mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2025-03-21 02:12:27 +01:00
Caleb Cornett's comments: "A few weeks ago, Alex added a partial Metal API to SDL2: https://hg.libsdl.org/SDL/rev/22c8e7cd8d38 I noticed it was missing a few features that would help Metal become a first-class citizen in SDL, so I went ahead and wrote them! Here are the new APIs: 1. SDL_WINDOW_METAL flag for SDL_CreateWindow(). This allows the programmer to specify that they intend to create a window for use with SDL_MetalView. The flag is used to ensure correct usage of the API and to prevent accidentally defaulting to OpenGL on iOS. 2. SDL_Metal_GetLayer(). This function takes a SDL_MetalView and returns a pointer to the view's backing CAMetalLayer. This simplifies things considerably, since in the current version of the SDL_Metal API the programmer is required to bridge-cast a SDL_MetalView handle to an NSView or UIView (depending on the platform) and then extract the layer from there. SDL_Metal_GetLayer automatically handles all of that, making the operation simple and cross-platform. 3. SDL_Metal_GetDrawableSize(). This function already exists in the current SDL_Metal API (and is used behind-the-scenes for SDL_Vulkan_GetDrawableSize on Apple platforms) but was not publicly exposed. My patch exposes this function for public use. It works just like you'd expect. Tested on macOS 10.14 and iOS 12.4." Fixes Bugzilla #4796.
276 lines
9.1 KiB
Objective-C
276 lines
9.1 KiB
Objective-C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_COCOA
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#include "SDL.h"
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#include "SDL_endian.h"
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#include "SDL_cocoavideo.h"
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#include "SDL_cocoashape.h"
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#include "SDL_cocoavulkan.h"
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#include "SDL_cocoametalview.h"
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#include "SDL_assert.h"
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/* Initialization/Query functions */
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static int Cocoa_VideoInit(_THIS);
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static void Cocoa_VideoQuit(_THIS);
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/* Cocoa driver bootstrap functions */
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static int
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Cocoa_Available(void)
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{
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return (1);
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}
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static void
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Cocoa_DeleteDevice(SDL_VideoDevice * device)
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{
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SDL_free(device->driverdata);
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SDL_free(device);
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}
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static SDL_VideoDevice *
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Cocoa_CreateDevice(int devindex)
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{
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SDL_VideoDevice *device;
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SDL_VideoData *data;
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Cocoa_RegisterApp();
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/* Initialize all variables that we clean on shutdown */
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device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
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if (device) {
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data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
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} else {
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data = NULL;
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}
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if (!data) {
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SDL_OutOfMemory();
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SDL_free(device);
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return NULL;
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}
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device->driverdata = data;
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/* Set the function pointers */
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device->VideoInit = Cocoa_VideoInit;
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device->VideoQuit = Cocoa_VideoQuit;
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device->GetDisplayBounds = Cocoa_GetDisplayBounds;
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device->GetDisplayUsableBounds = Cocoa_GetDisplayUsableBounds;
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device->GetDisplayDPI = Cocoa_GetDisplayDPI;
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device->GetDisplayModes = Cocoa_GetDisplayModes;
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device->SetDisplayMode = Cocoa_SetDisplayMode;
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device->PumpEvents = Cocoa_PumpEvents;
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device->SuspendScreenSaver = Cocoa_SuspendScreenSaver;
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device->CreateSDLWindow = Cocoa_CreateWindow;
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device->CreateSDLWindowFrom = Cocoa_CreateWindowFrom;
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device->SetWindowTitle = Cocoa_SetWindowTitle;
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device->SetWindowIcon = Cocoa_SetWindowIcon;
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device->SetWindowPosition = Cocoa_SetWindowPosition;
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device->SetWindowSize = Cocoa_SetWindowSize;
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device->SetWindowMinimumSize = Cocoa_SetWindowMinimumSize;
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device->SetWindowMaximumSize = Cocoa_SetWindowMaximumSize;
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device->SetWindowOpacity = Cocoa_SetWindowOpacity;
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device->ShowWindow = Cocoa_ShowWindow;
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device->HideWindow = Cocoa_HideWindow;
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device->RaiseWindow = Cocoa_RaiseWindow;
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device->MaximizeWindow = Cocoa_MaximizeWindow;
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device->MinimizeWindow = Cocoa_MinimizeWindow;
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device->RestoreWindow = Cocoa_RestoreWindow;
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device->SetWindowBordered = Cocoa_SetWindowBordered;
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device->SetWindowResizable = Cocoa_SetWindowResizable;
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device->SetWindowFullscreen = Cocoa_SetWindowFullscreen;
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device->SetWindowGammaRamp = Cocoa_SetWindowGammaRamp;
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device->GetWindowGammaRamp = Cocoa_GetWindowGammaRamp;
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device->SetWindowGrab = Cocoa_SetWindowGrab;
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device->DestroyWindow = Cocoa_DestroyWindow;
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device->GetWindowWMInfo = Cocoa_GetWindowWMInfo;
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device->SetWindowHitTest = Cocoa_SetWindowHitTest;
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device->AcceptDragAndDrop = Cocoa_AcceptDragAndDrop;
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device->shape_driver.CreateShaper = Cocoa_CreateShaper;
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device->shape_driver.SetWindowShape = Cocoa_SetWindowShape;
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device->shape_driver.ResizeWindowShape = Cocoa_ResizeWindowShape;
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#if SDL_VIDEO_OPENGL_CGL
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device->GL_LoadLibrary = Cocoa_GL_LoadLibrary;
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device->GL_GetProcAddress = Cocoa_GL_GetProcAddress;
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device->GL_UnloadLibrary = Cocoa_GL_UnloadLibrary;
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device->GL_CreateContext = Cocoa_GL_CreateContext;
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device->GL_MakeCurrent = Cocoa_GL_MakeCurrent;
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device->GL_GetDrawableSize = Cocoa_GL_GetDrawableSize;
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device->GL_SetSwapInterval = Cocoa_GL_SetSwapInterval;
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device->GL_GetSwapInterval = Cocoa_GL_GetSwapInterval;
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device->GL_SwapWindow = Cocoa_GL_SwapWindow;
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device->GL_DeleteContext = Cocoa_GL_DeleteContext;
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#elif SDL_VIDEO_OPENGL_EGL
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device->GL_LoadLibrary = Cocoa_GLES_LoadLibrary;
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device->GL_GetProcAddress = Cocoa_GLES_GetProcAddress;
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device->GL_UnloadLibrary = Cocoa_GLES_UnloadLibrary;
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device->GL_CreateContext = Cocoa_GLES_CreateContext;
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device->GL_MakeCurrent = Cocoa_GLES_MakeCurrent;
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device->GL_SetSwapInterval = Cocoa_GLES_SetSwapInterval;
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device->GL_GetSwapInterval = Cocoa_GLES_GetSwapInterval;
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device->GL_SwapWindow = Cocoa_GLES_SwapWindow;
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device->GL_DeleteContext = Cocoa_GLES_DeleteContext;
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#endif
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#if SDL_VIDEO_VULKAN
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device->Vulkan_LoadLibrary = Cocoa_Vulkan_LoadLibrary;
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device->Vulkan_UnloadLibrary = Cocoa_Vulkan_UnloadLibrary;
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device->Vulkan_GetInstanceExtensions = Cocoa_Vulkan_GetInstanceExtensions;
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device->Vulkan_CreateSurface = Cocoa_Vulkan_CreateSurface;
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device->Vulkan_GetDrawableSize = Cocoa_Vulkan_GetDrawableSize;
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#endif
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#if SDL_VIDEO_METAL
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device->Metal_CreateView = Cocoa_Metal_CreateView;
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device->Metal_DestroyView = Cocoa_Metal_DestroyView;
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device->Metal_GetLayer = Cocoa_Metal_GetLayer;
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device->Metal_GetDrawableSize = Cocoa_Metal_GetDrawableSize;
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#endif
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device->StartTextInput = Cocoa_StartTextInput;
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device->StopTextInput = Cocoa_StopTextInput;
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device->SetTextInputRect = Cocoa_SetTextInputRect;
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device->SetClipboardText = Cocoa_SetClipboardText;
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device->GetClipboardText = Cocoa_GetClipboardText;
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device->HasClipboardText = Cocoa_HasClipboardText;
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device->free = Cocoa_DeleteDevice;
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return device;
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}
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VideoBootStrap COCOA_bootstrap = {
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"cocoa", "SDL Cocoa video driver",
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Cocoa_Available, Cocoa_CreateDevice
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};
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int
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Cocoa_VideoInit(_THIS)
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{
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SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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Cocoa_InitModes(_this);
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Cocoa_InitKeyboard(_this);
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if (Cocoa_InitMouse(_this) < 0) {
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return -1;
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}
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data->allow_spaces = ((floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) && SDL_GetHintBoolean(SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES, SDL_TRUE));
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/* The IOPM assertion API can disable the screensaver as of 10.7. */
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data->screensaver_use_iopm = floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6;
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data->swaplock = SDL_CreateMutex();
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if (!data->swaplock) {
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return -1;
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}
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return 0;
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}
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void
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Cocoa_VideoQuit(_THIS)
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{
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SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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Cocoa_QuitModes(_this);
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Cocoa_QuitKeyboard(_this);
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Cocoa_QuitMouse(_this);
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SDL_DestroyMutex(data->swaplock);
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data->swaplock = NULL;
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}
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/* This function assumes that it's called from within an autorelease pool */
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NSImage *
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Cocoa_CreateImage(SDL_Surface * surface)
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{
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SDL_Surface *converted;
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NSBitmapImageRep *imgrep;
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Uint8 *pixels;
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int i;
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NSImage *img;
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converted = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_RGBA32, 0);
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if (!converted) {
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return nil;
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}
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imgrep = [[[NSBitmapImageRep alloc] initWithBitmapDataPlanes: NULL
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pixelsWide: converted->w
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pixelsHigh: converted->h
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bitsPerSample: 8
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samplesPerPixel: 4
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hasAlpha: YES
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isPlanar: NO
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colorSpaceName: NSDeviceRGBColorSpace
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bytesPerRow: converted->pitch
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bitsPerPixel: converted->format->BitsPerPixel] autorelease];
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if (imgrep == nil) {
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SDL_FreeSurface(converted);
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return nil;
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}
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/* Copy the pixels */
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pixels = [imgrep bitmapData];
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SDL_memcpy(pixels, converted->pixels, converted->h * converted->pitch);
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SDL_FreeSurface(converted);
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/* Premultiply the alpha channel */
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for (i = (surface->h * surface->w); i--; ) {
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Uint8 alpha = pixels[3];
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pixels[0] = (Uint8)(((Uint16)pixels[0] * alpha) / 255);
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pixels[1] = (Uint8)(((Uint16)pixels[1] * alpha) / 255);
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pixels[2] = (Uint8)(((Uint16)pixels[2] * alpha) / 255);
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pixels += 4;
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}
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img = [[[NSImage alloc] initWithSize: NSMakeSize(surface->w, surface->h)] autorelease];
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if (img != nil) {
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[img addRepresentation: imgrep];
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}
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return img;
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}
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/*
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* Mac OS X log support.
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*
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* This doesn't really have aything to do with the interfaces of the SDL video
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* subsystem, but we need to stuff this into an Objective-C source code file.
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*
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* NOTE: This is copypasted in src/video/uikit/SDL_uikitvideo.m! Be sure both
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* versions remain identical!
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*/
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void SDL_NSLog(const char *text)
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{
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NSLog(@"%s", text);
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}
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#endif /* SDL_VIDEO_DRIVER_COCOA */
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/* vim: set ts=4 sw=4 expandtab: */
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