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https://github.com/Relintai/sdl2_frt.git
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Ismael Ferreras Morezuelas (Swyter) As a new year gift I have implemented the Windows version of SDL_GetWindowBordersSize(). I needed it for auto-selecting a cozy window size for the game I'm currently working on and noticed that it only worked under X11, so I thought it could be a good excuse to contribute back more stuff. The Mercurial patch is attached as a .diff file. Let me know what you think. Happy 2018 to all the SDL2 devs and users! -- PS: Keep in mind that Windows 10 includes the 8px invisible grip borders as part of the frame. There's a way of detecting if Aero/DWM is being used and ask only for the visible rect, but I believe that GetWindowRect() is doing that for a reason and working as intended, so I haven't changed it. (See [2]) References: [1]: http://www.firststeps.ru/mfc/winapi/r.php?72 [2]: https://stackoverflow.com/a/34143777/674685 [3]: https://stackoverflow.com/a/431548/674685 [4]: https://wiki.libsdl.org/SDL_GetWindowBordersSize
85 lines
3.5 KiB
C
85 lines
3.5 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef SDL_windowswindow_h_
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#define SDL_windowswindow_h_
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#if SDL_VIDEO_OPENGL_EGL
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#include "../SDL_egl_c.h"
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#endif
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typedef struct
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{
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SDL_Window *window;
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HWND hwnd;
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HWND parent;
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HDC hdc;
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HDC mdc;
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HINSTANCE hinstance;
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HBITMAP hbm;
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WNDPROC wndproc;
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SDL_bool created;
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WPARAM mouse_button_flags;
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SDL_bool initializing;
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SDL_bool expected_resize;
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SDL_bool in_border_change;
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SDL_bool in_title_click;
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Uint8 focus_click_pending;
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SDL_bool windowed_mode_was_maximized;
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SDL_bool in_window_deactivation;
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struct SDL_VideoData *videodata;
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#if SDL_VIDEO_OPENGL_EGL
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EGLSurface egl_surface;
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#endif
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} SDL_WindowData;
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extern int WIN_CreateWindow(_THIS, SDL_Window * window);
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extern int WIN_CreateWindowFrom(_THIS, SDL_Window * window, const void *data);
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extern void WIN_SetWindowTitle(_THIS, SDL_Window * window);
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extern void WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
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extern void WIN_SetWindowPosition(_THIS, SDL_Window * window);
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extern void WIN_SetWindowSize(_THIS, SDL_Window * window);
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extern int WIN_GetWindowBordersSize(_THIS, SDL_Window * window, int *top, int *left, int *bottom, int *right);
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extern int WIN_SetWindowOpacity(_THIS, SDL_Window * window, float opacity);
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extern void WIN_ShowWindow(_THIS, SDL_Window * window);
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extern void WIN_HideWindow(_THIS, SDL_Window * window);
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extern void WIN_RaiseWindow(_THIS, SDL_Window * window);
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extern void WIN_MaximizeWindow(_THIS, SDL_Window * window);
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extern void WIN_MinimizeWindow(_THIS, SDL_Window * window);
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extern void WIN_RestoreWindow(_THIS, SDL_Window * window);
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extern void WIN_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
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extern void WIN_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable);
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extern void WIN_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
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extern int WIN_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
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extern int WIN_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp);
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extern void WIN_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
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extern void WIN_DestroyWindow(_THIS, SDL_Window * window);
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extern SDL_bool WIN_GetWindowWMInfo(_THIS, SDL_Window * window,
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struct SDL_SysWMinfo *info);
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extern void WIN_OnWindowEnter(_THIS, SDL_Window * window);
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extern void WIN_UpdateClipCursor(SDL_Window *window);
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extern int WIN_SetWindowHitTest(SDL_Window *window, SDL_bool enabled);
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#endif /* SDL_windowswindow_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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