mirror of
https://github.com/Relintai/sdl2_frt.git
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82b2c849f0
If mapping string is terminated with a comma, there is no more values to parse.
2099 lines
68 KiB
C
2099 lines
68 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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/* This is the game controller API for Simple DirectMedia Layer */
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#include "SDL_events.h"
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#include "SDL_assert.h"
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#include "SDL_hints.h"
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#include "SDL_timer.h"
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#include "SDL_sysjoystick.h"
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#include "SDL_joystick_c.h"
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#include "SDL_gamecontrollerdb.h"
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#if !SDL_EVENTS_DISABLED
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#include "../events/SDL_events_c.h"
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#endif
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#if defined(__ANDROID__)
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#include "SDL_system.h"
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#endif
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/* Many controllers turn the center button into an instantaneous button press */
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#define SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS 250
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#define SDL_CONTROLLER_PLATFORM_FIELD "platform:"
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/* a list of currently opened game controllers */
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static SDL_GameController *SDL_gamecontrollers = NULL;
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typedef struct
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{
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SDL_GameControllerBindType inputType;
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union
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{
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int button;
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struct {
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int axis;
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int axis_min;
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int axis_max;
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} axis;
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struct {
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int hat;
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int hat_mask;
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} hat;
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} input;
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SDL_GameControllerBindType outputType;
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union
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{
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SDL_GameControllerButton button;
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struct {
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SDL_GameControllerAxis axis;
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int axis_min;
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int axis_max;
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} axis;
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} output;
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} SDL_ExtendedGameControllerBind;
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/* our hard coded list of mapping support */
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typedef enum
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{
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SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT,
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SDL_CONTROLLER_MAPPING_PRIORITY_API,
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SDL_CONTROLLER_MAPPING_PRIORITY_USER,
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} SDL_ControllerMappingPriority;
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typedef struct _ControllerMapping_t
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{
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SDL_JoystickGUID guid;
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char *name;
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char *mapping;
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SDL_ControllerMappingPriority priority;
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struct _ControllerMapping_t *next;
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} ControllerMapping_t;
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static SDL_JoystickGUID s_zeroGUID;
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static ControllerMapping_t *s_pSupportedControllers = NULL;
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static ControllerMapping_t *s_pDefaultMapping = NULL;
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static ControllerMapping_t *s_pHIDAPIMapping = NULL;
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static ControllerMapping_t *s_pXInputMapping = NULL;
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/* The SDL game controller structure */
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struct _SDL_GameController
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{
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SDL_Joystick *joystick; /* underlying joystick device */
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int ref_count;
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const char *name;
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int num_bindings;
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SDL_ExtendedGameControllerBind *bindings;
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SDL_ExtendedGameControllerBind **last_match_axis;
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Uint8 *last_hat_mask;
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Uint32 guide_button_down;
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struct _SDL_GameController *next; /* pointer to next game controller we have allocated */
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};
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typedef struct
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{
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int num_entries;
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int max_entries;
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Uint32 *entries;
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} SDL_vidpid_list;
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static SDL_vidpid_list SDL_allowed_controllers;
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static SDL_vidpid_list SDL_ignored_controllers;
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static void
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SDL_LoadVIDPIDListFromHint(const char *hint, SDL_vidpid_list *list)
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{
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Uint32 entry;
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char *spot;
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char *file = NULL;
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list->num_entries = 0;
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if (hint && *hint == '@') {
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spot = file = (char *)SDL_LoadFile(hint+1, NULL);
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} else {
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spot = (char *)hint;
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}
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if (!spot) {
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return;
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}
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while ((spot = SDL_strstr(spot, "0x")) != NULL) {
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entry = (Uint16)SDL_strtol(spot, &spot, 0);
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entry <<= 16;
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spot = SDL_strstr(spot, "0x");
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if (!spot) {
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break;
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}
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entry |= (Uint16)SDL_strtol(spot, &spot, 0);
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if (list->num_entries == list->max_entries) {
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int max_entries = list->max_entries + 16;
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Uint32 *entries = (Uint32 *)SDL_realloc(list->entries, max_entries*sizeof(*list->entries));
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if (entries == NULL) {
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/* Out of memory, go with what we have already */
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break;
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}
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list->entries = entries;
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list->max_entries = max_entries;
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}
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list->entries[list->num_entries++] = entry;
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}
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if (file) {
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SDL_free(file);
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}
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}
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static void SDLCALL
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SDL_GameControllerIgnoreDevicesChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_LoadVIDPIDListFromHint(hint, &SDL_ignored_controllers);
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}
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static void SDLCALL
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SDL_GameControllerIgnoreDevicesExceptChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_LoadVIDPIDListFromHint(hint, &SDL_allowed_controllers);
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}
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static int SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value);
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static int SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state);
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/*
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* If there is an existing add event in the queue, it needs to be modified
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* to have the right value for which, because the number of controllers in
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* the system is now one less.
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*/
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static void UpdateEventsForDeviceRemoval()
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{
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int i, num_events;
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SDL_Event *events;
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SDL_bool isstack;
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num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED);
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if (num_events <= 0) {
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return;
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}
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events = SDL_small_alloc(SDL_Event, num_events, &isstack);
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if (!events) {
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return;
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}
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num_events = SDL_PeepEvents(events, num_events, SDL_GETEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED);
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for (i = 0; i < num_events; ++i) {
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--events[i].cdevice.which;
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}
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SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0);
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SDL_small_free(events, isstack);
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}
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static SDL_bool HasSameOutput(SDL_ExtendedGameControllerBind *a, SDL_ExtendedGameControllerBind *b)
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{
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if (a->outputType != b->outputType) {
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return SDL_FALSE;
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}
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if (a->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
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return (a->output.axis.axis == b->output.axis.axis);
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} else {
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return (a->output.button == b->output.button);
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}
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}
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static void ResetOutput(SDL_GameController *gamecontroller, SDL_ExtendedGameControllerBind *bind)
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{
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if (bind->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
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SDL_PrivateGameControllerAxis(gamecontroller, bind->output.axis.axis, 0);
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} else {
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SDL_PrivateGameControllerButton(gamecontroller, bind->output.button, SDL_RELEASED);
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}
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}
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static void HandleJoystickAxis(SDL_GameController *gamecontroller, int axis, int value)
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{
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int i;
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SDL_ExtendedGameControllerBind *last_match = gamecontroller->last_match_axis[axis];
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SDL_ExtendedGameControllerBind *match = NULL;
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for (i = 0; i < gamecontroller->num_bindings; ++i) {
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SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
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if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS &&
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axis == binding->input.axis.axis) {
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if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
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if (value >= binding->input.axis.axis_min &&
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value <= binding->input.axis.axis_max) {
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match = binding;
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break;
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}
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} else {
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if (value >= binding->input.axis.axis_max &&
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value <= binding->input.axis.axis_min) {
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match = binding;
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break;
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}
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}
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}
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}
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if (last_match && (!match || !HasSameOutput(last_match, match))) {
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/* Clear the last input that this axis generated */
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ResetOutput(gamecontroller, last_match);
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}
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if (match) {
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if (match->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
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if (match->input.axis.axis_min != match->output.axis.axis_min || match->input.axis.axis_max != match->output.axis.axis_max) {
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float normalized_value = (float)(value - match->input.axis.axis_min) / (match->input.axis.axis_max - match->input.axis.axis_min);
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value = match->output.axis.axis_min + (int)(normalized_value * (match->output.axis.axis_max - match->output.axis.axis_min));
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}
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SDL_PrivateGameControllerAxis(gamecontroller, match->output.axis.axis, (Sint16)value);
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} else {
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Uint8 state;
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int threshold = match->input.axis.axis_min + (match->input.axis.axis_max - match->input.axis.axis_min) / 2;
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if (match->input.axis.axis_max < match->input.axis.axis_min) {
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state = (value <= threshold) ? SDL_PRESSED : SDL_RELEASED;
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} else {
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state = (value >= threshold) ? SDL_PRESSED : SDL_RELEASED;
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}
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SDL_PrivateGameControllerButton(gamecontroller, match->output.button, state);
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}
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}
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gamecontroller->last_match_axis[axis] = match;
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}
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static void HandleJoystickButton(SDL_GameController *gamecontroller, int button, Uint8 state)
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{
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int i;
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for (i = 0; i < gamecontroller->num_bindings; ++i) {
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SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
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if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON &&
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button == binding->input.button) {
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if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
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int value = state ? binding->output.axis.axis_max : binding->output.axis.axis_min;
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SDL_PrivateGameControllerAxis(gamecontroller, binding->output.axis.axis, (Sint16)value);
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} else {
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SDL_PrivateGameControllerButton(gamecontroller, binding->output.button, state);
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}
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break;
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}
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}
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}
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static void HandleJoystickHat(SDL_GameController *gamecontroller, int hat, Uint8 value)
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{
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int i;
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Uint8 last_mask = gamecontroller->last_hat_mask[hat];
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Uint8 changed_mask = (last_mask ^ value);
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for (i = 0; i < gamecontroller->num_bindings; ++i) {
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SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
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if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT && hat == binding->input.hat.hat) {
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if ((changed_mask & binding->input.hat.hat_mask) != 0) {
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if (value & binding->input.hat.hat_mask) {
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if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
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SDL_PrivateGameControllerAxis(gamecontroller, binding->output.axis.axis, (Sint16)binding->output.axis.axis_max);
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} else {
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SDL_PrivateGameControllerButton(gamecontroller, binding->output.button, SDL_PRESSED);
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}
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} else {
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ResetOutput(gamecontroller, binding);
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}
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}
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}
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}
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gamecontroller->last_hat_mask[hat] = value;
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}
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/*
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* Event filter to fire controller events from joystick ones
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*/
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static int SDLCALL SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
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{
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switch(event->type) {
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case SDL_JOYAXISMOTION:
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{
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SDL_GameController *controllerlist = SDL_gamecontrollers;
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while (controllerlist) {
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if (controllerlist->joystick->instance_id == event->jaxis.which) {
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HandleJoystickAxis(controllerlist, event->jaxis.axis, event->jaxis.value);
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break;
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}
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controllerlist = controllerlist->next;
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}
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}
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break;
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONUP:
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{
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SDL_GameController *controllerlist = SDL_gamecontrollers;
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while (controllerlist) {
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if (controllerlist->joystick->instance_id == event->jbutton.which) {
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HandleJoystickButton(controllerlist, event->jbutton.button, event->jbutton.state);
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break;
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}
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controllerlist = controllerlist->next;
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}
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}
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break;
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case SDL_JOYHATMOTION:
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{
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SDL_GameController *controllerlist = SDL_gamecontrollers;
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while (controllerlist) {
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if (controllerlist->joystick->instance_id == event->jhat.which) {
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HandleJoystickHat(controllerlist, event->jhat.hat, event->jhat.value);
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break;
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}
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controllerlist = controllerlist->next;
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}
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}
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break;
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case SDL_JOYDEVICEADDED:
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{
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if (SDL_IsGameController(event->jdevice.which)) {
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SDL_Event deviceevent;
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deviceevent.type = SDL_CONTROLLERDEVICEADDED;
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deviceevent.cdevice.which = event->jdevice.which;
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SDL_PushEvent(&deviceevent);
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}
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}
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break;
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case SDL_JOYDEVICEREMOVED:
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{
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SDL_GameController *controllerlist = SDL_gamecontrollers;
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while (controllerlist) {
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if (controllerlist->joystick->instance_id == event->jdevice.which) {
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SDL_Event deviceevent;
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deviceevent.type = SDL_CONTROLLERDEVICEREMOVED;
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deviceevent.cdevice.which = event->jdevice.which;
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SDL_PushEvent(&deviceevent);
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UpdateEventsForDeviceRemoval();
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break;
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}
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controllerlist = controllerlist->next;
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}
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}
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break;
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default:
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break;
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}
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return 1;
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}
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/*
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* Helper function to scan the mappings database for a controller with the specified GUID
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*/
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static ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID *guid, SDL_bool exact_match)
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{
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ControllerMapping_t *pSupportedController = s_pSupportedControllers;
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while (pSupportedController) {
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if (SDL_memcmp(guid, &pSupportedController->guid, sizeof(*guid)) == 0) {
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return pSupportedController;
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}
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pSupportedController = pSupportedController->next;
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}
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if (!exact_match) {
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if (SDL_IsJoystickHIDAPI(*guid)) {
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/* This is a HIDAPI device */
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return s_pHIDAPIMapping;
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}
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#if SDL_JOYSTICK_XINPUT
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if (SDL_IsJoystickXInput(*guid)) {
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/* This is an XInput device */
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return s_pXInputMapping;
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}
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#endif
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}
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return NULL;
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}
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|
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static const char* map_StringForControllerAxis[] = {
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"leftx",
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"lefty",
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"rightx",
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"righty",
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"lefttrigger",
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"righttrigger",
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NULL
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};
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|
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/*
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* convert a string to its enum equivalent
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*/
|
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SDL_GameControllerAxis SDL_GameControllerGetAxisFromString(const char *pchString)
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{
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int entry;
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if (pchString && (*pchString == '+' || *pchString == '-')) {
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++pchString;
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}
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|
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if (!pchString || !pchString[0]) {
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return SDL_CONTROLLER_AXIS_INVALID;
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}
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for (entry = 0; map_StringForControllerAxis[entry]; ++entry) {
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if (!SDL_strcasecmp(pchString, map_StringForControllerAxis[entry]))
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return (SDL_GameControllerAxis) entry;
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}
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return SDL_CONTROLLER_AXIS_INVALID;
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}
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|
|
|
/*
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|
* convert an enum to its string equivalent
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|
*/
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|
const char* SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis)
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|
{
|
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if (axis > SDL_CONTROLLER_AXIS_INVALID && axis < SDL_CONTROLLER_AXIS_MAX) {
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return map_StringForControllerAxis[axis];
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}
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return NULL;
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}
|
|
|
|
static const char* map_StringForControllerButton[] = {
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"a",
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"b",
|
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"x",
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"y",
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"back",
|
|
"guide",
|
|
"start",
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"leftstick",
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"rightstick",
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"leftshoulder",
|
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"rightshoulder",
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"dpup",
|
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"dpdown",
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"dpleft",
|
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"dpright",
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NULL
|
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};
|
|
|
|
/*
|
|
* convert a string to its enum equivalent
|
|
*/
|
|
SDL_GameControllerButton SDL_GameControllerGetButtonFromString(const char *pchString)
|
|
{
|
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int entry;
|
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if (!pchString || !pchString[0])
|
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return SDL_CONTROLLER_BUTTON_INVALID;
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|
|
for (entry = 0; map_StringForControllerButton[entry]; ++entry) {
|
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if (SDL_strcasecmp(pchString, map_StringForControllerButton[entry]) == 0)
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return (SDL_GameControllerButton) entry;
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}
|
|
return SDL_CONTROLLER_BUTTON_INVALID;
|
|
}
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|
|
|
/*
|
|
* convert an enum to its string equivalent
|
|
*/
|
|
const char* SDL_GameControllerGetStringForButton(SDL_GameControllerButton axis)
|
|
{
|
|
if (axis > SDL_CONTROLLER_BUTTON_INVALID && axis < SDL_CONTROLLER_BUTTON_MAX) {
|
|
return map_StringForControllerButton[axis];
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
* given a controller button name and a joystick name update our mapping structure with it
|
|
*/
|
|
static void SDL_PrivateGameControllerParseElement(SDL_GameController *gamecontroller, const char *szGameButton, const char *szJoystickButton)
|
|
{
|
|
SDL_ExtendedGameControllerBind bind;
|
|
SDL_GameControllerButton button;
|
|
SDL_GameControllerAxis axis;
|
|
SDL_bool invert_input = SDL_FALSE;
|
|
char half_axis_input = 0;
|
|
char half_axis_output = 0;
|
|
|
|
if (*szGameButton == '+' || *szGameButton == '-') {
|
|
half_axis_output = *szGameButton++;
|
|
}
|
|
|
|
axis = SDL_GameControllerGetAxisFromString(szGameButton);
|
|
button = SDL_GameControllerGetButtonFromString(szGameButton);
|
|
if (axis != SDL_CONTROLLER_AXIS_INVALID) {
|
|
bind.outputType = SDL_CONTROLLER_BINDTYPE_AXIS;
|
|
bind.output.axis.axis = axis;
|
|
if (axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT || axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
|
|
bind.output.axis.axis_min = 0;
|
|
bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
|
|
} else {
|
|
if (half_axis_output == '+') {
|
|
bind.output.axis.axis_min = 0;
|
|
bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
|
|
} else if (half_axis_output == '-') {
|
|
bind.output.axis.axis_min = 0;
|
|
bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MIN;
|
|
} else {
|
|
bind.output.axis.axis_min = SDL_JOYSTICK_AXIS_MIN;
|
|
bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
|
|
}
|
|
}
|
|
} else if (button != SDL_CONTROLLER_BUTTON_INVALID) {
|
|
bind.outputType = SDL_CONTROLLER_BINDTYPE_BUTTON;
|
|
bind.output.button = button;
|
|
} else {
|
|
SDL_SetError("Unexpected controller element %s", szGameButton);
|
|
return;
|
|
}
|
|
|
|
if (*szJoystickButton == '+' || *szJoystickButton == '-') {
|
|
half_axis_input = *szJoystickButton++;
|
|
}
|
|
if (szJoystickButton[SDL_strlen(szJoystickButton) - 1] == '~') {
|
|
invert_input = SDL_TRUE;
|
|
}
|
|
|
|
if (szJoystickButton[0] == 'a' && SDL_isdigit(szJoystickButton[1])) {
|
|
bind.inputType = SDL_CONTROLLER_BINDTYPE_AXIS;
|
|
bind.input.axis.axis = SDL_atoi(&szJoystickButton[1]);
|
|
if (half_axis_input == '+') {
|
|
bind.input.axis.axis_min = 0;
|
|
bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
|
|
} else if (half_axis_input == '-') {
|
|
bind.input.axis.axis_min = 0;
|
|
bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MIN;
|
|
} else {
|
|
bind.input.axis.axis_min = SDL_JOYSTICK_AXIS_MIN;
|
|
bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX;
|
|
}
|
|
if (invert_input) {
|
|
int tmp = bind.input.axis.axis_min;
|
|
bind.input.axis.axis_min = bind.input.axis.axis_max;
|
|
bind.input.axis.axis_max = tmp;
|
|
}
|
|
} else if (szJoystickButton[0] == 'b' && SDL_isdigit(szJoystickButton[1])) {
|
|
bind.inputType = SDL_CONTROLLER_BINDTYPE_BUTTON;
|
|
bind.input.button = SDL_atoi(&szJoystickButton[1]);
|
|
} else if (szJoystickButton[0] == 'h' && SDL_isdigit(szJoystickButton[1]) &&
|
|
szJoystickButton[2] == '.' && SDL_isdigit(szJoystickButton[3])) {
|
|
int hat = SDL_atoi(&szJoystickButton[1]);
|
|
int mask = SDL_atoi(&szJoystickButton[3]);
|
|
bind.inputType = SDL_CONTROLLER_BINDTYPE_HAT;
|
|
bind.input.hat.hat = hat;
|
|
bind.input.hat.hat_mask = mask;
|
|
} else {
|
|
SDL_SetError("Unexpected joystick element: %s", szJoystickButton);
|
|
return;
|
|
}
|
|
|
|
++gamecontroller->num_bindings;
|
|
gamecontroller->bindings = (SDL_ExtendedGameControllerBind *)SDL_realloc(gamecontroller->bindings, gamecontroller->num_bindings * sizeof(*gamecontroller->bindings));
|
|
if (!gamecontroller->bindings) {
|
|
gamecontroller->num_bindings = 0;
|
|
SDL_OutOfMemory();
|
|
return;
|
|
}
|
|
gamecontroller->bindings[gamecontroller->num_bindings - 1] = bind;
|
|
}
|
|
|
|
|
|
/*
|
|
* given a controller mapping string update our mapping object
|
|
*/
|
|
static void
|
|
SDL_PrivateGameControllerParseControllerConfigString(SDL_GameController *gamecontroller, const char *pchString)
|
|
{
|
|
char szGameButton[20];
|
|
char szJoystickButton[20];
|
|
SDL_bool bGameButton = SDL_TRUE;
|
|
int i = 0;
|
|
const char *pchPos = pchString;
|
|
|
|
SDL_zero(szGameButton);
|
|
SDL_zero(szJoystickButton);
|
|
|
|
while (pchPos && *pchPos) {
|
|
if (*pchPos == ':') {
|
|
i = 0;
|
|
bGameButton = SDL_FALSE;
|
|
} else if (*pchPos == ' ') {
|
|
|
|
} else if (*pchPos == ',') {
|
|
i = 0;
|
|
bGameButton = SDL_TRUE;
|
|
SDL_PrivateGameControllerParseElement(gamecontroller, szGameButton, szJoystickButton);
|
|
SDL_zero(szGameButton);
|
|
SDL_zero(szJoystickButton);
|
|
|
|
} else if (bGameButton) {
|
|
if (i >= sizeof(szGameButton)) {
|
|
SDL_SetError("Button name too large: %s", szGameButton);
|
|
return;
|
|
}
|
|
szGameButton[i] = *pchPos;
|
|
i++;
|
|
} else {
|
|
if (i >= sizeof(szJoystickButton)) {
|
|
SDL_SetError("Joystick button name too large: %s", szJoystickButton);
|
|
return;
|
|
}
|
|
szJoystickButton[i] = *pchPos;
|
|
i++;
|
|
}
|
|
pchPos++;
|
|
}
|
|
|
|
/* No more values if the string was terminated by a comma. Don't report an error. */
|
|
if (szGameButton[0] != '\0' || szJoystickButton[0] != '\0') {
|
|
SDL_PrivateGameControllerParseElement(gamecontroller, szGameButton, szJoystickButton);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Make a new button mapping struct
|
|
*/
|
|
static void SDL_PrivateLoadButtonMapping(SDL_GameController *gamecontroller, const char *pchName, const char *pchMapping)
|
|
{
|
|
int i;
|
|
|
|
gamecontroller->name = pchName;
|
|
gamecontroller->num_bindings = 0;
|
|
SDL_memset(gamecontroller->last_match_axis, 0, gamecontroller->joystick->naxes * sizeof(*gamecontroller->last_match_axis));
|
|
|
|
SDL_PrivateGameControllerParseControllerConfigString(gamecontroller, pchMapping);
|
|
|
|
/* Set the zero point for triggers */
|
|
for (i = 0; i < gamecontroller->num_bindings; ++i) {
|
|
SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
|
|
if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS &&
|
|
binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS &&
|
|
(binding->output.axis.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT ||
|
|
binding->output.axis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT)) {
|
|
if (binding->input.axis.axis < gamecontroller->joystick->naxes) {
|
|
gamecontroller->joystick->axes[binding->input.axis.axis].value =
|
|
gamecontroller->joystick->axes[binding->input.axis.axis].zero = (Sint16)binding->input.axis.axis_min;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* grab the guid string from a mapping string
|
|
*/
|
|
static char *SDL_PrivateGetControllerGUIDFromMappingString(const char *pMapping)
|
|
{
|
|
const char *pFirstComma = SDL_strchr(pMapping, ',');
|
|
if (pFirstComma) {
|
|
char *pchGUID = SDL_malloc(pFirstComma - pMapping + 1);
|
|
if (!pchGUID) {
|
|
SDL_OutOfMemory();
|
|
return NULL;
|
|
}
|
|
SDL_memcpy(pchGUID, pMapping, pFirstComma - pMapping);
|
|
pchGUID[pFirstComma - pMapping] = '\0';
|
|
|
|
/* Convert old style GUIDs to the new style in 2.0.5 */
|
|
#if __WIN32__
|
|
if (SDL_strlen(pchGUID) == 32 &&
|
|
SDL_memcmp(&pchGUID[20], "504944564944", 12) == 0) {
|
|
SDL_memcpy(&pchGUID[20], "000000000000", 12);
|
|
SDL_memcpy(&pchGUID[16], &pchGUID[4], 4);
|
|
SDL_memcpy(&pchGUID[8], &pchGUID[0], 4);
|
|
SDL_memcpy(&pchGUID[0], "03000000", 8);
|
|
}
|
|
#elif __MACOSX__
|
|
if (SDL_strlen(pchGUID) == 32 &&
|
|
SDL_memcmp(&pchGUID[4], "000000000000", 12) == 0 &&
|
|
SDL_memcmp(&pchGUID[20], "000000000000", 12) == 0) {
|
|
SDL_memcpy(&pchGUID[20], "000000000000", 12);
|
|
SDL_memcpy(&pchGUID[8], &pchGUID[0], 4);
|
|
SDL_memcpy(&pchGUID[0], "03000000", 8);
|
|
}
|
|
#endif
|
|
return pchGUID;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/*
|
|
* grab the name string from a mapping string
|
|
*/
|
|
static char *SDL_PrivateGetControllerNameFromMappingString(const char *pMapping)
|
|
{
|
|
const char *pFirstComma, *pSecondComma;
|
|
char *pchName;
|
|
|
|
pFirstComma = SDL_strchr(pMapping, ',');
|
|
if (!pFirstComma)
|
|
return NULL;
|
|
|
|
pSecondComma = SDL_strchr(pFirstComma + 1, ',');
|
|
if (!pSecondComma)
|
|
return NULL;
|
|
|
|
pchName = SDL_malloc(pSecondComma - pFirstComma);
|
|
if (!pchName) {
|
|
SDL_OutOfMemory();
|
|
return NULL;
|
|
}
|
|
SDL_memcpy(pchName, pFirstComma + 1, pSecondComma - pFirstComma);
|
|
pchName[pSecondComma - pFirstComma - 1] = 0;
|
|
return pchName;
|
|
}
|
|
|
|
|
|
/*
|
|
* grab the button mapping string from a mapping string
|
|
*/
|
|
static char *SDL_PrivateGetControllerMappingFromMappingString(const char *pMapping)
|
|
{
|
|
const char *pFirstComma, *pSecondComma;
|
|
|
|
pFirstComma = SDL_strchr(pMapping, ',');
|
|
if (!pFirstComma)
|
|
return NULL;
|
|
|
|
pSecondComma = SDL_strchr(pFirstComma + 1, ',');
|
|
if (!pSecondComma)
|
|
return NULL;
|
|
|
|
return SDL_strdup(pSecondComma + 1); /* mapping is everything after the 3rd comma */
|
|
}
|
|
|
|
/*
|
|
* Helper function to refresh a mapping
|
|
*/
|
|
static void SDL_PrivateGameControllerRefreshMapping(ControllerMapping_t *pControllerMapping)
|
|
{
|
|
SDL_GameController *gamecontrollerlist = SDL_gamecontrollers;
|
|
while (gamecontrollerlist) {
|
|
if (!SDL_memcmp(&gamecontrollerlist->joystick->guid, &pControllerMapping->guid, sizeof(pControllerMapping->guid))) {
|
|
/* Not really threadsafe. Should this lock access within SDL_GameControllerEventWatcher? */
|
|
SDL_PrivateLoadButtonMapping(gamecontrollerlist, pControllerMapping->name, pControllerMapping->mapping);
|
|
|
|
{
|
|
SDL_Event event;
|
|
event.type = SDL_CONTROLLERDEVICEREMAPPED;
|
|
event.cdevice.which = gamecontrollerlist->joystick->instance_id;
|
|
SDL_PushEvent(&event);
|
|
}
|
|
}
|
|
|
|
gamecontrollerlist = gamecontrollerlist->next;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Helper function to add a mapping for a guid
|
|
*/
|
|
static ControllerMapping_t *
|
|
SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_ControllerMappingPriority priority)
|
|
{
|
|
char *pchName;
|
|
char *pchMapping;
|
|
ControllerMapping_t *pControllerMapping;
|
|
|
|
pchName = SDL_PrivateGetControllerNameFromMappingString(mappingString);
|
|
if (!pchName) {
|
|
SDL_SetError("Couldn't parse name from %s", mappingString);
|
|
return NULL;
|
|
}
|
|
|
|
pchMapping = SDL_PrivateGetControllerMappingFromMappingString(mappingString);
|
|
if (!pchMapping) {
|
|
SDL_free(pchName);
|
|
SDL_SetError("Couldn't parse %s", mappingString);
|
|
return NULL;
|
|
}
|
|
|
|
pControllerMapping = SDL_PrivateGetControllerMappingForGUID(&jGUID, SDL_TRUE);
|
|
if (pControllerMapping) {
|
|
/* Only overwrite the mapping if the priority is the same or higher. */
|
|
if (pControllerMapping->priority <= priority) {
|
|
/* Update existing mapping */
|
|
SDL_free(pControllerMapping->name);
|
|
pControllerMapping->name = pchName;
|
|
SDL_free(pControllerMapping->mapping);
|
|
pControllerMapping->mapping = pchMapping;
|
|
pControllerMapping->priority = priority;
|
|
/* refresh open controllers */
|
|
SDL_PrivateGameControllerRefreshMapping(pControllerMapping);
|
|
} else {
|
|
SDL_free(pchName);
|
|
SDL_free(pchMapping);
|
|
}
|
|
*existing = SDL_TRUE;
|
|
} else {
|
|
pControllerMapping = SDL_malloc(sizeof(*pControllerMapping));
|
|
if (!pControllerMapping) {
|
|
SDL_free(pchName);
|
|
SDL_free(pchMapping);
|
|
SDL_OutOfMemory();
|
|
return NULL;
|
|
}
|
|
pControllerMapping->guid = jGUID;
|
|
pControllerMapping->name = pchName;
|
|
pControllerMapping->mapping = pchMapping;
|
|
pControllerMapping->next = NULL;
|
|
pControllerMapping->priority = priority;
|
|
|
|
if (s_pSupportedControllers) {
|
|
/* Add the mapping to the end of the list */
|
|
ControllerMapping_t *pCurrMapping, *pPrevMapping;
|
|
|
|
for ( pPrevMapping = s_pSupportedControllers, pCurrMapping = pPrevMapping->next;
|
|
pCurrMapping;
|
|
pPrevMapping = pCurrMapping, pCurrMapping = pCurrMapping->next ) {
|
|
continue;
|
|
}
|
|
pPrevMapping->next = pControllerMapping;
|
|
} else {
|
|
s_pSupportedControllers = pControllerMapping;
|
|
}
|
|
*existing = SDL_FALSE;
|
|
}
|
|
return pControllerMapping;
|
|
}
|
|
|
|
#ifdef __ANDROID__
|
|
/*
|
|
* Helper function to guess at a mapping based on the elements reported for this controller
|
|
*/
|
|
static ControllerMapping_t *SDL_CreateMappingForAndroidController(const char *name, SDL_JoystickGUID guid)
|
|
{
|
|
SDL_bool existing;
|
|
char name_string[128];
|
|
char mapping_string[1024];
|
|
int button_mask;
|
|
int axis_mask;
|
|
|
|
button_mask = SDL_SwapLE16(*(Uint16*)(&guid.data[sizeof(guid.data)-4]));
|
|
axis_mask = SDL_SwapLE16(*(Uint16*)(&guid.data[sizeof(guid.data)-2]));
|
|
if (!button_mask && !axis_mask) {
|
|
/* Accelerometer, shouldn't have a game controller mapping */
|
|
return NULL;
|
|
}
|
|
|
|
/* Remove any commas in the name */
|
|
SDL_strlcpy(name_string, name, sizeof(name_string));
|
|
{
|
|
char *spot;
|
|
for (spot = name_string; *spot; ++spot) {
|
|
if (*spot == ',') {
|
|
*spot = ' ';
|
|
}
|
|
}
|
|
}
|
|
SDL_snprintf(mapping_string, sizeof(mapping_string), "none,%s,", name_string);
|
|
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_A)) {
|
|
SDL_strlcat(mapping_string, "a:b0,", sizeof(mapping_string));
|
|
}
|
|
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_B)) {
|
|
SDL_strlcat(mapping_string, "b:b1,", sizeof(mapping_string));
|
|
} else if (button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) {
|
|
/* Use the back button as "B" for easy UI navigation with TV remotes */
|
|
SDL_strlcat(mapping_string, "b:b4,", sizeof(mapping_string));
|
|
button_mask &= ~(1 << SDL_CONTROLLER_BUTTON_BACK);
|
|
}
|
|
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_X)) {
|
|
SDL_strlcat(mapping_string, "x:b2,", sizeof(mapping_string));
|
|
}
|
|
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_Y)) {
|
|
SDL_strlcat(mapping_string, "y:b3,", sizeof(mapping_string));
|
|
}
|
|
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK)) {
|
|
SDL_strlcat(mapping_string, "back:b4,", sizeof(mapping_string));
|
|
}
|
|
#if 0 /* The guide button generally isn't functional (or acts as a home button) on most Android controllers */
|
|
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_GUIDE)) {
|
|
SDL_strlcat(mapping_string, "guide:b5,", sizeof(mapping_string));
|
|
#if 0 /* Actually this will be done in Steam */
|
|
} else if (button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) {
|
|
/* The guide button doesn't exist, use the start button instead,
|
|
so you can do Steam guide button chords and open the Steam overlay.
|
|
*/
|
|
SDL_strlcat(mapping_string, "guide:b6,", sizeof(mapping_string));
|
|
button_mask &= ~(1 << SDL_CONTROLLER_BUTTON_START);
|
|
#endif
|
|
}
|
|
#endif
|
|
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_START)) {
|
|
SDL_strlcat(mapping_string, "start:b6,", sizeof(mapping_string));
|
|
}
|
|
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_LEFTSTICK)) {
|
|
SDL_strlcat(mapping_string, "leftstick:b7,", sizeof(mapping_string));
|
|
}
|
|
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_RIGHTSTICK)) {
|
|
SDL_strlcat(mapping_string, "rightstick:b8,", sizeof(mapping_string));
|
|
}
|
|
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_LEFTSHOULDER)) {
|
|
SDL_strlcat(mapping_string, "leftshoulder:b9,", sizeof(mapping_string));
|
|
}
|
|
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_RIGHTSHOULDER)) {
|
|
SDL_strlcat(mapping_string, "rightshoulder:b10,", sizeof(mapping_string));
|
|
}
|
|
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_UP)) {
|
|
SDL_strlcat(mapping_string, "dpup:b11,", sizeof(mapping_string));
|
|
}
|
|
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN)) {
|
|
SDL_strlcat(mapping_string, "dpdown:b12,", sizeof(mapping_string));
|
|
}
|
|
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT)) {
|
|
SDL_strlcat(mapping_string, "dpleft:b13,", sizeof(mapping_string));
|
|
}
|
|
if (button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT)) {
|
|
SDL_strlcat(mapping_string, "dpright:b14,", sizeof(mapping_string));
|
|
}
|
|
if (axis_mask & (1 << SDL_CONTROLLER_AXIS_LEFTX)) {
|
|
SDL_strlcat(mapping_string, "leftx:a0,", sizeof(mapping_string));
|
|
}
|
|
if (axis_mask & (1 << SDL_CONTROLLER_AXIS_LEFTY)) {
|
|
SDL_strlcat(mapping_string, "lefty:a1,", sizeof(mapping_string));
|
|
}
|
|
if (axis_mask & (1 << SDL_CONTROLLER_AXIS_RIGHTX)) {
|
|
SDL_strlcat(mapping_string, "rightx:a2,", sizeof(mapping_string));
|
|
}
|
|
if (axis_mask & (1 << SDL_CONTROLLER_AXIS_RIGHTY)) {
|
|
SDL_strlcat(mapping_string, "righty:a3,", sizeof(mapping_string));
|
|
}
|
|
if (axis_mask & (1 << SDL_CONTROLLER_AXIS_TRIGGERLEFT)) {
|
|
SDL_strlcat(mapping_string, "lefttrigger:a4,", sizeof(mapping_string));
|
|
}
|
|
if (axis_mask & (1 << SDL_CONTROLLER_AXIS_TRIGGERRIGHT)) {
|
|
SDL_strlcat(mapping_string, "righttrigger:a5,", sizeof(mapping_string));
|
|
}
|
|
|
|
/* Remove trailing comma */
|
|
{
|
|
int pos = (int)SDL_strlen(mapping_string) - 1;
|
|
if (pos >= 0) {
|
|
if (mapping_string[pos] == ',') {
|
|
mapping_string[pos] = '\0';
|
|
}
|
|
}
|
|
}
|
|
|
|
return SDL_PrivateAddMappingForGUID(guid, mapping_string,
|
|
&existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
|
|
}
|
|
#endif /* __ANDROID__ */
|
|
|
|
|
|
/*
|
|
* Helper function to determine pre-calculated offset to certain joystick mappings
|
|
*/
|
|
static ControllerMapping_t *SDL_PrivateGetControllerMappingForNameAndGUID(const char *name, SDL_JoystickGUID guid)
|
|
{
|
|
ControllerMapping_t *mapping;
|
|
|
|
mapping = SDL_PrivateGetControllerMappingForGUID(&guid, SDL_FALSE);
|
|
#ifdef __LINUX__
|
|
if (!mapping && name) {
|
|
if (SDL_strstr(name, "Xbox 360 Wireless Receiver")) {
|
|
/* The Linux driver xpad.c maps the wireless dpad to buttons */
|
|
SDL_bool existing;
|
|
mapping = SDL_PrivateAddMappingForGUID(guid,
|
|
"none,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3",
|
|
&existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
|
|
}
|
|
}
|
|
#endif /* __LINUX__ */
|
|
|
|
if (!mapping && name) {
|
|
if (SDL_strstr(name, "Xbox") || SDL_strstr(name, "X-Box") || SDL_strstr(name, "XBOX")) {
|
|
mapping = s_pXInputMapping;
|
|
}
|
|
}
|
|
#ifdef __ANDROID__
|
|
if (!mapping && name && !SDL_IsJoystickHIDAPI(guid)) {
|
|
mapping = SDL_CreateMappingForAndroidController(name, guid);
|
|
}
|
|
#endif
|
|
if (!mapping) {
|
|
mapping = s_pDefaultMapping;
|
|
}
|
|
return mapping;
|
|
}
|
|
|
|
static ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
|
|
{
|
|
const char *name;
|
|
SDL_JoystickGUID guid;
|
|
ControllerMapping_t *mapping;
|
|
|
|
SDL_LockJoysticks();
|
|
|
|
if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
|
|
SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
|
|
SDL_UnlockJoysticks();
|
|
return (NULL);
|
|
}
|
|
|
|
name = SDL_JoystickNameForIndex(device_index);
|
|
guid = SDL_JoystickGetDeviceGUID(device_index);
|
|
mapping = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid);
|
|
SDL_UnlockJoysticks();
|
|
return mapping;
|
|
}
|
|
|
|
/*
|
|
* Add or update an entry into the Mappings Database
|
|
*/
|
|
int
|
|
SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw)
|
|
{
|
|
const char *platform = SDL_GetPlatform();
|
|
int controllers = 0;
|
|
char *buf, *line, *line_end, *tmp, *comma, line_platform[64];
|
|
size_t db_size, platform_len;
|
|
|
|
if (rw == NULL) {
|
|
return SDL_SetError("Invalid RWops");
|
|
}
|
|
db_size = (size_t)SDL_RWsize(rw);
|
|
|
|
buf = (char *)SDL_malloc(db_size + 1);
|
|
if (buf == NULL) {
|
|
if (freerw) {
|
|
SDL_RWclose(rw);
|
|
}
|
|
return SDL_SetError("Could not allocate space to read DB into memory");
|
|
}
|
|
|
|
if (SDL_RWread(rw, buf, db_size, 1) != 1) {
|
|
if (freerw) {
|
|
SDL_RWclose(rw);
|
|
}
|
|
SDL_free(buf);
|
|
return SDL_SetError("Could not read DB");
|
|
}
|
|
|
|
if (freerw) {
|
|
SDL_RWclose(rw);
|
|
}
|
|
|
|
buf[db_size] = '\0';
|
|
line = buf;
|
|
|
|
while (line < buf + db_size) {
|
|
line_end = SDL_strchr(line, '\n');
|
|
if (line_end != NULL) {
|
|
*line_end = '\0';
|
|
} else {
|
|
line_end = buf + db_size;
|
|
}
|
|
|
|
/* Extract and verify the platform */
|
|
tmp = SDL_strstr(line, SDL_CONTROLLER_PLATFORM_FIELD);
|
|
if (tmp != NULL) {
|
|
tmp += SDL_strlen(SDL_CONTROLLER_PLATFORM_FIELD);
|
|
comma = SDL_strchr(tmp, ',');
|
|
if (comma != NULL) {
|
|
platform_len = comma - tmp + 1;
|
|
if (platform_len + 1 < SDL_arraysize(line_platform)) {
|
|
SDL_strlcpy(line_platform, tmp, platform_len);
|
|
if (SDL_strncasecmp(line_platform, platform, platform_len) == 0 &&
|
|
SDL_GameControllerAddMapping(line) > 0) {
|
|
controllers++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
line = line_end + 1;
|
|
}
|
|
|
|
SDL_free(buf);
|
|
return controllers;
|
|
}
|
|
|
|
/*
|
|
* Add or update an entry into the Mappings Database with a priority
|
|
*/
|
|
static int
|
|
SDL_PrivateGameControllerAddMapping(const char *mappingString, SDL_ControllerMappingPriority priority)
|
|
{
|
|
char *pchGUID;
|
|
SDL_JoystickGUID jGUID;
|
|
SDL_bool is_default_mapping = SDL_FALSE;
|
|
SDL_bool is_hidapi_mapping = SDL_FALSE;
|
|
SDL_bool is_xinput_mapping = SDL_FALSE;
|
|
SDL_bool existing = SDL_FALSE;
|
|
ControllerMapping_t *pControllerMapping;
|
|
|
|
if (!mappingString) {
|
|
return SDL_InvalidParamError("mappingString");
|
|
}
|
|
|
|
pchGUID = SDL_PrivateGetControllerGUIDFromMappingString(mappingString);
|
|
if (!pchGUID) {
|
|
return SDL_SetError("Couldn't parse GUID from %s", mappingString);
|
|
}
|
|
if (!SDL_strcasecmp(pchGUID, "default")) {
|
|
is_default_mapping = SDL_TRUE;
|
|
} else if (!SDL_strcasecmp(pchGUID, "hidapi")) {
|
|
is_hidapi_mapping = SDL_TRUE;
|
|
} else if (!SDL_strcasecmp(pchGUID, "xinput")) {
|
|
is_xinput_mapping = SDL_TRUE;
|
|
}
|
|
jGUID = SDL_JoystickGetGUIDFromString(pchGUID);
|
|
SDL_free(pchGUID);
|
|
|
|
pControllerMapping = SDL_PrivateAddMappingForGUID(jGUID, mappingString, &existing, priority);
|
|
if (!pControllerMapping) {
|
|
return -1;
|
|
}
|
|
|
|
if (existing) {
|
|
return 0;
|
|
} else {
|
|
if (is_default_mapping) {
|
|
s_pDefaultMapping = pControllerMapping;
|
|
} else if (is_hidapi_mapping) {
|
|
s_pHIDAPIMapping = pControllerMapping;
|
|
} else if (is_xinput_mapping) {
|
|
s_pXInputMapping = pControllerMapping;
|
|
}
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Add or update an entry into the Mappings Database
|
|
*/
|
|
int
|
|
SDL_GameControllerAddMapping(const char *mappingString)
|
|
{
|
|
return SDL_PrivateGameControllerAddMapping(mappingString, SDL_CONTROLLER_MAPPING_PRIORITY_API);
|
|
}
|
|
|
|
/*
|
|
* Get the number of mappings installed
|
|
*/
|
|
int
|
|
SDL_GameControllerNumMappings(void)
|
|
{
|
|
int num_mappings = 0;
|
|
ControllerMapping_t *mapping;
|
|
|
|
for (mapping = s_pSupportedControllers; mapping; mapping = mapping->next) {
|
|
if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) {
|
|
continue;
|
|
}
|
|
++num_mappings;
|
|
}
|
|
return num_mappings;
|
|
}
|
|
|
|
/*
|
|
* Get the mapping at a particular index.
|
|
*/
|
|
char *
|
|
SDL_GameControllerMappingForIndex(int mapping_index)
|
|
{
|
|
ControllerMapping_t *mapping;
|
|
|
|
for (mapping = s_pSupportedControllers; mapping; mapping = mapping->next) {
|
|
if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) {
|
|
continue;
|
|
}
|
|
if (mapping_index == 0) {
|
|
char *pMappingString;
|
|
char pchGUID[33];
|
|
size_t needed;
|
|
|
|
SDL_JoystickGetGUIDString(mapping->guid, pchGUID, sizeof(pchGUID));
|
|
/* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
|
|
needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
|
|
pMappingString = SDL_malloc(needed);
|
|
if (!pMappingString) {
|
|
SDL_OutOfMemory();
|
|
return NULL;
|
|
}
|
|
SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
|
|
return pMappingString;
|
|
}
|
|
--mapping_index;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
* Get the mapping string for this GUID
|
|
*/
|
|
char *
|
|
SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)
|
|
{
|
|
char *pMappingString = NULL;
|
|
ControllerMapping_t *mapping = SDL_PrivateGetControllerMappingForGUID(&guid, SDL_FALSE);
|
|
if (mapping) {
|
|
char pchGUID[33];
|
|
size_t needed;
|
|
SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID));
|
|
/* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
|
|
needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
|
|
pMappingString = SDL_malloc(needed);
|
|
if (!pMappingString) {
|
|
SDL_OutOfMemory();
|
|
return NULL;
|
|
}
|
|
SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
|
|
}
|
|
return pMappingString;
|
|
}
|
|
|
|
/*
|
|
* Get the mapping string for this device
|
|
*/
|
|
char *
|
|
SDL_GameControllerMapping(SDL_GameController * gamecontroller)
|
|
{
|
|
if (!gamecontroller) {
|
|
return NULL;
|
|
}
|
|
|
|
return SDL_GameControllerMappingForGUID(gamecontroller->joystick->guid);
|
|
}
|
|
|
|
static void
|
|
SDL_GameControllerLoadHints()
|
|
{
|
|
const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG);
|
|
if (hint && hint[0]) {
|
|
size_t nchHints = SDL_strlen(hint);
|
|
char *pUserMappings = SDL_malloc(nchHints + 1);
|
|
char *pTempMappings = pUserMappings;
|
|
SDL_memcpy(pUserMappings, hint, nchHints);
|
|
pUserMappings[nchHints] = '\0';
|
|
while (pUserMappings) {
|
|
char *pchNewLine = NULL;
|
|
|
|
pchNewLine = SDL_strchr(pUserMappings, '\n');
|
|
if (pchNewLine)
|
|
*pchNewLine = '\0';
|
|
|
|
SDL_PrivateGameControllerAddMapping(pUserMappings, SDL_CONTROLLER_MAPPING_PRIORITY_USER);
|
|
|
|
if (pchNewLine) {
|
|
pUserMappings = pchNewLine + 1;
|
|
} else {
|
|
pUserMappings = NULL;
|
|
}
|
|
}
|
|
SDL_free(pTempMappings);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Fill the given buffer with the expected controller mapping filepath.
|
|
* Usually this will just be SDL_HINT_GAMECONTROLLERCONFIG_FILE, but for
|
|
* Android, we want to get the internal storage path.
|
|
*/
|
|
static SDL_bool SDL_GetControllerMappingFilePath(char *path, size_t size)
|
|
{
|
|
const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG_FILE);
|
|
if (hint && *hint) {
|
|
return SDL_strlcpy(path, hint, size) < size;
|
|
}
|
|
|
|
#if defined(__ANDROID__)
|
|
return SDL_snprintf(path, size, "%s/controller_map.txt", SDL_AndroidGetInternalStoragePath()) < size;
|
|
#else
|
|
return SDL_FALSE;
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
* Initialize the game controller system, mostly load our DB of controller config mappings
|
|
*/
|
|
int
|
|
SDL_GameControllerInitMappings(void)
|
|
{
|
|
char szControllerMapPath[1024];
|
|
int i = 0;
|
|
const char *pMappingString = NULL;
|
|
pMappingString = s_ControllerMappings[i];
|
|
while (pMappingString) {
|
|
SDL_PrivateGameControllerAddMapping(pMappingString, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
|
|
|
|
i++;
|
|
pMappingString = s_ControllerMappings[i];
|
|
}
|
|
|
|
if (SDL_GetControllerMappingFilePath(szControllerMapPath, sizeof(szControllerMapPath))) {
|
|
SDL_GameControllerAddMappingsFromFile(szControllerMapPath);
|
|
}
|
|
|
|
/* load in any user supplied config */
|
|
SDL_GameControllerLoadHints();
|
|
|
|
SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES,
|
|
SDL_GameControllerIgnoreDevicesChanged, NULL);
|
|
SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT,
|
|
SDL_GameControllerIgnoreDevicesExceptChanged, NULL);
|
|
|
|
return (0);
|
|
}
|
|
|
|
int
|
|
SDL_GameControllerInit(void)
|
|
{
|
|
int i;
|
|
|
|
/* watch for joy events and fire controller ones if needed */
|
|
SDL_AddEventWatch(SDL_GameControllerEventWatcher, NULL);
|
|
|
|
/* Send added events for controllers currently attached */
|
|
for (i = 0; i < SDL_NumJoysticks(); ++i) {
|
|
if (SDL_IsGameController(i)) {
|
|
SDL_Event deviceevent;
|
|
deviceevent.type = SDL_CONTROLLERDEVICEADDED;
|
|
deviceevent.cdevice.which = i;
|
|
SDL_PushEvent(&deviceevent);
|
|
}
|
|
}
|
|
|
|
return (0);
|
|
}
|
|
|
|
|
|
/*
|
|
* Get the implementation dependent name of a controller
|
|
*/
|
|
const char *
|
|
SDL_GameControllerNameForIndex(int device_index)
|
|
{
|
|
ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
|
|
if (pSupportedController) {
|
|
if (SDL_strcmp(pSupportedController->name, "*") == 0) {
|
|
return SDL_JoystickNameForIndex(device_index);
|
|
} else {
|
|
return pSupportedController->name;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/**
|
|
* Get the mapping of a game controller.
|
|
* This can be called before any controllers are opened.
|
|
* If no mapping can be found, this function returns NULL.
|
|
*/
|
|
char *
|
|
SDL_GameControllerMappingForDeviceIndex(int joystick_index)
|
|
{
|
|
char *pMappingString = NULL;
|
|
ControllerMapping_t *mapping;
|
|
|
|
SDL_LockJoysticks();
|
|
mapping = SDL_PrivateGetControllerMapping(joystick_index);
|
|
if (mapping) {
|
|
SDL_JoystickGUID guid;
|
|
char pchGUID[33];
|
|
size_t needed;
|
|
guid = SDL_JoystickGetDeviceGUID(joystick_index);
|
|
SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID));
|
|
/* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
|
|
needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
|
|
pMappingString = SDL_malloc(needed);
|
|
if (!pMappingString) {
|
|
SDL_OutOfMemory();
|
|
SDL_UnlockJoysticks();
|
|
return NULL;
|
|
}
|
|
SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
return pMappingString;
|
|
}
|
|
|
|
|
|
/*
|
|
* Return 1 if the joystick with this name and GUID is a supported controller
|
|
*/
|
|
SDL_bool
|
|
SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid)
|
|
{
|
|
ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid);
|
|
if (pSupportedController) {
|
|
return SDL_TRUE;
|
|
}
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
/*
|
|
* Return 1 if the joystick at this device index is a supported controller
|
|
*/
|
|
SDL_bool
|
|
SDL_IsGameController(int device_index)
|
|
{
|
|
ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
|
|
if (pSupportedController) {
|
|
return SDL_TRUE;
|
|
}
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
/*
|
|
* Return 1 if the game controller should be ignored by SDL
|
|
*/
|
|
SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid)
|
|
{
|
|
int i;
|
|
Uint16 vendor;
|
|
Uint16 product;
|
|
Uint16 version;
|
|
Uint32 vidpid;
|
|
|
|
#if defined(__LINUX__)
|
|
if (name && SDL_strstr(name, "Wireless Controller Motion Sensors")) {
|
|
/* Don't treat the PS4 motion controls as a separate game controller */
|
|
return SDL_TRUE;
|
|
}
|
|
#endif
|
|
|
|
if (SDL_allowed_controllers.num_entries == 0 &&
|
|
SDL_ignored_controllers.num_entries == 0) {
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
SDL_GetJoystickGUIDInfo(guid, &vendor, &product, &version);
|
|
|
|
if (SDL_GetHintBoolean("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD", SDL_FALSE)) {
|
|
/* We shouldn't ignore Steam's virtual gamepad since it's using the hints to filter out the real controllers so it can remap input for the virtual controller */
|
|
SDL_bool bSteamVirtualGamepad = SDL_FALSE;
|
|
#if defined(__LINUX__)
|
|
bSteamVirtualGamepad = (vendor == 0x28DE && product == 0x11FF);
|
|
#elif defined(__MACOSX__)
|
|
bSteamVirtualGamepad = (vendor == 0x045E && product == 0x028E && version == 1);
|
|
#elif defined(__WIN32__)
|
|
/* We can't tell on Windows, but Steam will block others in input hooks */
|
|
bSteamVirtualGamepad = SDL_TRUE;
|
|
#endif
|
|
if (bSteamVirtualGamepad) {
|
|
return SDL_FALSE;
|
|
}
|
|
}
|
|
|
|
vidpid = MAKE_VIDPID(vendor, product);
|
|
|
|
if (SDL_allowed_controllers.num_entries > 0) {
|
|
for (i = 0; i < SDL_allowed_controllers.num_entries; ++i) {
|
|
if (vidpid == SDL_allowed_controllers.entries[i]) {
|
|
return SDL_FALSE;
|
|
}
|
|
}
|
|
return SDL_TRUE;
|
|
} else {
|
|
for (i = 0; i < SDL_ignored_controllers.num_entries; ++i) {
|
|
if (vidpid == SDL_ignored_controllers.entries[i]) {
|
|
return SDL_TRUE;
|
|
}
|
|
}
|
|
return SDL_FALSE;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Open a controller for use - the index passed as an argument refers to
|
|
* the N'th controller on the system. This index is the value which will
|
|
* identify this controller in future controller events.
|
|
*
|
|
* This function returns a controller identifier, or NULL if an error occurred.
|
|
*/
|
|
SDL_GameController *
|
|
SDL_GameControllerOpen(int device_index)
|
|
{
|
|
SDL_JoystickID instance_id;
|
|
SDL_GameController *gamecontroller;
|
|
SDL_GameController *gamecontrollerlist;
|
|
ControllerMapping_t *pSupportedController = NULL;
|
|
|
|
SDL_LockJoysticks();
|
|
|
|
gamecontrollerlist = SDL_gamecontrollers;
|
|
/* If the controller is already open, return it */
|
|
instance_id = SDL_JoystickGetDeviceInstanceID(device_index);
|
|
while (gamecontrollerlist) {
|
|
if (instance_id == gamecontrollerlist->joystick->instance_id) {
|
|
gamecontroller = gamecontrollerlist;
|
|
++gamecontroller->ref_count;
|
|
SDL_UnlockJoysticks();
|
|
return (gamecontroller);
|
|
}
|
|
gamecontrollerlist = gamecontrollerlist->next;
|
|
}
|
|
|
|
/* Find a controller mapping */
|
|
pSupportedController = SDL_PrivateGetControllerMapping(device_index);
|
|
if (!pSupportedController) {
|
|
SDL_SetError("Couldn't find mapping for device (%d)", device_index);
|
|
SDL_UnlockJoysticks();
|
|
return NULL;
|
|
}
|
|
|
|
/* Create and initialize the controller */
|
|
gamecontroller = (SDL_GameController *) SDL_calloc(1, sizeof(*gamecontroller));
|
|
if (gamecontroller == NULL) {
|
|
SDL_OutOfMemory();
|
|
SDL_UnlockJoysticks();
|
|
return NULL;
|
|
}
|
|
|
|
gamecontroller->joystick = SDL_JoystickOpen(device_index);
|
|
if (!gamecontroller->joystick) {
|
|
SDL_free(gamecontroller);
|
|
SDL_UnlockJoysticks();
|
|
return NULL;
|
|
}
|
|
|
|
if (gamecontroller->joystick->naxes) {
|
|
gamecontroller->last_match_axis = (SDL_ExtendedGameControllerBind **)SDL_calloc(gamecontroller->joystick->naxes, sizeof(*gamecontroller->last_match_axis));
|
|
if (!gamecontroller->last_match_axis) {
|
|
SDL_OutOfMemory();
|
|
SDL_JoystickClose(gamecontroller->joystick);
|
|
SDL_free(gamecontroller);
|
|
SDL_UnlockJoysticks();
|
|
return NULL;
|
|
}
|
|
}
|
|
if (gamecontroller->joystick->nhats) {
|
|
gamecontroller->last_hat_mask = (Uint8 *)SDL_calloc(gamecontroller->joystick->nhats, sizeof(*gamecontroller->last_hat_mask));
|
|
if (!gamecontroller->last_hat_mask) {
|
|
SDL_OutOfMemory();
|
|
SDL_JoystickClose(gamecontroller->joystick);
|
|
SDL_free(gamecontroller->last_match_axis);
|
|
SDL_free(gamecontroller);
|
|
SDL_UnlockJoysticks();
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
SDL_PrivateLoadButtonMapping(gamecontroller, pSupportedController->name, pSupportedController->mapping);
|
|
|
|
/* Add the controller to list */
|
|
++gamecontroller->ref_count;
|
|
/* Link the controller in the list */
|
|
gamecontroller->next = SDL_gamecontrollers;
|
|
SDL_gamecontrollers = gamecontroller;
|
|
|
|
SDL_UnlockJoysticks();
|
|
|
|
return (gamecontroller);
|
|
}
|
|
|
|
/*
|
|
* Manually pump for controller updates.
|
|
*/
|
|
void
|
|
SDL_GameControllerUpdate(void)
|
|
{
|
|
/* Just for API completeness; the joystick API does all the work. */
|
|
SDL_JoystickUpdate();
|
|
}
|
|
|
|
/*
|
|
* Get the current state of an axis control on a controller
|
|
*/
|
|
Sint16
|
|
SDL_GameControllerGetAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis)
|
|
{
|
|
int i;
|
|
|
|
if (!gamecontroller)
|
|
return 0;
|
|
|
|
for (i = 0; i < gamecontroller->num_bindings; ++i) {
|
|
SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
|
|
if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS && binding->output.axis.axis == axis) {
|
|
int value = 0;
|
|
SDL_bool valid_input_range;
|
|
SDL_bool valid_output_range;
|
|
|
|
if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
|
|
value = SDL_JoystickGetAxis(gamecontroller->joystick, binding->input.axis.axis);
|
|
if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
|
|
valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_max);
|
|
} else {
|
|
valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_min);
|
|
}
|
|
if (valid_input_range) {
|
|
if (binding->input.axis.axis_min != binding->output.axis.axis_min || binding->input.axis.axis_max != binding->output.axis.axis_max) {
|
|
float normalized_value = (float)(value - binding->input.axis.axis_min) / (binding->input.axis.axis_max - binding->input.axis.axis_min);
|
|
value = binding->output.axis.axis_min + (int)(normalized_value * (binding->output.axis.axis_max - binding->output.axis.axis_min));
|
|
}
|
|
}
|
|
} else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
|
|
value = SDL_JoystickGetButton(gamecontroller->joystick, binding->input.button);
|
|
if (value == SDL_PRESSED) {
|
|
value = binding->output.axis.axis_max;
|
|
}
|
|
} else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) {
|
|
int hat_mask = SDL_JoystickGetHat(gamecontroller->joystick, binding->input.hat.hat);
|
|
if (hat_mask & binding->input.hat.hat_mask) {
|
|
value = binding->output.axis.axis_max;
|
|
}
|
|
}
|
|
|
|
if (binding->output.axis.axis_min < binding->output.axis.axis_max) {
|
|
valid_output_range = (value >= binding->output.axis.axis_min && value <= binding->output.axis.axis_max);
|
|
} else {
|
|
valid_output_range = (value >= binding->output.axis.axis_max && value <= binding->output.axis.axis_min);
|
|
}
|
|
/* If the value is zero, there might be another binding that makes it non-zero */
|
|
if (value != 0 && valid_output_range) {
|
|
return (Sint16)value;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* Get the current state of a button on a controller
|
|
*/
|
|
Uint8
|
|
SDL_GameControllerGetButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button)
|
|
{
|
|
int i;
|
|
|
|
if (!gamecontroller)
|
|
return 0;
|
|
|
|
for (i = 0; i < gamecontroller->num_bindings; ++i) {
|
|
SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
|
|
if (binding->outputType == SDL_CONTROLLER_BINDTYPE_BUTTON && binding->output.button == button) {
|
|
if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
|
|
SDL_bool valid_input_range;
|
|
|
|
int value = SDL_JoystickGetAxis(gamecontroller->joystick, binding->input.axis.axis);
|
|
int threshold = binding->input.axis.axis_min + (binding->input.axis.axis_max - binding->input.axis.axis_min) / 2;
|
|
if (binding->input.axis.axis_min < binding->input.axis.axis_max) {
|
|
valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_max);
|
|
if (valid_input_range) {
|
|
return (value >= threshold) ? SDL_PRESSED : SDL_RELEASED;
|
|
}
|
|
} else {
|
|
valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_min);
|
|
if (valid_input_range) {
|
|
return (value <= threshold) ? SDL_PRESSED : SDL_RELEASED;
|
|
}
|
|
}
|
|
} else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
|
|
return SDL_JoystickGetButton(gamecontroller->joystick, binding->input.button);
|
|
} else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) {
|
|
int hat_mask = SDL_JoystickGetHat(gamecontroller->joystick, binding->input.hat.hat);
|
|
return (hat_mask & binding->input.hat.hat_mask) ? SDL_PRESSED : SDL_RELEASED;
|
|
}
|
|
}
|
|
}
|
|
return SDL_RELEASED;
|
|
}
|
|
|
|
const char *
|
|
SDL_GameControllerName(SDL_GameController * gamecontroller)
|
|
{
|
|
if (!gamecontroller)
|
|
return NULL;
|
|
|
|
if (SDL_strcmp(gamecontroller->name, "*") == 0) {
|
|
return SDL_JoystickName(SDL_GameControllerGetJoystick(gamecontroller));
|
|
} else {
|
|
return gamecontroller->name;
|
|
}
|
|
}
|
|
|
|
int
|
|
SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller)
|
|
{
|
|
return SDL_JoystickGetPlayerIndex(SDL_GameControllerGetJoystick(gamecontroller));
|
|
}
|
|
|
|
Uint16
|
|
SDL_GameControllerGetVendor(SDL_GameController * gamecontroller)
|
|
{
|
|
return SDL_JoystickGetVendor(SDL_GameControllerGetJoystick(gamecontroller));
|
|
}
|
|
|
|
Uint16
|
|
SDL_GameControllerGetProduct(SDL_GameController * gamecontroller)
|
|
{
|
|
return SDL_JoystickGetProduct(SDL_GameControllerGetJoystick(gamecontroller));
|
|
}
|
|
|
|
Uint16
|
|
SDL_GameControllerGetProductVersion(SDL_GameController * gamecontroller)
|
|
{
|
|
return SDL_JoystickGetProductVersion(SDL_GameControllerGetJoystick(gamecontroller));
|
|
}
|
|
|
|
/*
|
|
* Return if the controller in question is currently attached to the system,
|
|
* \return 0 if not plugged in, 1 if still present.
|
|
*/
|
|
SDL_bool
|
|
SDL_GameControllerGetAttached(SDL_GameController * gamecontroller)
|
|
{
|
|
if (!gamecontroller)
|
|
return SDL_FALSE;
|
|
|
|
return SDL_JoystickGetAttached(gamecontroller->joystick);
|
|
}
|
|
|
|
/*
|
|
* Get the joystick for this controller
|
|
*/
|
|
SDL_Joystick *SDL_GameControllerGetJoystick(SDL_GameController * gamecontroller)
|
|
{
|
|
if (!gamecontroller)
|
|
return NULL;
|
|
|
|
return gamecontroller->joystick;
|
|
}
|
|
|
|
|
|
/*
|
|
* Find the SDL_GameController that owns this instance id
|
|
*/
|
|
SDL_GameController *
|
|
SDL_GameControllerFromInstanceID(SDL_JoystickID joyid)
|
|
{
|
|
SDL_GameController *gamecontroller;
|
|
|
|
SDL_LockJoysticks();
|
|
gamecontroller = SDL_gamecontrollers;
|
|
while (gamecontroller) {
|
|
if (gamecontroller->joystick->instance_id == joyid) {
|
|
SDL_UnlockJoysticks();
|
|
return gamecontroller;
|
|
}
|
|
gamecontroller = gamecontroller->next;
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/*
|
|
* Get the SDL joystick layer binding for this controller axis mapping
|
|
*/
|
|
SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis)
|
|
{
|
|
int i;
|
|
SDL_GameControllerButtonBind bind;
|
|
SDL_zero(bind);
|
|
|
|
if (!gamecontroller || axis == SDL_CONTROLLER_AXIS_INVALID)
|
|
return bind;
|
|
|
|
for (i = 0; i < gamecontroller->num_bindings; ++i) {
|
|
SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
|
|
if (binding->outputType == SDL_CONTROLLER_BINDTYPE_AXIS && binding->output.axis.axis == axis) {
|
|
bind.bindType = binding->inputType;
|
|
if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
|
|
/* FIXME: There might be multiple axes bound now that we have axis ranges... */
|
|
bind.value.axis = binding->input.axis.axis;
|
|
} else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
|
|
bind.value.button = binding->input.button;
|
|
} else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) {
|
|
bind.value.hat.hat = binding->input.hat.hat;
|
|
bind.value.hat.hat_mask = binding->input.hat.hat_mask;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
return bind;
|
|
}
|
|
|
|
|
|
/*
|
|
* Get the SDL joystick layer binding for this controller button mapping
|
|
*/
|
|
SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button)
|
|
{
|
|
int i;
|
|
SDL_GameControllerButtonBind bind;
|
|
SDL_zero(bind);
|
|
|
|
if (!gamecontroller || button == SDL_CONTROLLER_BUTTON_INVALID)
|
|
return bind;
|
|
|
|
for (i = 0; i < gamecontroller->num_bindings; ++i) {
|
|
SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
|
|
if (binding->outputType == SDL_CONTROLLER_BINDTYPE_BUTTON && binding->output.button == button) {
|
|
bind.bindType = binding->inputType;
|
|
if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS) {
|
|
bind.value.axis = binding->input.axis.axis;
|
|
} else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
|
|
bind.value.button = binding->input.button;
|
|
} else if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT) {
|
|
bind.value.hat.hat = binding->input.hat.hat;
|
|
bind.value.hat.hat_mask = binding->input.hat.hat_mask;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
return bind;
|
|
}
|
|
|
|
|
|
int
|
|
SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
|
|
{
|
|
return SDL_JoystickRumble(SDL_GameControllerGetJoystick(gamecontroller), low_frequency_rumble, high_frequency_rumble, duration_ms);
|
|
}
|
|
|
|
void
|
|
SDL_GameControllerClose(SDL_GameController * gamecontroller)
|
|
{
|
|
SDL_GameController *gamecontrollerlist, *gamecontrollerlistprev;
|
|
|
|
if (!gamecontroller)
|
|
return;
|
|
|
|
SDL_LockJoysticks();
|
|
|
|
/* First decrement ref count */
|
|
if (--gamecontroller->ref_count > 0) {
|
|
SDL_UnlockJoysticks();
|
|
return;
|
|
}
|
|
|
|
SDL_JoystickClose(gamecontroller->joystick);
|
|
|
|
gamecontrollerlist = SDL_gamecontrollers;
|
|
gamecontrollerlistprev = NULL;
|
|
while (gamecontrollerlist) {
|
|
if (gamecontroller == gamecontrollerlist) {
|
|
if (gamecontrollerlistprev) {
|
|
/* unlink this entry */
|
|
gamecontrollerlistprev->next = gamecontrollerlist->next;
|
|
} else {
|
|
SDL_gamecontrollers = gamecontroller->next;
|
|
}
|
|
break;
|
|
}
|
|
gamecontrollerlistprev = gamecontrollerlist;
|
|
gamecontrollerlist = gamecontrollerlist->next;
|
|
}
|
|
|
|
SDL_free(gamecontroller->bindings);
|
|
SDL_free(gamecontroller->last_match_axis);
|
|
SDL_free(gamecontroller->last_hat_mask);
|
|
SDL_free(gamecontroller);
|
|
|
|
SDL_UnlockJoysticks();
|
|
}
|
|
|
|
|
|
/*
|
|
* Quit the controller subsystem
|
|
*/
|
|
void
|
|
SDL_GameControllerQuit(void)
|
|
{
|
|
SDL_LockJoysticks();
|
|
while (SDL_gamecontrollers) {
|
|
SDL_gamecontrollers->ref_count = 1;
|
|
SDL_GameControllerClose(SDL_gamecontrollers);
|
|
}
|
|
SDL_UnlockJoysticks();
|
|
}
|
|
|
|
void
|
|
SDL_GameControllerQuitMappings(void)
|
|
{
|
|
ControllerMapping_t *pControllerMap;
|
|
|
|
while (s_pSupportedControllers) {
|
|
pControllerMap = s_pSupportedControllers;
|
|
s_pSupportedControllers = s_pSupportedControllers->next;
|
|
SDL_free(pControllerMap->name);
|
|
SDL_free(pControllerMap->mapping);
|
|
SDL_free(pControllerMap);
|
|
}
|
|
|
|
SDL_DelEventWatch(SDL_GameControllerEventWatcher, NULL);
|
|
|
|
SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES,
|
|
SDL_GameControllerIgnoreDevicesChanged, NULL);
|
|
SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT,
|
|
SDL_GameControllerIgnoreDevicesExceptChanged, NULL);
|
|
|
|
if (SDL_allowed_controllers.entries) {
|
|
SDL_free(SDL_allowed_controllers.entries);
|
|
SDL_zero(SDL_allowed_controllers);
|
|
}
|
|
if (SDL_ignored_controllers.entries) {
|
|
SDL_free(SDL_ignored_controllers.entries);
|
|
SDL_zero(SDL_ignored_controllers);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Event filter to transform joystick events into appropriate game controller ones
|
|
*/
|
|
static int
|
|
SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value)
|
|
{
|
|
int posted;
|
|
|
|
/* translate the event, if desired */
|
|
posted = 0;
|
|
#if !SDL_EVENTS_DISABLED
|
|
if (SDL_GetEventState(SDL_CONTROLLERAXISMOTION) == SDL_ENABLE) {
|
|
SDL_Event event;
|
|
event.type = SDL_CONTROLLERAXISMOTION;
|
|
event.caxis.which = gamecontroller->joystick->instance_id;
|
|
event.caxis.axis = axis;
|
|
event.caxis.value = value;
|
|
posted = SDL_PushEvent(&event) == 1;
|
|
}
|
|
#endif /* !SDL_EVENTS_DISABLED */
|
|
return (posted);
|
|
}
|
|
|
|
|
|
/*
|
|
* Event filter to transform joystick events into appropriate game controller ones
|
|
*/
|
|
static int
|
|
SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state)
|
|
{
|
|
int posted;
|
|
#if !SDL_EVENTS_DISABLED
|
|
SDL_Event event;
|
|
|
|
if (button == SDL_CONTROLLER_BUTTON_INVALID)
|
|
return (0);
|
|
|
|
switch (state) {
|
|
case SDL_PRESSED:
|
|
event.type = SDL_CONTROLLERBUTTONDOWN;
|
|
break;
|
|
case SDL_RELEASED:
|
|
event.type = SDL_CONTROLLERBUTTONUP;
|
|
break;
|
|
default:
|
|
/* Invalid state -- bail */
|
|
return (0);
|
|
}
|
|
#endif /* !SDL_EVENTS_DISABLED */
|
|
|
|
if (button == SDL_CONTROLLER_BUTTON_GUIDE) {
|
|
Uint32 now = SDL_GetTicks();
|
|
if (state == SDL_PRESSED) {
|
|
gamecontroller->guide_button_down = now;
|
|
|
|
if (gamecontroller->joystick->delayed_guide_button) {
|
|
/* Skip duplicate press */
|
|
return (0);
|
|
}
|
|
} else {
|
|
if (!SDL_TICKS_PASSED(now, gamecontroller->guide_button_down+SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS) && !gamecontroller->joystick->force_recentering) {
|
|
gamecontroller->joystick->delayed_guide_button = SDL_TRUE;
|
|
return (0);
|
|
}
|
|
gamecontroller->joystick->delayed_guide_button = SDL_FALSE;
|
|
}
|
|
}
|
|
|
|
/* translate the event, if desired */
|
|
posted = 0;
|
|
#if !SDL_EVENTS_DISABLED
|
|
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
|
|
event.cbutton.which = gamecontroller->joystick->instance_id;
|
|
event.cbutton.button = button;
|
|
event.cbutton.state = state;
|
|
posted = SDL_PushEvent(&event) == 1;
|
|
}
|
|
#endif /* !SDL_EVENTS_DISABLED */
|
|
return (posted);
|
|
}
|
|
|
|
/*
|
|
* Turn off controller events
|
|
*/
|
|
int
|
|
SDL_GameControllerEventState(int state)
|
|
{
|
|
#if SDL_EVENTS_DISABLED
|
|
return SDL_IGNORE;
|
|
#else
|
|
const Uint32 event_list[] = {
|
|
SDL_CONTROLLERAXISMOTION, SDL_CONTROLLERBUTTONDOWN, SDL_CONTROLLERBUTTONUP,
|
|
SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED, SDL_CONTROLLERDEVICEREMAPPED,
|
|
};
|
|
unsigned int i;
|
|
|
|
switch (state) {
|
|
case SDL_QUERY:
|
|
state = SDL_IGNORE;
|
|
for (i = 0; i < SDL_arraysize(event_list); ++i) {
|
|
state = SDL_EventState(event_list[i], SDL_QUERY);
|
|
if (state == SDL_ENABLE) {
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
for (i = 0; i < SDL_arraysize(event_list); ++i) {
|
|
SDL_EventState(event_list[i], state);
|
|
}
|
|
break;
|
|
}
|
|
return (state);
|
|
#endif /* SDL_EVENTS_DISABLED */
|
|
}
|
|
|
|
void
|
|
SDL_GameControllerHandleDelayedGuideButton(SDL_Joystick *joystick)
|
|
{
|
|
SDL_GameController *controllerlist = SDL_gamecontrollers;
|
|
while (controllerlist) {
|
|
if (controllerlist->joystick == joystick) {
|
|
SDL_PrivateGameControllerButton(controllerlist, SDL_CONTROLLER_BUTTON_GUIDE, SDL_RELEASED);
|
|
break;
|
|
}
|
|
controllerlist = controllerlist->next;
|
|
}
|
|
}
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|