mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
325 lines
9.0 KiB
Objective-C
325 lines
9.0 KiB
Objective-C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
#include "../../SDL_internal.h"
|
|
|
|
#if SDL_VIDEO_DRIVER_UIKIT
|
|
|
|
#include "SDL_assert.h"
|
|
#include "SDL_uikitmodes.h"
|
|
|
|
@implementation SDL_DisplayData
|
|
|
|
@synthesize uiscreen;
|
|
|
|
@end
|
|
|
|
@implementation SDL_DisplayModeData
|
|
|
|
@synthesize uiscreenmode;
|
|
|
|
@end
|
|
|
|
|
|
static int
|
|
UIKit_AllocateDisplayModeData(SDL_DisplayMode * mode,
|
|
UIScreenMode * uiscreenmode)
|
|
{
|
|
SDL_DisplayModeData *data = nil;
|
|
|
|
if (uiscreenmode != nil) {
|
|
/* Allocate the display mode data */
|
|
data = [[SDL_DisplayModeData alloc] init];
|
|
if (!data) {
|
|
return SDL_OutOfMemory();
|
|
}
|
|
|
|
data.uiscreenmode = uiscreenmode;
|
|
}
|
|
|
|
mode->driverdata = (void *) CFBridgingRetain(data);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
UIKit_FreeDisplayModeData(SDL_DisplayMode * mode)
|
|
{
|
|
if (mode->driverdata != NULL) {
|
|
CFRelease(mode->driverdata);
|
|
mode->driverdata = NULL;
|
|
}
|
|
}
|
|
|
|
static NSUInteger
|
|
UIKit_GetDisplayModeRefreshRate(UIScreen *uiscreen)
|
|
{
|
|
#ifdef __IPHONE_10_3
|
|
if ([uiscreen respondsToSelector:@selector(maximumFramesPerSecond)]) {
|
|
return uiscreen.maximumFramesPerSecond;
|
|
}
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
UIKit_AddSingleDisplayMode(SDL_VideoDisplay * display, int w, int h,
|
|
UIScreen * uiscreen, UIScreenMode * uiscreenmode)
|
|
{
|
|
SDL_DisplayMode mode;
|
|
SDL_zero(mode);
|
|
|
|
if (UIKit_AllocateDisplayModeData(&mode, uiscreenmode) < 0) {
|
|
return -1;
|
|
}
|
|
|
|
mode.format = SDL_PIXELFORMAT_ABGR8888;
|
|
mode.refresh_rate = (int) UIKit_GetDisplayModeRefreshRate(uiscreen);
|
|
mode.w = w;
|
|
mode.h = h;
|
|
|
|
if (SDL_AddDisplayMode(display, &mode)) {
|
|
return 0;
|
|
} else {
|
|
UIKit_FreeDisplayModeData(&mode);
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
static int
|
|
UIKit_AddDisplayMode(SDL_VideoDisplay * display, int w, int h, UIScreen * uiscreen,
|
|
UIScreenMode * uiscreenmode, SDL_bool addRotation)
|
|
{
|
|
if (UIKit_AddSingleDisplayMode(display, w, h, uiscreen, uiscreenmode) < 0) {
|
|
return -1;
|
|
}
|
|
|
|
if (addRotation) {
|
|
/* Add the rotated version */
|
|
if (UIKit_AddSingleDisplayMode(display, h, w, uiscreen, uiscreenmode) < 0) {
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int
|
|
UIKit_AddDisplay(UIScreen *uiscreen)
|
|
{
|
|
UIScreenMode *uiscreenmode = uiscreen.currentMode;
|
|
CGSize size = uiscreen.bounds.size;
|
|
SDL_VideoDisplay display;
|
|
SDL_DisplayMode mode;
|
|
SDL_zero(mode);
|
|
|
|
/* Make sure the width/height are oriented correctly */
|
|
if (UIKit_IsDisplayLandscape(uiscreen) != (size.width > size.height)) {
|
|
CGFloat height = size.width;
|
|
size.width = size.height;
|
|
size.height = height;
|
|
}
|
|
|
|
mode.format = SDL_PIXELFORMAT_ABGR8888;
|
|
mode.refresh_rate = (int) UIKit_GetDisplayModeRefreshRate(uiscreen);
|
|
mode.w = (int) size.width;
|
|
mode.h = (int) size.height;
|
|
|
|
if (UIKit_AllocateDisplayModeData(&mode, uiscreenmode) < 0) {
|
|
return -1;
|
|
}
|
|
|
|
SDL_zero(display);
|
|
display.desktop_mode = mode;
|
|
display.current_mode = mode;
|
|
|
|
/* Allocate the display data */
|
|
SDL_DisplayData *data = [[SDL_DisplayData alloc] init];
|
|
if (!data) {
|
|
UIKit_FreeDisplayModeData(&display.desktop_mode);
|
|
return SDL_OutOfMemory();
|
|
}
|
|
|
|
data.uiscreen = uiscreen;
|
|
|
|
display.driverdata = (void *) CFBridgingRetain(data);
|
|
SDL_AddVideoDisplay(&display);
|
|
|
|
return 0;
|
|
}
|
|
|
|
SDL_bool
|
|
UIKit_IsDisplayLandscape(UIScreen *uiscreen)
|
|
{
|
|
#if !TARGET_OS_TV
|
|
if (uiscreen == [UIScreen mainScreen]) {
|
|
return UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation);
|
|
} else
|
|
#endif /* !TARGET_OS_TV */
|
|
{
|
|
CGSize size = uiscreen.bounds.size;
|
|
return (size.width > size.height);
|
|
}
|
|
}
|
|
|
|
int
|
|
UIKit_InitModes(_THIS)
|
|
{
|
|
@autoreleasepool {
|
|
for (UIScreen *uiscreen in [UIScreen screens]) {
|
|
if (UIKit_AddDisplay(uiscreen) < 0) {
|
|
return -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
|
|
{
|
|
@autoreleasepool {
|
|
SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
|
|
|
|
SDL_bool isLandscape = UIKit_IsDisplayLandscape(data.uiscreen);
|
|
SDL_bool addRotation = (data.uiscreen == [UIScreen mainScreen]);
|
|
CGFloat scale = data.uiscreen.scale;
|
|
NSArray *availableModes = nil;
|
|
|
|
#if TARGET_OS_TV
|
|
addRotation = SDL_FALSE;
|
|
availableModes = @[data.uiscreen.currentMode];
|
|
#else
|
|
availableModes = data.uiscreen.availableModes;
|
|
#endif
|
|
|
|
#ifdef __IPHONE_8_0
|
|
/* The UIScreenMode of an iPhone 6 Plus should be 1080x1920 rather than
|
|
* 1242x2208 (414x736@3x), so we should use the native scale. */
|
|
if ([data.uiscreen respondsToSelector:@selector(nativeScale)]) {
|
|
scale = data.uiscreen.nativeScale;
|
|
}
|
|
#endif
|
|
|
|
for (UIScreenMode *uimode in availableModes) {
|
|
/* The size of a UIScreenMode is in pixels, but we deal exclusively
|
|
* in points (except in SDL_GL_GetDrawableSize.) */
|
|
int w = (int)(uimode.size.width / scale);
|
|
int h = (int)(uimode.size.height / scale);
|
|
|
|
/* Make sure the width/height are oriented correctly */
|
|
if (isLandscape != (w > h)) {
|
|
int tmp = w;
|
|
w = h;
|
|
h = tmp;
|
|
}
|
|
|
|
UIKit_AddDisplayMode(display, w, h, data.uiscreen, uimode, addRotation);
|
|
}
|
|
}
|
|
}
|
|
|
|
int
|
|
UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
|
|
{
|
|
@autoreleasepool {
|
|
SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
|
|
|
|
#if !TARGET_OS_TV
|
|
SDL_DisplayModeData *modedata = (__bridge SDL_DisplayModeData *)mode->driverdata;
|
|
[data.uiscreen setCurrentMode:modedata.uiscreenmode];
|
|
#endif
|
|
|
|
if (data.uiscreen == [UIScreen mainScreen]) {
|
|
/* [UIApplication setStatusBarOrientation:] no longer works reliably
|
|
* in recent iOS versions, so we can't rotate the screen when setting
|
|
* the display mode. */
|
|
if (mode->w > mode->h) {
|
|
if (!UIKit_IsDisplayLandscape(data.uiscreen)) {
|
|
return SDL_SetError("Screen orientation does not match display mode size");
|
|
}
|
|
} else if (mode->w < mode->h) {
|
|
if (UIKit_IsDisplayLandscape(data.uiscreen)) {
|
|
return SDL_SetError("Screen orientation does not match display mode size");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
UIKit_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect)
|
|
{
|
|
@autoreleasepool {
|
|
int displayIndex = (int) (display - _this->displays);
|
|
SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
|
|
CGRect frame = data.uiscreen.bounds;
|
|
|
|
/* the default function iterates displays to make a fake offset,
|
|
as if all the displays were side-by-side, which is fine for iOS. */
|
|
if (SDL_GetDisplayBounds(displayIndex, rect) < 0) {
|
|
return -1;
|
|
}
|
|
|
|
#if !TARGET_OS_TV && __IPHONE_OS_VERSION_MIN_REQUIRED < __IPHONE_7_0
|
|
if (!UIKit_IsSystemVersionAtLeast(7.0)) {
|
|
frame = [data.uiscreen applicationFrame];
|
|
}
|
|
#endif
|
|
|
|
rect->x += frame.origin.x;
|
|
rect->y += frame.origin.y;
|
|
rect->w = frame.size.width;
|
|
rect->h = frame.size.height;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
UIKit_QuitModes(_THIS)
|
|
{
|
|
/* Release Objective-C objects, so higher level doesn't free() them. */
|
|
int i, j;
|
|
@autoreleasepool {
|
|
for (i = 0; i < _this->num_displays; i++) {
|
|
SDL_VideoDisplay *display = &_this->displays[i];
|
|
|
|
UIKit_FreeDisplayModeData(&display->desktop_mode);
|
|
for (j = 0; j < display->num_display_modes; j++) {
|
|
SDL_DisplayMode *mode = &display->display_modes[j];
|
|
UIKit_FreeDisplayModeData(mode);
|
|
}
|
|
|
|
if (display->driverdata != NULL) {
|
|
CFRelease(display->driverdata);
|
|
display->driverdata = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif /* SDL_VIDEO_DRIVER_UIKIT */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|