mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2025-01-22 01:57:18 +01:00
b72938c861
An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
212 lines
6.2 KiB
C
212 lines
6.2 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_PSP
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#include <stdlib.h>
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#include <string.h>
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#include "SDL_error.h"
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#include "SDL_pspvideo.h"
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#include "SDL_pspgl_c.h"
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/*****************************************************************************/
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/* SDL OpenGL/OpenGL ES functions */
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/*****************************************************************************/
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#define EGLCHK(stmt) \
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do { \
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EGLint err; \
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\
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stmt; \
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err = eglGetError(); \
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if (err != EGL_SUCCESS) { \
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SDL_SetError("EGL error %d", err); \
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return 0; \
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} \
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} while (0)
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int
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PSP_GL_LoadLibrary(_THIS, const char *path)
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{
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if (!_this->gl_config.driver_loaded) {
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_this->gl_config.driver_loaded = 1;
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}
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return 0;
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}
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/* pspgl doesn't provide this call, so stub it out since SDL requires it.
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#define GLSTUB(func,params) void func params {}
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GLSTUB(glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
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GLdouble zNear, GLdouble zFar))
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*/
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void *
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PSP_GL_GetProcAddress(_THIS, const char *proc)
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{
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return eglGetProcAddress(proc);
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}
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void
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PSP_GL_UnloadLibrary(_THIS)
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{
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eglTerminate(_this->gl_data->display);
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}
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static EGLint width = 480;
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static EGLint height = 272;
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SDL_GLContext
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PSP_GL_CreateContext(_THIS, SDL_Window * window)
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{
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SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata;
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EGLint attribs[32];
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EGLDisplay display;
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EGLContext context;
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EGLSurface surface;
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EGLConfig config;
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EGLint num_configs;
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int i;
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/* EGL init taken from glutCreateWindow() in PSPGL's glut.c. */
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EGLCHK(display = eglGetDisplay(0));
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EGLCHK(eglInitialize(display, NULL, NULL));
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wdata->uses_gles = SDL_TRUE;
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window->flags |= SDL_WINDOW_FULLSCREEN;
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/* Setup the config based on SDL's current values. */
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i = 0;
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attribs[i++] = EGL_RED_SIZE;
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attribs[i++] = _this->gl_config.red_size;
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attribs[i++] = EGL_GREEN_SIZE;
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attribs[i++] = _this->gl_config.green_size;
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attribs[i++] = EGL_BLUE_SIZE;
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attribs[i++] = _this->gl_config.blue_size;
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attribs[i++] = EGL_DEPTH_SIZE;
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attribs[i++] = _this->gl_config.depth_size;
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if (_this->gl_config.alpha_size)
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{
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attribs[i++] = EGL_ALPHA_SIZE;
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attribs[i++] = _this->gl_config.alpha_size;
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}
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if (_this->gl_config.stencil_size)
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{
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attribs[i++] = EGL_STENCIL_SIZE;
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attribs[i++] = _this->gl_config.stencil_size;
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}
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attribs[i++] = EGL_NONE;
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EGLCHK(eglChooseConfig(display, attribs, &config, 1, &num_configs));
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if (num_configs == 0)
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{
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SDL_SetError("No valid EGL configs for requested mode");
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return 0;
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}
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EGLCHK(eglGetConfigAttrib(display, config, EGL_WIDTH, &width));
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EGLCHK(eglGetConfigAttrib(display, config, EGL_HEIGHT, &height));
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EGLCHK(context = eglCreateContext(display, config, NULL, NULL));
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EGLCHK(surface = eglCreateWindowSurface(display, config, 0, NULL));
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EGLCHK(eglMakeCurrent(display, surface, surface, context));
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_this->gl_data->display = display;
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_this->gl_data->context = context;
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_this->gl_data->surface = surface;
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return context;
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}
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int
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PSP_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
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{
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if (!eglMakeCurrent(_this->gl_data->display, _this->gl_data->surface,
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_this->gl_data->surface, _this->gl_data->context))
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{
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return SDL_SetError("Unable to make EGL context current");
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}
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return 0;
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}
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int
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PSP_GL_SetSwapInterval(_THIS, int interval)
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{
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EGLBoolean status;
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status = eglSwapInterval(_this->gl_data->display, interval);
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if (status == EGL_TRUE) {
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/* Return success to upper level */
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_this->gl_data->swapinterval = interval;
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return 0;
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}
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/* Failed to set swap interval */
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return SDL_SetError("Unable to set the EGL swap interval");
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}
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int
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PSP_GL_GetSwapInterval(_THIS)
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{
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return _this->gl_data->swapinterval;
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}
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void
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PSP_GL_SwapWindow(_THIS, SDL_Window * window)
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{
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eglSwapBuffers(_this->gl_data->display, _this->gl_data->surface);
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}
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void
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PSP_GL_DeleteContext(_THIS, SDL_GLContext context)
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{
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SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
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EGLBoolean status;
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if (phdata->egl_initialized != SDL_TRUE) {
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SDL_SetError("PSP: GLES initialization failed, no OpenGL ES support");
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return;
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}
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/* Check if OpenGL ES connection has been initialized */
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if (_this->gl_data->display != EGL_NO_DISPLAY) {
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if (context != EGL_NO_CONTEXT) {
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status = eglDestroyContext(_this->gl_data->display, context);
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if (status != EGL_TRUE) {
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/* Error during OpenGL ES context destroying */
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SDL_SetError("PSP: OpenGL ES context destroy error");
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return;
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}
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}
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}
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return;
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}
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#endif /* SDL_VIDEO_DRIVER_PSP */
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/* vi: set ts=4 sw=4 expandtab: */
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