mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
b88ca1b4a6
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
53 lines
1.5 KiB
C
53 lines
1.5 KiB
C
/*
|
|
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely.
|
|
*/
|
|
/* Simple test of power subsystem. */
|
|
|
|
#include <stdio.h>
|
|
#include "SDL.h"
|
|
|
|
int
|
|
main(int argc, char *argv[])
|
|
{
|
|
/* Enable standard application logging */
|
|
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
|
|
|
|
if (SDL_Init(0) == -1) {
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init() failed: %s\n", SDL_GetError());
|
|
return 1;
|
|
}
|
|
|
|
char *base_path = SDL_GetBasePath();
|
|
if(base_path == NULL){
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find base path: %s\n",
|
|
SDL_GetError());
|
|
return 0;
|
|
}
|
|
|
|
SDL_Log("base path: '%s'\n", SDL_GetBasePath());
|
|
SDL_free(base_path);
|
|
|
|
char *pref_path = SDL_GetPrefPath("libsdl", "testfilesystem");
|
|
if(pref_path == NULL){
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find pref path: %s\n",
|
|
SDL_GetError());
|
|
return 0;
|
|
}
|
|
SDL_Log("pref path: '%s'\n", SDL_GetPrefPath("libsdl", "testfilesystem"));
|
|
SDL_free(pref_path);
|
|
|
|
SDL_Log("base path: '%s'\n", SDL_GetBasePath());
|
|
SDL_Log("pref path: '%s'\n", SDL_GetPrefPath("libsdl", "testfilesystem"));
|
|
|
|
SDL_Quit();
|
|
return 0;
|
|
}
|