sdl2_frt/src/video/os2/SDL_os2util.h
Ozkan Sezer a90f0400a5 os2: a _lot_ of coding style cleanup, sot that they match the SDL style.
also renamed the 'debug' macro to debug_os2: the former was dangerously
a common name.

the binary (dll) output is precisely the same as before.
2020-10-15 21:37:30 +03:00

39 lines
1.2 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_os2util_h_
#define SDL_os2util_h_
#include "SDL_log.h"
#include "../SDL_sysvideo.h"
#include "../../core/os2/SDL_os2.h"
#define INCL_WIN
#define INCL_GPI
#include <os2.h>
HPOINTER utilCreatePointer(SDL_Surface *surface, ULONG ulHotX, ULONG ulHotY);
#endif /* SDL_os2util_h_ */
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