
/* Delete this value */
|
|
if (prev) {
|
|
prev->next = data->next;
|
|
} else {
|
|
window->data = data->next;
|
|
}
|
|
SDL_free(data->name);
|
|
SDL_free(data);
|
|
}
|
|
return last_value;
|
|
}
|
|
}
|
|
|
|
/* Add new data to the window */
|
|
if (userdata) {
|
|
data = (SDL_WindowUserData *)SDL_malloc(sizeof(*data));
|
|
data->name = SDL_strdup(name);
|
|
data->data = userdata;
|
|
data->next = window->data;
|
|
window->data = data;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void *
|
|
SDL_GetWindowData(SDL_Window * window, const char *name)
|
|
{
|
|
SDL_WindowUserData *data;
|
|
|
|
CHECK_WINDOW_MAGIC(window, NULL);
|
|
|
|
/* Input validation */
|
|
if (name == NULL || name[0] == '\0') {
|
|
SDL_InvalidParamError("name");
|
|
return NULL;
|
|
}
|
|
|
|
for (data = window->data; data; data = data->next) {
|
|
if (data->name && SDL_strcmp(data->name, name) == 0) {
|
|
return data->data;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void
|
|
SDL_SetWindowPosition(SDL_Window * window, int x, int y)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window,);
|
|
|
|
if (SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
|
|
int displayIndex = (x & 0xFFFF);
|
|
SDL_Rect bounds;
|
|
if (displayIndex > _this->num_displays) {
|
|
displayIndex = 0;
|
|
}
|
|
|
|
SDL_zero(bounds);
|
|
|
|
SDL_GetDisplayBounds(displayIndex, &bounds);
|
|
if (SDL_WINDOWPOS_ISCENTERED(x)) {
|
|
x = bounds.x + (bounds.w - window->w) / 2;
|
|
}
|
|
if (SDL_WINDOWPOS_ISCENTERED(y)) {
|
|
y = bounds.y + (bounds.h - window->h) / 2;
|
|
}
|
|
}
|
|
|
|
if ((window->flags & SDL_WINDOW_FULLSCREEN)) {
|
|
if (!SDL_WINDOWPOS_ISUNDEFINED(x)) {
|
|
window->windowed.x = x;
|
|
}
|
|
if (!SDL_WINDOWPOS_ISUNDEFINED(y)) {
|
|
window->windowed.y = y;
|
|
}
|
|
} else {
|
|
if (!SDL_WINDOWPOS_ISUNDEFINED(x)) {
|
|
window->x = x;
|
|
}
|
|
if (!SDL_WINDOWPOS_ISUNDEFINED(y)) {
|
|
window->y = y;
|
|
}
|
|
|
|
if (_this->SetWindowPosition) {
|
|
_this->SetWindowPosition(_this, window);
|
|
}
|
|
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
|
|
}
|
|
}
|
|
|
|
void
|
|
SDL_GetWindowPosition(SDL_Window * window, int *x, int *y)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window,);
|
|
|
|
/* Fullscreen windows are always at their display's origin */
|
|
if (window->flags & SDL_WINDOW_FULLSCREEN) {
|
|
if (x) {
|
|
*x = 0;
|
|
}
|
|
if (y) {
|
|
*y = 0;
|
|
}
|
|
} else {
|
|
if (x) {
|
|
*x = window->x;
|
|
}
|
|
if (y) {
|
|
*y = window->y;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
SDL_SetWindowBordered(SDL_Window * window, SDL_bool bordered)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window,);
|
|
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
|
|
const int want = (bordered != SDL_FALSE); /* normalize the flag. */
|
|
const int have = ((window->flags & SDL_WINDOW_BORDERLESS) == 0);
|
|
if ((want != have) && (_this->SetWindowBordered)) {
|
|
if (want) {
|
|
window->flags &= ~SDL_WINDOW_BORDERLESS;
|
|
} else {
|
|
window->flags |= SDL_WINDOW_BORDERLESS;
|
|
}
|
|
_this->SetWindowBordered(_this, window, (SDL_bool) want);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
SDL_SetWindowSize(SDL_Window * window, int w, int h)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window,);
|
|
if (w <= 0) {
|
|
SDL_InvalidParamError("w");
|
|
return;
|
|
}
|
|
if (h <= 0) {
|
|
SDL_InvalidParamError("h");
|
|
return;
|
|
}
|
|
|
|
/* Make sure we don't exceed any window size limits */
|
|
if (window->min_w && w < window->min_w)
|
|
{
|
|
w = window->min_w;
|
|
}
|
|
if (window->max_w && w > window->max_w)
|
|
{
|
|
w = window->max_w;
|
|
}
|
|
if (window->min_h && h < window->min_h)
|
|
{
|
|
h = window->min_h;
|
|
}
|
|
if (window->max_h && h > window->max_h)
|
|
{
|
|
h = window->max_h;
|
|
}
|
|
|
|
window->windowed.w = w;
|
|
window->windowed.h = h;
|
|
|
|
if (window->flags & SDL_WINDOW_FULLSCREEN) {
|
|
if (FULLSCREEN_VISIBLE(window) && (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
|
|
window->last_fullscreen_flags = 0;
|
|
SDL_UpdateFullscreenMode(window, SDL_TRUE);
|
|
}
|
|
} else {
|
|
window->w = w;
|
|
window->h = h;
|
|
if (_this->SetWindowSize) {
|
|
_this->SetWindowSize(_this, window);
|
|
}
|
|
if (window->w == w && window->h == h) {
|
|
/* We didn't get a SDL_WINDOWEVENT_RESIZED event (by design) */
|
|
SDL_OnWindowResized(window);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
SDL_GetWindowSize(SDL_Window * window, int *w, int *h)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window,);
|
|
if (w) {
|
|
*w = window->w;
|
|
}
|
|
if (h) {
|
|
*h = window->h;
|
|
}
|
|
}
|
|
|
|
void
|
|
SDL_SetWindowMinimumSize(SDL_Window * window, int min_w, int min_h)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window,);
|
|
if (min_w <= 0) {
|
|
SDL_InvalidParamError("min_w");
|
|
return;
|
|
}
|
|
if (min_h <= 0) {
|
|
SDL_InvalidParamError("min_h");
|
|
return;
|
|
}
|
|
|
|
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
|
|
window->min_w = min_w;
|
|
window->min_h = min_h;
|
|
if (_this->SetWindowMinimumSize) {
|
|
_this->SetWindowMinimumSize(_this, window);
|
|
}
|
|
/* Ensure that window is not smaller than minimal size */
|
|
SDL_SetWindowSize(window, SDL_max(window->w, window->min_w), SDL_max(window->h, window->min_h));
|
|
}
|
|
}
|
|
|
|
void
|
|
SDL_GetWindowMinimumSize(SDL_Window * window, int *min_w, int *min_h)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window,);
|
|
if (min_w) {
|
|
*min_w = window->min_w;
|
|
}
|
|
if (min_h) {
|
|
*min_h = window->min_h;
|
|
}
|
|
}
|
|
|
|
void
|
|
SDL_SetWindowMaximumSize(SDL_Window * window, int max_w, int max_h)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window,);
|
|
if (max_w <= 0) {
|
|
SDL_InvalidParamError("max_w");
|
|
return;
|
|
}
|
|
if (max_h <= 0) {
|
|
SDL_InvalidParamError("max_h");
|
|
return;
|
|
}
|
|
|
|
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
|
|
window->max_w = max_w;
|
|
window->max_h = max_h;
|
|
if (_this->SetWindowMaximumSize) {
|
|
_this->SetWindowMaximumSize(_this, window);
|
|
}
|
|
/* Ensure that window is not larger than maximal size */
|
|
SDL_SetWindowSize(window, SDL_min(window->w, window->max_w), SDL_min(window->h, window->max_h));
|
|
}
|
|
}
|
|
|
|
void
|
|
SDL_GetWindowMaximumSize(SDL_Window * window, int *max_w, int *max_h)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window,);
|
|
if (max_w) {
|
|
*max_w = window->max_w;
|
|
}
|
|
if (max_h) {
|
|
*max_h = window->max_h;
|
|
}
|
|
}
|
|
|
|
void
|
|
SDL_ShowWindow(SDL_Window * window)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window,);
|
|
|
|
if (window->flags & SDL_WINDOW_SHOWN) {
|
|
return;
|
|
}
|
|
|
|
if (_this->ShowWindow) {
|
|
_this->ShowWindow(_this, window);
|
|
}
|
|
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SHOWN, 0, 0);
|
|
}
|
|
|
|
void
|
|
SDL_HideWindow(SDL_Window * window)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window,);
|
|
|
|
if (!(window->flags & SDL_WINDOW_SHOWN)) {
|
|
return;
|
|
}
|
|
|
|
window->is_hiding = SDL_TRUE;
|
|
SDL_UpdateFullscreenMode(window, SDL_FALSE);
|
|
|
|
if (_this->HideWindow) {
|
|
_this->HideWindow(_this, window);
|
|
}
|
|
window->is_hiding = SDL_FALSE;
|
|
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
|
|
}
|
|
|
|
void
|
|
SDL_RaiseWindow(SDL_Window * window)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window,);
|
|
|
|
if (!(window->flags & SDL_WINDOW_SHOWN)) {
|
|
return;
|
|
}
|
|
if (_this->RaiseWindow) {
|
|
_this->RaiseWindow(_this, window);
|
|
}
|
|
}
|
|
|
|
void
|
|
SDL_MaximizeWindow(SDL_Window * window)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window,);
|
|
|
|
if (window->flags & SDL_WINDOW_MAXIMIZED) {
|
|
return;
|
|
}
|
|
|
|
/* !!! FIXME: should this check if the window is resizable? */
|
|
|
|
if (_this->MaximizeWindow) {
|
|
_this->MaximizeWindow(_this, window);
|
|
}
|
|
}
|
|
|
|
void
|
|
SDL_MinimizeWindow(SDL_Window * window)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window,);
|
|
|
|
if (window->flags & SDL_WINDOW_MINIMIZED) {
|
|
return;
|
|
}
|
|
|
|
SDL_UpdateFullscreenMode(window, SDL_FALSE);
|
|
|
|
if (_this->MinimizeWindow) {
|
|
_this->MinimizeWindow(_this, window);
|
|
}
|
|
}
|
|
|
|
void
|
|
SDL_RestoreWindow(SDL_Window * window)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window,);
|
|
|
|
if (!(window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) {
|
|
return;
|
|
}
|
|
|
|
if (_this->RestoreWindow) {
|
|
_this->RestoreWindow(_this, window);
|
|
}
|
|
}
|
|
|
|
int
|
|
SDL_SetWindowFullscreen(SDL_Window * window, Uint32 flags)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window, -1);
|
|
|
|
flags &= FULLSCREEN_MASK;
|
|
|
|
if (flags == (window->flags & FULLSCREEN_MASK)) {
|
|
return 0;
|
|
}
|
|
|
|
/* clear the previous flags and OR in the new ones */
|
|
window->flags &= ~FULLSCREEN_MASK;
|
|
window->flags |= flags;
|
|
|
|
return SDL_UpdateFullscreenMode(window, FULLSCREEN_VISIBLE(window));
|
|
}
|
|
|
|
static SDL_Surface *
|
|
SDL_CreateWindowFramebuffer(SDL_Window * window)
|
|
{
|
|
Uint32 format;
|
|
void *pixels;
|
|
int pitch;
|
|
int bpp;
|
|
Uint32 Rmask, Gmask, Bmask, Amask;
|
|
|
|
if (!_this->CreateWindowFramebuffer || !_this->UpdateWindowFramebuffer) {
|
|
return NULL;
|
|
}
|
|
|
|
if (_this->CreateWindowFramebuffer(_this, window, &format, &pixels, &pitch) < 0) {
|
|
return NULL;
|
|
}
|
|
|
|
if (!SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
|
|
return NULL;
|
|
}
|
|
|
|
return SDL_CreateRGBSurfaceFrom(pixels, window->w, window->h, bpp, pitch, Rmask, Gmask, Bmask, Amask);
|
|
}
|
|
|
|
SDL_Surface *
|
|
SDL_GetWindowSurface(SDL_Window * window)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window, NULL);
|
|
|
|
if (!window->surface_valid) {
|
|
if (window->surface) {
|
|
window->surface->flags &= ~SDL_DONTFREE;
|
|
SDL_FreeSurface(window->surface);
|
|
}
|
|
window->surface = SDL_CreateWindowFramebuffer(window);
|
|
if (window->surface) {
|
|
window->surface_valid = SDL_TRUE;
|
|
window->surface->flags |= SDL_DONTFREE;
|
|
}
|
|
}
|
|
return window->surface;
|
|
}
|
|
|
|
int
|
|
SDL_UpdateWindowSurface(SDL_Window * window)
|
|
{
|
|
SDL_Rect full_rect;
|
|
|
|
CHECK_WINDOW_MAGIC(window, -1);
|
|
|
|
full_rect.x = 0;
|
|
full_rect.y = 0;
|
|
full_rect.w = window->w;
|
|
full_rect.h = window->h;
|
|
return SDL_UpdateWindowSurfaceRects(window, &full_rect, 1);
|
|
}
|
|
|
|
int
|
|
SDL_UpdateWindowSurfaceRects(SDL_Window * window, const SDL_Rect * rects,
|
|
int numrects)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window, -1);
|
|
|
|
if (!window->surface_valid) {
|
|
return SDL_SetError("Window surface is invalid, please call SDL_GetWindowSurface() to get a new surface");
|
|
}
|
|
|
|
return _this->UpdateWindowFramebuffer(_this, window, rects, numrects);
|
|
}
|
|
|
|
int
|
|
SDL_SetWindowBrightness(SDL_Window * window, float brightness)
|
|
{
|
|
Uint16 ramp[256];
|
|
int status;
|
|
|
|
CHECK_WINDOW_MAGIC(window, -1);
|
|
|
|
SDL_CalculateGammaRamp(brightness, ramp);
|
|
status = SDL_SetWindowGammaRamp(window, ramp, ramp, ramp);
|
|
if (status == 0) {
|
|
window->brightness = brightness;
|
|
}
|
|
return status;
|
|
}
|
|
|
|
float
|
|
SDL_GetWindowBrightness(SDL_Window * window)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window, 1.0f);
|
|
|
|
return window->brightness;
|
|
}
|
|
|
|
int
|
|
SDL_SetWindowGammaRamp(SDL_Window * window, const Uint16 * red,
|
|
const Uint16 * green,
|
|
const Uint16 * blue)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window, -1);
|
|
|
|
if (!_this->SetWindowGammaRamp) {
|
|
return SDL_Unsupported();
|
|
}
|
|
|
|
if (!window->gamma) {
|
|
if (SDL_GetWindowGammaRamp(window, NULL, NULL, NULL) < 0) {
|
|
return -1;
|
|
}
|
|
SDL_assert(window->gamma != NULL);
|
|
}
|
|
|
|
if (red) {
|
|
SDL_memcpy(&window->gamma[0*256], red, 256*sizeof(Uint16));
|
|
}
|
|
if (green) {
|
|
SDL_memcpy(&window->gamma[1*256], green, 256*sizeof(Uint16));
|
|
}
|
|
if (blue) {
|
|
SDL_memcpy(&window->gamma[2*256], blue, 256*sizeof(Uint16));
|
|
}
|
|
if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
|
|
return _this->SetWindowGammaRamp(_this, window, window->gamma);
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
int
|
|
SDL_GetWindowGammaRamp(SDL_Window * window, Uint16 * red,
|
|
Uint16 * green,
|
|
Uint16 * blue)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window, -1);
|
|
|
|
if (!window->gamma) {
|
|
int i;
|
|
|
|
window->gamma = (Uint16 *)SDL_malloc(256*6*sizeof(Uint16));
|
|
if (!window->gamma) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
window->saved_gamma = window->gamma + 3*256;
|
|
|
|
if (_this->GetWindowGammaRamp) {
|
|
if (_this->GetWindowGammaRamp(_this, window, window->gamma) < 0) {
|
|
return -1;
|
|
}
|
|
} else {
|
|
/* Create an identity gamma ramp */
|
|
for (i = 0; i < 256; ++i) {
|
|
Uint16 value = (Uint16)((i << 8) | i);
|
|
|
|
window->gamma[0*256+i] = value;
|
|
window->gamma[1*256+i] = value;
|
|
window->gamma[2*256+i] = value;
|
|
}
|
|
}
|
|
SDL_memcpy(window->saved_gamma, window->gamma, 3*256*sizeof(Uint16));
|
|
}
|
|
|
|
if (red) {
|
|
SDL_memcpy(red, &window->gamma[0*256], 256*sizeof(Uint16));
|
|
}
|
|
if (green) {
|
|
SDL_memcpy(green, &window->gamma[1*256], 256*sizeof(Uint16));
|
|
}
|
|
if (blue) {
|
|
SDL_memcpy(blue, &window->gamma[2*256], 256*sizeof(Uint16));
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
SDL_UpdateWindowGrab(SDL_Window * window)
|
|
{
|
|
if (_this->SetWindowGrab) {
|
|
SDL_Window *grabbed_window;
|
|
SDL_bool grabbed;
|
|
if ((SDL_GetMouse()->relative_mode || (window->flags & SDL_WINDOW_INPUT_GRABBED)) &&
|
|
(window->flags & SDL_WINDOW_INPUT_FOCUS)) {
|
|
grabbed = SDL_TRUE;
|
|
} else {
|
|
grabbed = SDL_FALSE;
|
|
}
|
|
|
|
grabbed_window = _this->grabbed_window;
|
|
if (grabbed) {
|
|
if (grabbed_window && (grabbed_window != window)) {
|
|
/* stealing a grab from another window! */
|
|
grabbed_window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
|
|
_this->SetWindowGrab(_this, grabbed_window, SDL_FALSE);
|
|
}
|
|
_this->grabbed_window = window;
|
|
} else if (grabbed_window == window) {
|
|
_this->grabbed_window = NULL; /* ungrabbing. */
|
|
}
|
|
|
|
_this->SetWindowGrab(_this, window, grabbed);
|
|
}
|
|
}
|
|
|
|
void
|
|
SDL_SetWindowGrab(SDL_Window * window, SDL_bool grabbed)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window,);
|
|
|
|
if (!!grabbed == !!(window->flags & SDL_WINDOW_INPUT_GRABBED)) {
|
|
return;
|
|
}
|
|
if (grabbed) {
|
|
window->flags |= SDL_WINDOW_INPUT_GRABBED;
|
|
} else {
|
|
window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
|
|
}
|
|
SDL_UpdateWindowGrab(window);
|
|
}
|
|
|
|
SDL_bool
|
|
SDL_GetWindowGrab(SDL_Window * window)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window, SDL_FALSE);
|
|
SDL_assert(!_this->grabbed_window || ((_this->grabbed_window->flags & SDL_WINDOW_INPUT_GRABBED) != 0));
|
|
return window == _this->grabbed_window;
|
|
}
|
|
|
|
SDL_Window *
|
|
SDL_GetGrabbedWindow(void)
|
|
{
|
|
SDL_assert(!_this->grabbed_window || ((_this->grabbed_window->flags & SDL_WINDOW_INPUT_GRABBED) != 0));
|
|
return _this->grabbed_window;
|
|
}
|
|
|
|
void
|
|
SDL_OnWindowShown(SDL_Window * window)
|
|
{
|
|
SDL_OnWindowRestored(window);
|
|
}
|
|
|
|
void
|
|
SDL_OnWindowHidden(SDL_Window * window)
|
|
{
|
|
SDL_UpdateFullscreenMode(window, SDL_FALSE);
|
|
}
|
|
|
|
void
|
|
SDL_OnWindowResized(SDL_Window * window)
|
|
{
|
|
window->surface_valid = SDL_FALSE;
|
|
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SIZE_CHANGED, window->w, window->h);
|
|
}
|
|
|
|
void
|
|
SDL_OnWindowMinimized(SDL_Window * window)
|
|
{
|
|
SDL_UpdateFullscreenMode(window, SDL_FALSE);
|
|
}
|
|
|
|
void
|
|
SDL_OnWindowRestored(SDL_Window * window)
|
|
{
|
|
/*
|
|
* FIXME: Is this fine to just remove this, or should it be preserved just
|
|
* for the fullscreen case? In principle it seems like just hiding/showing
|
|
* windows shouldn't affect the stacking order; maybe the right fix is to
|
|
* re-decouple OnWindowShown and OnWindowRestored.
|
|
*/
|
|
/*SDL_RaiseWindow(window);*/
|
|
|
|
if (FULLSCREEN_VISIBLE(window)) {
|
|
SDL_UpdateFullscreenMode(window, SDL_TRUE);
|
|
}
|
|
}
|
|
|
|
void
|
|
SDL_OnWindowEnter(SDL_Window * window)
|
|
{
|
|
if (_this->OnWindowEnter) {
|
|
_this->OnWindowEnter(_this, window);
|
|
}
|
|
}
|
|
|
|
void
|
|
SDL_OnWindowLeave(SDL_Window * window)
|
|
{
|
|
}
|
|
|
|
void
|
|
SDL_OnWindowFocusGained(SDL_Window * window)
|
|
{
|
|
SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
|
if (window->gamma && _this->SetWindowGammaRamp) {
|
|
_this->SetWindowGammaRamp(_this, window, window->gamma);
|
|
}
|
|
|
|
if (mouse && mouse->relative_mode) {
|
|
SDL_SetMouseFocus(window);
|
|
SDL_WarpMouseInWindow(window, window->w/2, window->h/2);
|
|
}
|
|
|
|
SDL_UpdateWindowGrab(window);
|
|
}
|
|
|
|
static SDL_bool
|
|
ShouldMinimizeOnFocusLoss(SDL_Window * window)
|
|
{
|
|
const char *hint;
|
|
|
|
if (!(window->flags & SDL_WINDOW_FULLSCREEN) || window->is_destroying) {
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
#ifdef __MACOSX__
|
|
if (Cocoa_IsWindowInFullscreenSpace(window)) {
|
|
return SDL_FALSE;
|
|
}
|
|
#endif
|
|
|
|
hint = SDL_GetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS);
|
|
if (hint) {
|
|
if (*hint == '0') {
|
|
return SDL_FALSE;
|
|
} else {
|
|
return SDL_TRUE;
|
|
}
|
|
}
|
|
|
|
return SDL_TRUE;
|
|
}
|
|
|
|
void
|
|
SDL_OnWindowFocusLost(SDL_Window * window)
|
|
{
|
|
if (window->gamma && _this->SetWindowGammaRamp) {
|
|
_this->SetWindowGammaRamp(_this, window, window->saved_gamma);
|
|
}
|
|
|
|
SDL_UpdateWindowGrab(window);
|
|
|
|
if (ShouldMinimizeOnFocusLoss(window)) {
|
|
SDL_MinimizeWindow(window);
|
|
}
|
|
}
|
|
|
|
/* !!! FIXME: is this different than SDL_GetKeyboardFocus()?
|
|
!!! FIXME: Also, SDL_GetKeyboardFocus() is O(1), this isn't. */
|
|
SDL_Window *
|
|
SDL_GetFocusWindow(void)
|
|
{
|
|
SDL_Window *window;
|
|
|
|
if (!_this) {
|
|
return NULL;
|
|
}
|
|
for (window = _this->windows; window; window = window->next) {
|
|
if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
|
|
return window;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void
|
|
SDL_DestroyWindow(SDL_Window * window)
|
|
{
|
|
SDL_VideoDisplay *display;
|
|
|
|
CHECK_WINDOW_MAGIC(window,);
|
|
|
|
window->is_destroying = SDL_TRUE;
|
|
|
|
/* Restore video mode, etc. */
|
|
SDL_HideWindow(window);
|
|
|
|
/* Make sure this window no longer has focus */
|
|
if (SDL_GetKeyboardFocus() == window) {
|
|
SDL_SetKeyboardFocus(NULL);
|
|
}
|
|
if (SDL_GetMouseFocus() == window) {
|
|
SDL_SetMouseFocus(NULL);
|
|
}
|
|
|
|
/* make no context current if this is the current context window. */
|
|
if (window->flags & SDL_WINDOW_OPENGL) {
|
|
if (_this->current_glwin == window) {
|
|
SDL_GL_MakeCurrent(window, NULL);
|
|
}
|
|
}
|
|
|
|
if (window->surface) {
|
|
window->surface->flags &= ~SDL_DONTFREE;
|
|
SDL_FreeSurface(window->surface);
|
|
}
|
|
if (_this->DestroyWindowFramebuffer) {
|
|
_this->DestroyWindowFramebuffer(_this, window);
|
|
}
|
|
if (_this->DestroyWindow) {
|
|
_this->DestroyWindow(_this, window);
|
|
}
|
|
if (window->flags & SDL_WINDOW_OPENGL) {
|
|
SDL_GL_UnloadLibrary();
|
|
}
|
|
|
|
display = SDL_GetDisplayForWindow(window);
|
|
if (display->fullscreen_window == window) {
|
|
display->fullscreen_window = NULL;
|
|
}
|
|
|
|
/* Now invalidate magic */
|
|
window->magic = NULL;
|
|
|
|
/* Free memory associated with the window */
|
|
SDL_free(window->title);
|
|
SDL_FreeSurface(window->icon);
|
|
SDL_free(window->gamma);
|
|
while (window->data) {
|
|
SDL_WindowUserData *data = window->data;
|
|
|
|
window->data = data->next;
|
|
SDL_free(data->name);
|
|
SDL_free(data);
|
|
}
|
|
|
|
/* Unlink the window from the list */
|
|
if (window->next) {
|
|
window->next->prev = window->prev;
|
|
}
|
|
if (window->prev) {
|
|
window->prev->next = window->next;
|
|
} else {
|
|
_this->windows = window->next;
|
|
}
|
|
|
|
SDL_free(window);
|
|
}
|
|
|
|
SDL_bool
|
|
SDL_IsScreenSaverEnabled()
|
|
{
|
|
if (!_this) {
|
|
return SDL_TRUE;
|
|
}
|
|
return _this->suspend_screensaver ? SDL_FALSE : SDL_TRUE;
|
|
}
|
|
|
|
void
|
|
SDL_EnableScreenSaver()
|
|
{
|
|
if (!_this) {
|
|
return;
|
|
}
|
|
if (!_this->suspend_screensaver) {
|
|
return;
|
|
}
|
|
_this->suspend_screensaver = SDL_FALSE;
|
|
if (_this->SuspendScreenSaver) {
|
|
_this->SuspendScreenSaver(_this);
|
|
}
|
|
}
|
|
|
|
void
|
|
SDL_DisableScreenSaver()
|
|
{
|
|
if (!_this) {
|
|
return;
|
|
}
|
|
if (_this->suspend_screensaver) {
|
|
return;
|
|
}
|
|
_this->suspend_screensaver = SDL_TRUE;
|
|
if (_this->SuspendScreenSaver) {
|
|
_this->SuspendScreenSaver(_this);
|
|
}
|
|
}
|
|
|
|
void
|
|
SDL_VideoQuit(void)
|
|
{
|
|
int i, j;
|
|
|
|
if (!_this) {
|
|
return;
|
|
}
|
|
|
|
/* Halt event processing before doing anything else */
|
|
SDL_TouchQuit();
|
|
SDL_MouseQuit();
|
|
SDL_KeyboardQuit();
|
|
SDL_QuitSubSystem(SDL_INIT_EVENTS);
|
|
|
|
SDL_EnableScreenSaver();
|
|
|
|
/* Clean up the system video */
|
|
while (_this->windows) {
|
|
SDL_DestroyWindow(_this->windows);
|
|
}
|
|
_this->VideoQuit(_this);
|
|
|
|
for (i = 0; i < _this->num_displays; ++i) {
|
|
SDL_VideoDisplay *display = &_this->displays[i];
|
|
for (j = display->num_display_modes; j--;) {
|
|
SDL_free(display->display_modes[j].driverdata);
|
|
display->display_modes[j].driverdata = NULL;
|
|
}
|
|
SDL_free(display->display_modes);
|
|
display->display_modes = NULL;
|
|
SDL_free(display->desktop_mode.driverdata);
|
|
display->desktop_mode.driverdata = NULL;
|
|
SDL_free(display->driverdata);
|
|
display->driverdata = NULL;
|
|
}
|
|
if (_this->displays) {
|
|
for (i = 0; i < _this->num_displays; ++i) {
|
|
SDL_free(_this->displays[i].name);
|
|
}
|
|
SDL_free(_this->displays);
|
|
_this->displays = NULL;
|
|
_this->num_displays = 0;
|
|
}
|
|
SDL_free(_this->clipboard_text);
|
|
_this->clipboard_text = NULL;
|
|
_this->free(_this);
|
|
_this = NULL;
|
|
}
|
|
|
|
int
|
|
SDL_GL_LoadLibrary(const char *path)
|
|
{
|
|
int retval;
|
|
|
|
if (!_this) {
|
|
return SDL_UninitializedVideo();
|
|
}
|
|
if (_this->gl_config.driver_loaded) {
|
|
if (path && SDL_strcmp(path, _this->gl_config.driver_path) != 0) {
|
|
return SDL_SetError("OpenGL library already loaded");
|
|
}
|
|
retval = 0;
|
|
} else {
|
|
if (!_this->GL_LoadLibrary) {
|
|
return SDL_SetError("No dynamic GL support in video driver");
|
|
}
|
|
retval = _this->GL_LoadLibrary(_this, path);
|
|
}
|
|
if (retval == 0) {
|
|
++_this->gl_config.driver_loaded;
|
|
} else {
|
|
if (_this->GL_UnloadLibrary) {
|
|
_this->GL_UnloadLibrary(_this);
|
|
}
|
|
}
|
|
return (retval);
|
|
}
|
|
|
|
void *
|
|
SDL_GL_GetProcAddress(const char *proc)
|
|
{
|
|
void *func;
|
|
|
|
if (!_this) {
|
|
SDL_UninitializedVideo();
|
|
return NULL;
|
|
}
|
|
func = NULL;
|
|
if (_this->GL_GetProcAddress) {
|
|
if (_this->gl_config.driver_loaded) {
|
|
func = _this->GL_GetProcAddress(_this, proc);
|
|
} else {
|
|
SDL_SetError("No GL driver has been loaded");
|
|
}
|
|
} else {
|
|
SDL_SetError("No dynamic GL support in video driver");
|
|
}
|
|
return func;
|
|
}
|
|
|
|
void
|
|
SDL_GL_UnloadLibrary(void)
|
|
{
|
|
if (!_this) {
|
|
SDL_UninitializedVideo();
|
|
return;
|
|
}
|
|
if (_this->gl_config.driver_loaded > 0) {
|
|
if (--_this->gl_config.driver_loaded > 0) {
|
|
return;
|
|
}
|
|
if (_this->GL_UnloadLibrary) {
|
|
_this->GL_UnloadLibrary(_this);
|
|
}
|
|
}
|
|
}
|
|
|
|
static SDL_INLINE SDL_bool
|
|
isAtLeastGL3(const char *verstr)
|
|
{
|
|
return (verstr && (SDL_atoi(verstr) >= 3));
|
|
}
|
|
|
|
SDL_bool
|
|
SDL_GL_ExtensionSupported(const char *extension)
|
|
{
|
|
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
|
|
const GLubyte *(APIENTRY * glGetStringFunc) (GLenum);
|
|
const char *extensions;
|
|
const char *start;
|
|
const char *where, *terminator;
|
|
|
|
/* Extension names should not have spaces. */
|
|
where = SDL_strchr(extension, ' ');
|
|
if (where || *extension == '\0') {
|
|
return SDL_FALSE;
|
|
}
|
|
/* See if there's an environment variable override */
|
|
start = SDL_getenv(extension);
|
|
if (start && *start == '0') {
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
/* Lookup the available extensions */
|
|
|
|
glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
|
|
if (!glGetStringFunc) {
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
if (isAtLeastGL3((const char *) glGetStringFunc(GL_VERSION))) {
|
|
const GLubyte *(APIENTRY * glGetStringiFunc) (GLenum, GLuint);
|
|
void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);
|
|
GLint num_exts = 0;
|
|
GLint i;
|
|
|
|
glGetStringiFunc = SDL_GL_GetProcAddress("glGetStringi");
|
|
glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv");
|
|
if ((!glGetStringiFunc) || (!glGetIntegervFunc)) {
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
#ifndef GL_NUM_EXTENSIONS
|
|
#define GL_NUM_EXTENSIONS 0x821D
|
|
#endif
|
|
glGetIntegervFunc(GL_NUM_EXTENSIONS, &num_exts);
|
|
for (i = 0; i < num_exts; i++) {
|
|
const char *thisext = (const char *) glGetStringiFunc(GL_EXTENSIONS, i);
|
|
if (SDL_strcmp(thisext, extension) == 0) {
|
|
return SDL_TRUE;
|
|
}
|
|
}
|
|
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
/* Try the old way with glGetString(GL_EXTENSIONS) ... */
|
|
|
|
extensions = (const char *) glGetStringFunc(GL_EXTENSIONS);
|
|
if (!extensions) {
|
|
return SDL_FALSE;
|
|
}
|
|
/*
|
|
* It takes a bit of care to be fool-proof about parsing the OpenGL
|
|
* extensions string. Don't be fooled by sub-strings, etc.
|
|
*/
|
|
|
|
start = extensions;
|
|
|
|
for (;;) {
|
|
where = SDL_strstr(start, extension);
|
|
if (!where)
|
|
break;
|
|
|
|
terminator = where + SDL_strlen(extension);
|
|
if (where == start || *(where - 1) == ' ')
|
|
if (*terminator == ' ' || *terminator == '\0')
|
|
return SDL_TRUE;
|
|
|
|
start = terminator;
|
|
}
|
|
return SDL_FALSE;
|
|
#else
|
|
return SDL_FALSE;
|
|
#endif
|
|
}
|
|
|
|
void
|
|
SDL_GL_ResetAttributes()
|
|
{
|
|
if (!_this) {
|
|
return;
|
|
}
|
|
|
|
_this->gl_config.red_size = 3;
|
|
_this->gl_config.green_size = 3;
|
|
_this->gl_config.blue_size = 2;
|
|
_this->gl_config.alpha_size = 0;
|
|
_this->gl_config.buffer_size = 0;
|
|
_this->gl_config.depth_size = 16;
|
|
_this->gl_config.stencil_size = 0;
|
|
_this->gl_config.double_buffer = 1;
|
|
_this->gl_config.accum_red_size = 0;
|
|
_this->gl_config.accum_green_size = 0;
|
|
_this->gl_config.accum_blue_size = 0;
|
|
_this->gl_config.accum_alpha_size = 0;
|
|
_this->gl_config.stereo = 0;
|
|
_this->gl_config.multisamplebuffers = 0;
|
|
_this->gl_config.multisamplesamples = 0;
|
|
_this->gl_config.retained_backing = 1;
|
|
_this->gl_config.accelerated = -1; /* accelerated or not, both are fine */
|
|
_this->gl_config.profile_mask = 0;
|
|
#if SDL_VIDEO_OPENGL
|
|
_this->gl_config.major_version = 2;
|
|
_this->gl_config.minor_version = 1;
|
|
#elif SDL_VIDEO_OPENGL_ES2
|
|
_this->gl_config.major_version = 2;
|
|
_this->gl_config.minor_version = 0;
|
|
_this->gl_config.profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
|
|
#elif SDL_VIDEO_OPENGL_ES
|
|
_this->gl_config.major_version = 1;
|
|
_this->gl_config.minor_version = 1;
|
|
_this->gl_config.profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
|
|
#endif
|
|
_this->gl_config.flags = 0;
|
|
_this->gl_config.framebuffer_srgb_capable = 0;
|
|
_this->gl_config.release_behavior = SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
|
|
|
|
_this->gl_config.share_with_current_context = 0;
|
|
}
|
|
|
|
int
|
|
SDL_GL_SetAttribute(SDL_GLattr attr, int value)
|
|
{
|
|
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
|
|
int retval;
|
|
|
|
if (!_this) {
|
|
return SDL_UninitializedVideo();
|
|
}
|
|
retval = 0;
|
|
switch (attr) {
|
|
case SDL_GL_RED_SIZE:
|
|
_this->gl_config.red_size = value;
|
|
break;
|
|
case SDL_GL_GREEN_SIZE:
|
|
_this->gl_config.green_size = value;
|
|
break;
|
|
case SDL_GL_BLUE_SIZE:
|
|
_this->gl_config.blue_size = value;
|
|
break;
|
|
case SDL_GL_ALPHA_SIZE:
|
|
_this->gl_config.alpha_size = value;
|
|
break;
|
|
case SDL_GL_DOUBLEBUFFER:
|
|
_this->gl_config.double_buffer = value;
|
|
break;
|
|
case SDL_GL_BUFFER_SIZE:
|
|
_this->gl_config.buffer_size = value;
|
|
break;
|
|
case SDL_GL_DEPTH_SIZE:
|
|
_this->gl_config.depth_size = value;
|
|
break;
|
|
case SDL_GL_STENCIL_SIZE:
|
|
_this->gl_config.stencil_size = value;
|
|
break;
|
|
case SDL_GL_ACCUM_RED_SIZE:
|
|
_this->gl_config.accum_red_size = value;
|
|
break;
|
|
case SDL_GL_ACCUM_GREEN_SIZE:
|
|
_this->gl_config.accum_green_size = value;
|
|
break;
|
|
case SDL_GL_ACCUM_BLUE_SIZE:
|
|
_this->gl_config.accum_blue_size = value;
|
|
break;
|
|
case SDL_GL_ACCUM_ALPHA_SIZE:
|
|
_this->gl_config.accum_alpha_size = value;
|
|
break;
|
|
case SDL_GL_STEREO:
|
|
_this->gl_config.stereo = value;
|
|
break;
|
|
case SDL_GL_MULTISAMPLEBUFFERS:
|
|
_this->gl_config.multisamplebuffers = value;
|
|
break;
|
|
case SDL_GL_MULTISAMPLESAMPLES:
|
|
_this->gl_config.multisamplesamples = value;
|
|
break;
|
|
case SDL_GL_ACCELERATED_VISUAL:
|
|
_this->gl_config.accelerated = value;
|
|
break;
|
|
case SDL_GL_RETAINED_BACKING:
|
|
_this->gl_config.retained_backing = value;
|
|
break;
|
|
case SDL_GL_CONTEXT_MAJOR_VERSION:
|
|
_this->gl_config.major_version = value;
|
|
break;
|
|
case SDL_GL_CONTEXT_MINOR_VERSION:
|
|
_this->gl_config.minor_version = value;
|
|
break;
|
|
case SDL_GL_CONTEXT_EGL:
|
|
/* FIXME: SDL_GL_CONTEXT_EGL to be deprecated in SDL 2.1 */
|
|
if (value != 0) {
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
|
} else {
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0);
|
|
};
|
|
break;
|
|
case SDL_GL_CONTEXT_FLAGS:
|
|
if (value & ~(SDL_GL_CONTEXT_DEBUG_FLAG |
|
|
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG |
|
|
SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG |
|
|
SDL_GL_CONTEXT_RESET_ISOLATION_FLAG)) {
|
|
retval = SDL_SetError("Unknown OpenGL context flag %d", value);
|
|
break;
|
|
}
|
|
_this->gl_config.flags = value;
|
|
break;
|
|
case SDL_GL_CONTEXT_PROFILE_MASK:
|
|
if (value != 0 &&
|
|
value != SDL_GL_CONTEXT_PROFILE_CORE &&
|
|
value != SDL_GL_CONTEXT_PROFILE_COMPATIBILITY &&
|
|
value != SDL_GL_CONTEXT_PROFILE_ES) {
|
|
retval = SDL_SetError("Unknown OpenGL context profile %d", value);
|
|
break;
|
|
}
|
|
_this->gl_config.profile_mask = value;
|
|
break;
|
|
case SDL_GL_SHARE_WITH_CURRENT_CONTEXT:
|
|
_this->gl_config.share_with_current_context = value;
|
|
break;
|
|
case SDL_GL_FRAMEBUFFER_SRGB_CAPABLE:
|
|
_this->gl_config.framebuffer_srgb_capable = value;
|
|
break;
|
|
case SDL_GL_CONTEXT_RELEASE_BEHAVIOR:
|
|
_this->gl_config.release_behavior = value;
|
|
break;
|
|
default:
|
|
retval = SDL_SetError("Unknown OpenGL attribute");
|
|
break;
|
|
}
|
|
return retval;
|
|
#else
|
|
return SDL_Unsupported();
|
|
#endif /* SDL_VIDEO_OPENGL */
|
|
}
|
|
|
|
int
|
|
SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
|
|
{
|
|
#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
|
|
GLenum (APIENTRY *glGetErrorFunc) (void);
|
|
GLenum attrib = 0;
|
|
GLenum error = 0;
|
|
|
|
/*
|
|
* Some queries in Core Profile desktop OpenGL 3+ contexts require
|
|
* glGetFramebufferAttachmentParameteriv instead of glGetIntegerv. Note that
|
|
* the enums we use for the former function don't exist in OpenGL ES 2, and
|
|
* the function itself doesn't exist prior to OpenGL 3 and OpenGL ES 2.
|
|
*/
|
|
#if SDL_VIDEO_OPENGL
|
|
const GLubyte *(APIENTRY *glGetStringFunc) (GLenum name);
|
|
void (APIENTRY *glGetFramebufferAttachmentParameterivFunc) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
|
GLenum attachment = GL_BACK_LEFT;
|
|
GLenum attachmentattrib = 0;
|
|
|
|
glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
|
|
if (!glGetStringFunc) {
|
|
return SDL_SetError("Failed getting OpenGL glGetString entry point");
|
|
}
|
|
#endif
|
|
|
|
glGetErrorFunc = SDL_GL_GetProcAddress("glGetError");
|
|
if (!glGetErrorFunc) {
|
|
return SDL_SetError("Failed getting OpenGL glGetError entry point");
|
|
}
|
|
|
|
/* Clear value in any case */
|
|
*value = 0;
|
|
|
|
switch (attr) {
|
|
case SDL_GL_RED_SIZE:
|
|
#if SDL_VIDEO_OPENGL
|
|
attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
|
|
#endif
|
|
attrib = GL_RED_BITS;
|
|
break;
|
|
case SDL_GL_BLUE_SIZE:
|
|
#if SDL_VIDEO_OPENGL
|
|
attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
|
|
#endif
|
|
attrib = GL_BLUE_BITS;
|
|
break;
|
|
case SDL_GL_GREEN_SIZE:
|
|
#if SDL_VIDEO_OPENGL
|
|
attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
|
|
#endif
|
|
attrib = GL_GREEN_BITS;
|
|
break;
|
|
case SDL_GL_ALPHA_SIZE:
|
|
#if SDL_VIDEO_OPENGL
|
|
attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
|
|
#endif
|
|
attrib = GL_ALPHA_BITS;
|
|
break;
|
|
case SDL_GL_DOUBLEBUFFER:
|
|
#if SDL_VIDEO_OPENGL
|
|
attrib = GL_DOUBLEBUFFER;
|
|
break;
|
|
#else
|
|
/* OpenGL ES 1.0 and above specifications have EGL_SINGLE_BUFFER */
|
|
/* parameter which switches double buffer to single buffer. OpenGL ES */
|
|
/* SDL driver must set proper value after initialization */
|
|
*value = _this->gl_config.double_buffer;
|
|
return 0;
|
|
#endif
|
|
case SDL_GL_DEPTH_SIZE:
|
|
#if SDL_VIDEO_OPENGL
|
|
attachment = GL_DEPTH;
|
|
attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
|
|
#endif
|
|
attrib = GL_DEPTH_BITS;
|
|
break;
|
|
case SDL_GL_STENCIL_SIZE:
|
|
#if SDL_VIDEO_OPENGL
|
|
attachment = GL_STENCIL;
|
|
attachmentattrib = GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
|
|
#endif
|
|
attrib = GL_STENCIL_BITS;
|
|
break;
|
|
#if SDL_VIDEO_OPENGL
|
|
case SDL_GL_ACCUM_RED_SIZE:
|
|
attrib = GL_ACCUM_RED_BITS;
|
|
break;
|
|
case SDL_GL_ACCUM_GREEN_SIZE:
|
|
attrib = GL_ACCUM_GREEN_BITS;
|
|
break;
|
|
case SDL_GL_ACCUM_BLUE_SIZE:
|
|
attrib = GL_ACCUM_BLUE_BITS;
|
|
break;
|
|
case SDL_GL_ACCUM_ALPHA_SIZE:
|
|
attrib = GL_ACCUM_ALPHA_BITS;
|
|
break;
|
|
case SDL_GL_STEREO:
|
|
attrib = GL_STEREO;
|
|
break;
|
|
#else
|
|
case SDL_GL_ACCUM_RED_SIZE:
|
|
case SDL_GL_ACCUM_GREEN_SIZE:
|
|
case SDL_GL_ACCUM_BLUE_SIZE:
|
|
case SDL_GL_ACCUM_ALPHA_SIZE:
|
|
case SDL_GL_STEREO:
|
|
/* none of these are supported in OpenGL ES */
|
|
*value = 0;
|
|
return 0;
|
|
#endif
|
|
case SDL_GL_MULTISAMPLEBUFFERS:
|
|
attrib = GL_SAMPLE_BUFFERS;
|
|
break;
|
|
case SDL_GL_MULTISAMPLESAMPLES:
|
|
attrib = GL_SAMPLES;
|
|
break;
|
|
case SDL_GL_CONTEXT_RELEASE_BEHAVIOR:
|
|
#if SDL_VIDEO_OPENGL
|
|
attrib = GL_CONTEXT_RELEASE_BEHAVIOR;
|
|
#else
|
|
attrib = GL_CONTEXT_RELEASE_BEHAVIOR_KHR;
|
|
#endif
|
|
break;
|
|
case SDL_GL_BUFFER_SIZE:
|
|
{
|
|
int rsize = 0, gsize = 0, bsize = 0, asize = 0;
|
|
|
|
/* There doesn't seem to be a single flag in OpenGL for this! */
|
|
if (SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &rsize) < 0) {
|
|
return -1;
|
|
}
|
|
if (SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &gsize) < 0) {
|
|
return -1;
|
|
}
|
|
if (SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &bsize) < 0) {
|
|
return -1;
|
|
}
|
|
if (SDL_GL_GetAttribute(SDL_GL_ALPHA_SIZE, &asize) < 0) {
|
|
return -1;
|
|
}
|
|
|
|
*value = rsize + gsize + bsize + asize;
|
|
return 0;
|
|
}
|
|
case SDL_GL_ACCELERATED_VISUAL:
|
|
{
|
|
/* FIXME: How do we get this information? */
|
|
*value = (_this->gl_config.accelerated != 0);
|
|
return 0;
|
|
}
|
|
case SDL_GL_RETAINED_BACKING:
|
|
{
|
|
*value = _this->gl_config.retained_backing;
|
|
return 0;
|
|
}
|
|
case SDL_GL_CONTEXT_MAJOR_VERSION:
|
|
{
|
|
*value = _this->gl_config.major_version;
|
|
return 0;
|
|
}
|
|
case SDL_GL_CONTEXT_MINOR_VERSION:
|
|
{
|
|
*value = _this->gl_config.minor_version;
|
|
return 0;
|
|
}
|
|
case SDL_GL_CONTEXT_EGL:
|
|
/* FIXME: SDL_GL_CONTEXT_EGL to be deprecated in SDL 2.1 */
|
|
{
|
|
if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
|
|
*value = 1;
|
|
}
|
|
else {
|
|
*value = 0;
|
|
}
|
|
return 0;
|
|
}
|
|
case SDL_GL_CONTEXT_FLAGS:
|
|
{
|
|
*value = _this->gl_config.flags;
|
|
return 0;
|
|
}
|
|
case SDL_GL_CONTEXT_PROFILE_MASK:
|
|
{
|
|
*value = _this->gl_config.profile_mask;
|
|
return 0;
|
|
}
|
|
case SDL_GL_SHARE_WITH_CURRENT_CONTEXT:
|
|
{
|
|
*value = _this->gl_config.share_with_current_context;
|
|
return 0;
|
|
}
|
|
case SDL_GL_FRAMEBUFFER_SRGB_CAPABLE:
|
|
{
|
|
*value = _this->gl_config.framebuffer_srgb_capable;
|
|
return 0;
|
|
}
|
|
default:
|
|
return SDL_SetError("Unknown OpenGL attribute");
|
|
}
|
|
|
|
#if SDL_VIDEO_OPENGL
|
|
if (attachmentattrib && isAtLeastGL3((const char *) glGetStringFunc(GL_VERSION))) {
|
|
glGetFramebufferAttachmentParameterivFunc = SDL_GL_GetProcAddress("glGetFramebufferAttachmentParameteriv");
|
|
|
|
if (glGetFramebufferAttachmentParameterivFunc) {
|
|
glGetFramebufferAttachmentParameterivFunc(GL_FRAMEBUFFER, attachment, attachmentattrib, (GLint *) value);
|
|
} else {
|
|
return SDL_SetError("Failed getting OpenGL glGetFramebufferAttachmentParameteriv entry point");
|
|
}
|
|
} else
|
|
#endif
|
|
{
|
|
void (APIENTRY *glGetIntegervFunc) (GLenum pname, GLint * params);
|
|
glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv");
|
|
if (glGetIntegervFunc) {
|
|
glGetIntegervFunc(attrib, (GLint *) value);
|
|
} else {
|
|
return SDL_SetError("Failed getting OpenGL glGetIntegerv entry point");
|
|
}
|
|
}
|
|
|
|
error = glGetErrorFunc();
|
|
if (error != GL_NO_ERROR) {
|
|
if (error == GL_INVALID_ENUM) {
|
|
return SDL_SetError("OpenGL error: GL_INVALID_ENUM");
|
|
} else if (error == GL_INVALID_VALUE) {
|
|
return SDL_SetError("OpenGL error: GL_INVALID_VALUE");
|
|
}
|
|
return SDL_SetError("OpenGL error: %08X", error);
|
|
}
|
|
return 0;
|
|
#else
|
|
return SDL_Unsupported();
|
|
#endif /* SDL_VIDEO_OPENGL */
|
|
}
|
|
|
|
SDL_GLContext
|
|
SDL_GL_CreateContext(SDL_Window * window)
|
|
{
|
|
SDL_GLContext ctx = NULL;
|
|
CHECK_WINDOW_MAGIC(window, NULL);
|
|
|
|
if (!(window->flags & SDL_WINDOW_OPENGL)) {
|
|
SDL_SetError("The specified window isn't an OpenGL window");
|
|
return NULL;
|
|
}
|
|
|
|
ctx = _this->GL_CreateContext(_this, window);
|
|
|
|
/* Creating a context is assumed to make it current in the SDL driver. */
|
|
if (ctx) {
|
|
_this->current_glwin = window;
|
|
_this->current_glctx = ctx;
|
|
SDL_TLSSet(_this->current_glwin_tls, window, NULL);
|
|
SDL_TLSSet(_this->current_glctx_tls, ctx, NULL);
|
|
}
|
|
return ctx;
|
|
}
|
|
|
|
int
|
|
SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext ctx)
|
|
{
|
|
int retval;
|
|
|
|
if (window == SDL_GL_GetCurrentWindow() &&
|
|
ctx == SDL_GL_GetCurrentContext()) {
|
|
/* We're already current. */
|
|
return 0;
|
|
}
|
|
|
|
if (!ctx) {
|
|
window = NULL;
|
|
} else {
|
|
CHECK_WINDOW_MAGIC(window, -1);
|
|
|
|
if (!(window->flags & SDL_WINDOW_OPENGL)) {
|
|
return SDL_SetError("The specified window isn't an OpenGL window");
|
|
}
|
|
}
|
|
|
|
retval = _this->GL_MakeCurrent(_this, window, ctx);
|
|
if (retval == 0) {
|
|
_this->current_glwin = window;
|
|
_this->current_glctx = ctx;
|
|
SDL_TLSSet(_this->current_glwin_tls, window, NULL);
|
|
SDL_TLSSet(_this->current_glctx_tls, ctx, NULL);
|
|
}
|
|
return retval;
|
|
}
|
|
|
|
SDL_Window *
|
|
SDL_GL_GetCurrentWindow(void)
|
|
{
|
|
if (!_this) {
|
|
SDL_UninitializedVideo();
|
|
return NULL;
|
|
}
|
|
return (SDL_Window *)SDL_TLSGet(_this->current_glwin_tls);
|
|
}
|
|
|
|
SDL_GLContext
|
|
SDL_GL_GetCurrentContext(void)
|
|
{
|
|
if (!_this) {
|
|
SDL_UninitializedVideo();
|
|
return NULL;
|
|
}
|
|
return (SDL_GLContext)SDL_TLSGet(_this->current_glctx_tls);
|
|
}
|
|
|
|
void SDL_GL_GetDrawableSize(SDL_Window * window, int *w, int *h)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window,);
|
|
|
|
if (_this->GL_GetDrawableSize) {
|
|
_this->GL_GetDrawableSize(_this, window, w, h);
|
|
} else {
|
|
SDL_GetWindowSize(window, w, h);
|
|
}
|
|
}
|
|
|
|
int
|
|
SDL_GL_SetSwapInterval(int interval)
|
|
{
|
|
if (!_this) {
|
|
return SDL_UninitializedVideo();
|
|
} else if (SDL_GL_GetCurrentContext() == NULL) {
|
|
return SDL_SetError("No OpenGL context has been made current");
|
|
} else if (_this->GL_SetSwapInterval) {
|
|
return _this->GL_SetSwapInterval(_this, interval);
|
|
} else {
|
|
return SDL_SetError("Setting the swap interval is not supported");
|
|
}
|
|
}
|
|
|
|
int
|
|
SDL_GL_GetSwapInterval(void)
|
|
{
|
|
if (!_this) {
|
|
return 0;
|
|
} else if (SDL_GL_GetCurrentContext() == NULL) {
|
|
return 0;
|
|
} else if (_this->GL_GetSwapInterval) {
|
|
return _this->GL_GetSwapInterval(_this);
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void
|
|
SDL_GL_SwapWindow(SDL_Window * window)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window,);
|
|
|
|
if (!(window->flags & SDL_WINDOW_OPENGL)) {
|
|
SDL_SetError("The specified window isn't an OpenGL window");
|
|
return;
|
|
}
|
|
|
|
if (SDL_GL_GetCurrentWindow() != window) {
|
|
SDL_SetError("The specified window has not been made current");
|
|
return;
|
|
}
|
|
|
|
_this->GL_SwapWindow(_this, window);
|
|
}
|
|
|
|
void
|
|
SDL_GL_DeleteContext(SDL_GLContext context)
|
|
{
|
|
if (!_this || !context) {
|
|
return;
|
|
}
|
|
|
|
if (SDL_GL_GetCurrentContext() == context) {
|
|
SDL_GL_MakeCurrent(NULL, NULL);
|
|
}
|
|
|
|
_this->GL_DeleteContext(_this, context);
|
|
}
|
|
|
|
#if 0 /* FIXME */
|
|
/*
|
|
* Utility function used by SDL_WM_SetIcon(); flags & 1 for color key, flags
|
|
* & 2 for alpha channel.
|
|
*/
|
|
static void
|
|
CreateMaskFromColorKeyOrAlpha(SDL_Surface * icon, Uint8 * mask, int flags)
|
|
{
|
|
int x, y;
|
|
Uint32 colorkey;
|
|
#define SET_MASKBIT(icon, x, y, mask) \
|
|
mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8)))
|
|
|
|
colorkey = icon->format->colorkey;
|
|
switch (icon->format->BytesPerPixel) {
|
|
case 1:
|
|
{
|
|
Uint8 *pixels;
|
|
for (y = 0; y < icon->h; ++y) {
|
|
pixels = (Uint8 *) icon->pixels + y * icon->pitch;
|
|
for (x = 0; x < icon->w; ++x) {
|
|
if (*pixels++ == colorkey) {
|
|
SET_MASKBIT(icon, x, y, mask);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
{
|
|
Uint16 *pixels;
|
|
for (y = 0; y < icon->h; ++y) {
|
|
pixels = (Uint16 *) icon->pixels + y * icon->pitch / 2;
|
|
for (x = 0; x < icon->w; ++x) {
|
|
if ((flags & 1) && *pixels == colorkey) {
|
|
SET_MASKBIT(icon, x, y, mask);
|
|
} else if ((flags & 2)
|
|
&& (*pixels & icon->format->Amask) == 0) {
|
|
SET_MASKBIT(icon, x, y, mask);
|
|
}
|
|
pixels++;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 4:
|
|
{
|
|
Uint32 *pixels;
|
|
for (y = 0; y < icon->h; ++y) {
|
|
pixels = (Uint32 *) icon->pixels + y * icon->pitch / 4;
|
|
for (x = 0; x < icon->w; ++x) {
|
|
if ((flags & 1) && *pixels == colorkey) {
|
|
SET_MASKBIT(icon, x, y, mask);
|
|
} else if ((flags & 2)
|
|
&& (*pixels & icon->format->Amask) == 0) {
|
|
SET_MASKBIT(icon, x, y, mask);
|
|
}
|
|
pixels++;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Sets the window manager icon for the display window.
|
|
*/
|
|
void
|
|
SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask)
|
|
{
|
|
if (icon && _this->SetIcon) {
|
|
/* Generate a mask if necessary, and create the icon! */
|
|
if (mask == NULL) {
|
|
int mask_len = icon->h * (icon->w + 7) / 8;
|
|
int flags = 0;
|
|
mask = (Uint8 *) SDL_malloc(mask_len);
|
|
if (mask == NULL) {
|
|
return;
|
|
}
|
|
SDL_memset(mask, ~0, mask_len);
|
|
if (icon->flags & SDL_SRCCOLORKEY)
|
|
flags |= 1;
|
|
if (icon->flags & SDL_SRCALPHA)
|
|
flags |= 2;
|
|
if (flags) {
|
|
CreateMaskFromColorKeyOrAlpha(icon, mask, flags);
|
|
}
|
|
_this->SetIcon(_this, icon, mask);
|
|
SDL_free(mask);
|
|
} else {
|
|
_this->SetIcon(_this, icon, mask);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
SDL_bool
|
|
SDL_GetWindowWMInfo(SDL_Window * window, struct SDL_SysWMinfo *info)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window, SDL_FALSE);
|
|
|
|
if (!info) {
|
|
SDL_InvalidParamError("info");
|
|
return SDL_FALSE;
|
|
}
|
|
info->subsystem = SDL_SYSWM_UNKNOWN;
|
|
|
|
if (!_this->GetWindowWMInfo) {
|
|
SDL_Unsupported();
|
|
return SDL_FALSE;
|
|
}
|
|
return (_this->GetWindowWMInfo(_this, window, info));
|
|
}
|
|
|
|
void
|
|
SDL_StartTextInput(void)
|
|
{
|
|
SDL_Window *window;
|
|
|
|
/* First, enable text events */
|
|
SDL_EventState(SDL_TEXTINPUT, SDL_ENABLE);
|
|
SDL_EventState(SDL_TEXTEDITING, SDL_ENABLE);
|
|
|
|
/* Then show the on-screen keyboard, if any */
|
|
window = SDL_GetFocusWindow();
|
|
if (window && _this && _this->ShowScreenKeyboard) {
|
|
_this->ShowScreenKeyboard(_this, window);
|
|
}
|
|
|
|
/* Finally start the text input system */
|
|
if (_this && _this->StartTextInput) {
|
|
_this->StartTextInput(_this);
|
|
}
|
|
}
|
|
|
|
SDL_bool
|
|
SDL_IsTextInputActive(void)
|
|
{
|
|
return (SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE);
|
|
}
|
|
|
|
void
|
|
SDL_StopTextInput(void)
|
|
{
|
|
SDL_Window *window;
|
|
|
|
/* Stop the text input system */
|
|
if (_this && _this->StopTextInput) {
|
|
_this->StopTextInput(_this);
|
|
}
|
|
|
|
/* Hide the on-screen keyboard, if any */
|
|
window = SDL_GetFocusWindow();
|
|
if (window && _this && _this->HideScreenKeyboard) {
|
|
_this->HideScreenKeyboard(_this, window);
|
|
}
|
|
|
|
/* Finally disable text events */
|
|
SDL_EventState(SDL_TEXTINPUT, SDL_DISABLE);
|
|
SDL_EventState(SDL_TEXTEDITING, SDL_DISABLE);
|
|
}
|
|
|
|
void
|
|
SDL_SetTextInputRect(SDL_Rect *rect)
|
|
{
|
|
if (_this && _this->SetTextInputRect) {
|
|
_this->SetTextInputRect(_this, rect);
|
|
}
|
|
}
|
|
|
|
SDL_bool
|
|
SDL_HasScreenKeyboardSupport(void)
|
|
{
|
|
if (_this && _this->HasScreenKeyboardSupport) {
|
|
return _this->HasScreenKeyboardSupport(_this);
|
|
}
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
SDL_bool
|
|
SDL_IsScreenKeyboardShown(SDL_Window *window)
|
|
{
|
|
if (window && _this && _this->IsScreenKeyboardShown) {
|
|
return _this->IsScreenKeyboardShown(_this, window);
|
|
}
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
#if SDL_VIDEO_DRIVER_ANDROID
|
|
#include "android/SDL_androidmessagebox.h"
|
|
#endif
|
|
#if SDL_VIDEO_DRIVER_WINDOWS
|
|
#include "windows/SDL_windowsmessagebox.h"
|
|
#endif
|
|
#if SDL_VIDEO_DRIVER_WINRT
|
|
#include "winrt/SDL_winrtmessagebox.h"
|
|
#endif
|
|
#if SDL_VIDEO_DRIVER_COCOA
|
|
#include "cocoa/SDL_cocoamessagebox.h"
|
|
#endif
|
|
#if SDL_VIDEO_DRIVER_UIKIT
|
|
#include "uikit/SDL_uikitmessagebox.h"
|
|
#endif
|
|
#if SDL_VIDEO_DRIVER_X11
|
|
#include "x11/SDL_x11messagebox.h"
|
|
#endif
|
|
|
|
// This function will be unused if none of the above video drivers are present.
|
|
SDL_UNUSED static SDL_bool SDL_MessageboxValidForDriver(const SDL_MessageBoxData *messageboxdata, SDL_SYSWM_TYPE drivertype)
|
|
{
|
|
SDL_SysWMinfo info;
|
|
SDL_Window *window = messageboxdata->window;
|
|
|
|
if (!window) {
|
|
return SDL_TRUE;
|
|
}
|
|
|
|
SDL_VERSION(&info.version);
|
|
if (!SDL_GetWindowWMInfo(window, &info)) {
|
|
return SDL_TRUE;
|
|
} else {
|
|
return (info.subsystem == drivertype);
|
|
}
|
|
}
|
|
|
|
int
|
|
SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
|
|
{
|
|
int dummybutton;
|
|
int retval = -1;
|
|
SDL_bool relative_mode;
|
|
int show_cursor_prev;
|
|
SDL_bool mouse_captured;
|
|
SDL_Window *current_window;
|
|
|
|
if (!messageboxdata) {
|
|
return SDL_InvalidParamError("messageboxdata");
|
|
}
|
|
|
|
current_window = SDL_GetKeyboardFocus();
|
|
mouse_captured = current_window && ((SDL_GetWindowFlags(current_window) & SDL_WINDOW_MOUSE_CAPTURE) != 0);
|
|
relative_mode = SDL_GetRelativeMouseMode();
|
|
SDL_CaptureMouse(SDL_FALSE);
|
|
SDL_SetRelativeMouseMode(SDL_FALSE);
|
|
show_cursor_prev = SDL_ShowCursor(1);
|
|
SDL_ResetKeyboard();
|
|
|
|
if (!buttonid) {
|
|
buttonid = &dummybutton;
|
|
}
|
|
|
|
if (_this && _this->ShowMessageBox) {
|
|
retval = _this->ShowMessageBox(_this, messageboxdata, buttonid);
|
|
}
|
|
|
|
/* It's completely fine to call this function before video is initialized */
|
|
#if SDL_VIDEO_DRIVER_ANDROID
|
|
if (retval == -1 &&
|
|
Android_ShowMessageBox(messageboxdata, buttonid) == 0) {
|
|
retval = 0;
|
|
}
|
|
#endif
|
|
#if SDL_VIDEO_DRIVER_WINDOWS
|
|
if (retval == -1 &&
|
|
SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_WINDOWS) &&
|
|
WIN_ShowMessageBox(messageboxdata, buttonid) == 0) {
|
|
retval = 0;
|
|
}
|
|
#endif
|
|
#if SDL_VIDEO_DRIVER_WINRT
|
|
if (retval == -1 &&
|
|
SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_WINRT) &&
|
|
WINRT_ShowMessageBox(messageboxdata, buttonid) == 0) {
|
|
retval = 0;
|
|
}
|
|
#endif
|
|
#if SDL_VIDEO_DRIVER_COCOA
|
|
if (retval == -1 &&
|
|
SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_COCOA) &&
|
|
Cocoa_ShowMessageBox(messageboxdata, buttonid) == 0) {
|
|
retval = 0;
|
|
}
|
|
#endif
|
|
#if SDL_VIDEO_DRIVER_UIKIT
|
|
if (retval == -1 &&
|
|
SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_UIKIT) &&
|
|
UIKit_ShowMessageBox(messageboxdata, buttonid) == 0) {
|
|
retval = 0;
|
|
}
|
|
#endif
|
|
#if SDL_VIDEO_DRIVER_X11
|
|
if (retval == -1 &&
|
|
SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_X11) &&
|
|
X11_ShowMessageBox(messageboxdata, buttonid) == 0) {
|
|
retval = 0;
|
|
}
|
|
#endif
|
|
if (retval == -1) {
|
|
SDL_SetError("No message system available");
|
|
}
|
|
|
|
if (current_window) {
|
|
SDL_RaiseWindow(current_window);
|
|
if (mouse_captured) {
|
|
SDL_CaptureMouse(SDL_TRUE);
|
|
}
|
|
}
|
|
|
|
SDL_ShowCursor(show_cursor_prev);
|
|
SDL_SetRelativeMouseMode(relative_mode);
|
|
|
|
return retval;
|
|
}
|
|
|
|
int
|
|
SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window)
|
|
{
|
|
SDL_MessageBoxData data;
|
|
SDL_MessageBoxButtonData button;
|
|
|
|
SDL_zero(data);
|
|
data.flags = flags;
|
|
data.title = title;
|
|
data.message = message;
|
|
data.numbuttons = 1;
|
|
data.buttons = &button;
|
|
data.window = window;
|
|
|
|
SDL_zero(button);
|
|
button.flags |= SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT;
|
|
button.flags |= SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT;
|
|
button.text = "OK";
|
|
|
|
return SDL_ShowMessageBox(&data, NULL);
|
|
}
|
|
|
|
SDL_bool
|
|
SDL_ShouldAllowTopmost(void)
|
|
{
|
|
const char *hint = SDL_GetHint(SDL_HINT_ALLOW_TOPMOST);
|
|
if (hint) {
|
|
if (*hint == '0') {
|
|
return SDL_FALSE;
|
|
} else {
|
|
return SDL_TRUE;
|
|
}
|
|
}
|
|
return SDL_TRUE;
|
|
}
|
|
|
|
int
|
|
SDL_SetWindowHitTest(SDL_Window * window, SDL_HitTest callback, void *userdata)
|
|
{
|
|
CHECK_WINDOW_MAGIC(window, -1);
|
|
|
|
if (!_this->SetWindowHitTest) {
|
|
return SDL_Unsupported();
|
|
} else if (_this->SetWindowHitTest(window, callback != NULL) == -1) {
|
|
return -1;
|
|
}
|
|
|
|
window->hit_test = callback;
|
|
window->hit_test_data = userdata;
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|