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https://github.com/Relintai/sdl2_frt.git
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dad420670f
If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
38 lines
1.4 KiB
Makefile
38 lines
1.4 KiB
Makefile
# Makefile to build the pandora SDL library
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AR = arm-none-linux-gnueabi-ar
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RANLIB = arm-none-linux-gnueabi-ranlib
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CC = arm-none-linux-gnueabi-gcc
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CXX = arm-none-linux-gnueabi-g++
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STRIP = arm-none-linux-gnueabi-strip
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CFLAGS = -O3 -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp \
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-mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant \
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-I./include -I$(PNDSDK)/usr/include -DSDL_REVISION=0
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TARGET = libSDL.a
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SOURCES = ./src/*.c ./src/audio/*.c ./src/cpuinfo/*.c ./src/events/*.c \
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./src/file/*.c ./src/stdlib/*.c ./src/thread/*.c ./src/timer/*.c ./src/video/*.c \
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./src/joystick/*.c ./src/haptic/*.c ./src/power/*.c ./src/video/dummy/*.c ./src/audio/disk/*.c \
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./src/audio/dummy/*.c ./src/loadso/dlopen/*.c ./src/audio/dsp/*.c \
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./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c \
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./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c \
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./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c \
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./src/atomic/linux/*.c \
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./src/video/pandora/SDL_pandora.o ./src/video/pandora/SDL_pandora_events.o ./src/video/x11/*.c
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OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
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CONFIG_H = $(shell cp include/SDL_config_pandora.h include/SDL_config.h && touch include/SDL_revision.h)
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all: $(TARGET)
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$(TARGET): $(CONFIG_H) $(OBJECTS)
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$(AR) crv $@ $^
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$(RANLIB) $@
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clean:
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rm -f $(TARGET) $(OBJECTS)
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