mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2025-01-03 07:29:37 +01:00
70438be272
WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
526 lines
12 KiB
C
526 lines
12 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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#include "SDL_rect.h"
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#include "SDL_rect_c.h"
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SDL_bool
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SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B)
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{
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int Amin, Amax, Bmin, Bmax;
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if (!A) {
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SDL_InvalidParamError("A");
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return SDL_FALSE;
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}
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if (!B) {
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SDL_InvalidParamError("B");
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return SDL_FALSE;
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}
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/* Special cases for empty rects */
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if (SDL_RectEmpty(A) || SDL_RectEmpty(B)) {
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return SDL_FALSE;
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}
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/* Horizontal intersection */
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Amin = A->x;
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Amax = Amin + A->w;
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Bmin = B->x;
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Bmax = Bmin + B->w;
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if (Bmin > Amin)
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Amin = Bmin;
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if (Bmax < Amax)
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Amax = Bmax;
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if (Amax <= Amin)
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return SDL_FALSE;
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/* Vertical intersection */
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Amin = A->y;
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Amax = Amin + A->h;
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Bmin = B->y;
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Bmax = Bmin + B->h;
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if (Bmin > Amin)
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Amin = Bmin;
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if (Bmax < Amax)
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Amax = Bmax;
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if (Amax <= Amin)
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return SDL_FALSE;
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return SDL_TRUE;
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}
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SDL_bool
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SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result)
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{
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int Amin, Amax, Bmin, Bmax;
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if (!A) {
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SDL_InvalidParamError("A");
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return SDL_FALSE;
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}
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if (!B) {
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SDL_InvalidParamError("B");
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return SDL_FALSE;
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}
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if (!result) {
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SDL_InvalidParamError("result");
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return SDL_FALSE;
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}
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/* Special cases for empty rects */
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if (SDL_RectEmpty(A) || SDL_RectEmpty(B)) {
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result->w = 0;
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result->h = 0;
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return SDL_FALSE;
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}
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/* Horizontal intersection */
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Amin = A->x;
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Amax = Amin + A->w;
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Bmin = B->x;
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Bmax = Bmin + B->w;
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if (Bmin > Amin)
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Amin = Bmin;
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result->x = Amin;
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if (Bmax < Amax)
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Amax = Bmax;
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result->w = Amax - Amin;
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/* Vertical intersection */
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Amin = A->y;
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Amax = Amin + A->h;
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Bmin = B->y;
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Bmax = Bmin + B->h;
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if (Bmin > Amin)
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Amin = Bmin;
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result->y = Amin;
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if (Bmax < Amax)
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Amax = Bmax;
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result->h = Amax - Amin;
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return !SDL_RectEmpty(result);
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}
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void
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SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result)
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{
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int Amin, Amax, Bmin, Bmax;
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if (!A) {
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SDL_InvalidParamError("A");
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return;
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}
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if (!B) {
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SDL_InvalidParamError("B");
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return;
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}
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if (!result) {
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SDL_InvalidParamError("result");
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return;
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}
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/* Special cases for empty Rects */
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if (SDL_RectEmpty(A)) {
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if (SDL_RectEmpty(B)) {
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/* A and B empty */
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return;
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} else {
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/* A empty, B not empty */
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*result = *B;
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return;
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}
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} else {
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if (SDL_RectEmpty(B)) {
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/* A not empty, B empty */
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*result = *A;
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return;
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}
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}
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/* Horizontal union */
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Amin = A->x;
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Amax = Amin + A->w;
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Bmin = B->x;
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Bmax = Bmin + B->w;
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if (Bmin < Amin)
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Amin = Bmin;
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result->x = Amin;
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if (Bmax > Amax)
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Amax = Bmax;
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result->w = Amax - Amin;
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/* Vertical union */
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Amin = A->y;
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Amax = Amin + A->h;
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Bmin = B->y;
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Bmax = Bmin + B->h;
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if (Bmin < Amin)
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Amin = Bmin;
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result->y = Amin;
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if (Bmax > Amax)
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Amax = Bmax;
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result->h = Amax - Amin;
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}
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SDL_bool
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SDL_EnclosePoints(const SDL_Point * points, int count, const SDL_Rect * clip,
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SDL_Rect * result)
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{
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int minx = 0;
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int miny = 0;
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int maxx = 0;
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int maxy = 0;
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int x, y, i;
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if (!points) {
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SDL_InvalidParamError("points");
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return SDL_FALSE;
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}
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if (count < 1) {
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SDL_InvalidParamError("count");
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return SDL_FALSE;
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}
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if (clip) {
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SDL_bool added = SDL_FALSE;
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const int clip_minx = clip->x;
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const int clip_miny = clip->y;
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const int clip_maxx = clip->x+clip->w-1;
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const int clip_maxy = clip->y+clip->h-1;
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/* Special case for empty rectangle */
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if (SDL_RectEmpty(clip)) {
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return SDL_FALSE;
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}
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for (i = 0; i < count; ++i) {
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x = points[i].x;
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y = points[i].y;
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if (x < clip_minx || x > clip_maxx ||
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y < clip_miny || y > clip_maxy) {
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continue;
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}
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if (!added) {
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/* Special case: if no result was requested, we are done */
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if (result == NULL) {
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return SDL_TRUE;
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}
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/* First point added */
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minx = maxx = x;
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miny = maxy = y;
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added = SDL_TRUE;
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continue;
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}
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if (x < minx) {
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minx = x;
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} else if (x > maxx) {
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maxx = x;
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}
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if (y < miny) {
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miny = y;
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} else if (y > maxy) {
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maxy = y;
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}
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}
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if (!added) {
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return SDL_FALSE;
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}
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} else {
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/* Special case: if no result was requested, we are done */
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if (result == NULL) {
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return SDL_TRUE;
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}
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/* No clipping, always add the first point */
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minx = maxx = points[0].x;
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miny = maxy = points[0].y;
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for (i = 1; i < count; ++i) {
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x = points[i].x;
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y = points[i].y;
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if (x < minx) {
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minx = x;
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} else if (x > maxx) {
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maxx = x;
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}
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if (y < miny) {
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miny = y;
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} else if (y > maxy) {
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maxy = y;
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}
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}
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}
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if (result) {
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result->x = minx;
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result->y = miny;
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result->w = (maxx-minx)+1;
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result->h = (maxy-miny)+1;
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}
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return SDL_TRUE;
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}
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/* Use the Cohen-Sutherland algorithm for line clipping */
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#define CODE_BOTTOM 1
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#define CODE_TOP 2
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#define CODE_LEFT 4
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#define CODE_RIGHT 8
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static int
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ComputeOutCode(const SDL_Rect * rect, int x, int y)
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{
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int code = 0;
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if (y < rect->y) {
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code |= CODE_TOP;
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} else if (y >= rect->y + rect->h) {
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code |= CODE_BOTTOM;
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}
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if (x < rect->x) {
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code |= CODE_LEFT;
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} else if (x >= rect->x + rect->w) {
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code |= CODE_RIGHT;
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}
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return code;
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}
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SDL_bool
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SDL_IntersectRectAndLine(const SDL_Rect * rect, int *X1, int *Y1, int *X2,
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int *Y2)
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{
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int x = 0;
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int y = 0;
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int x1, y1;
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int x2, y2;
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int rectx1;
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int recty1;
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int rectx2;
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int recty2;
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int outcode1, outcode2;
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if (!rect) {
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SDL_InvalidParamError("rect");
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return SDL_FALSE;
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}
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if (!X1) {
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SDL_InvalidParamError("X1");
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return SDL_FALSE;
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}
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if (!Y1) {
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SDL_InvalidParamError("Y1");
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return SDL_FALSE;
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}
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if (!X2) {
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SDL_InvalidParamError("X2");
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return SDL_FALSE;
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}
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if (!Y2) {
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SDL_InvalidParamError("Y2");
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return SDL_FALSE;
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}
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/* Special case for empty rect */
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if (SDL_RectEmpty(rect)) {
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return SDL_FALSE;
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}
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x1 = *X1;
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y1 = *Y1;
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x2 = *X2;
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y2 = *Y2;
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rectx1 = rect->x;
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recty1 = rect->y;
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rectx2 = rect->x + rect->w - 1;
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recty2 = rect->y + rect->h - 1;
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/* Check to see if entire line is inside rect */
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if (x1 >= rectx1 && x1 <= rectx2 && x2 >= rectx1 && x2 <= rectx2 &&
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y1 >= recty1 && y1 <= recty2 && y2 >= recty1 && y2 <= recty2) {
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return SDL_TRUE;
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}
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/* Check to see if entire line is to one side of rect */
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if ((x1 < rectx1 && x2 < rectx1) || (x1 > rectx2 && x2 > rectx2) ||
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(y1 < recty1 && y2 < recty1) || (y1 > recty2 && y2 > recty2)) {
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return SDL_FALSE;
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}
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if (y1 == y2) {
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/* Horizontal line, easy to clip */
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if (x1 < rectx1) {
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*X1 = rectx1;
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} else if (x1 > rectx2) {
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*X1 = rectx2;
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}
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if (x2 < rectx1) {
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*X2 = rectx1;
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} else if (x2 > rectx2) {
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*X2 = rectx2;
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}
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return SDL_TRUE;
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}
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if (x1 == x2) {
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/* Vertical line, easy to clip */
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if (y1 < recty1) {
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*Y1 = recty1;
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} else if (y1 > recty2) {
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*Y1 = recty2;
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}
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if (y2 < recty1) {
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*Y2 = recty1;
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} else if (y2 > recty2) {
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*Y2 = recty2;
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}
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return SDL_TRUE;
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}
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/* More complicated Cohen-Sutherland algorithm */
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outcode1 = ComputeOutCode(rect, x1, y1);
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outcode2 = ComputeOutCode(rect, x2, y2);
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while (outcode1 || outcode2) {
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if (outcode1 & outcode2) {
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return SDL_FALSE;
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}
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if (outcode1) {
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if (outcode1 & CODE_TOP) {
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y = recty1;
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x = x1 + ((x2 - x1) * (y - y1)) / (y2 - y1);
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} else if (outcode1 & CODE_BOTTOM) {
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y = recty2;
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x = x1 + ((x2 - x1) * (y - y1)) / (y2 - y1);
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} else if (outcode1 & CODE_LEFT) {
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x = rectx1;
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y = y1 + ((y2 - y1) * (x - x1)) / (x2 - x1);
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} else if (outcode1 & CODE_RIGHT) {
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x = rectx2;
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y = y1 + ((y2 - y1) * (x - x1)) / (x2 - x1);
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}
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x1 = x;
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y1 = y;
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outcode1 = ComputeOutCode(rect, x, y);
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} else {
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if (outcode2 & CODE_TOP) {
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y = recty1;
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x = x1 + ((x2 - x1) * (y - y1)) / (y2 - y1);
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} else if (outcode2 & CODE_BOTTOM) {
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y = recty2;
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x = x1 + ((x2 - x1) * (y - y1)) / (y2 - y1);
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} else if (outcode2 & CODE_LEFT) {
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x = rectx1;
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y = y1 + ((y2 - y1) * (x - x1)) / (x2 - x1);
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} else if (outcode2 & CODE_RIGHT) {
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x = rectx2;
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y = y1 + ((y2 - y1) * (x - x1)) / (x2 - x1);
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}
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x2 = x;
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y2 = y;
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outcode2 = ComputeOutCode(rect, x, y);
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}
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}
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*X1 = x1;
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*Y1 = y1;
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*X2 = x2;
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*Y2 = y2;
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return SDL_TRUE;
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}
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SDL_bool
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SDL_GetSpanEnclosingRect(int width, int height,
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int numrects, const SDL_Rect * rects, SDL_Rect *span)
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{
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int i;
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int span_y1, span_y2;
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int rect_y1, rect_y2;
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if (width < 1) {
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SDL_InvalidParamError("width");
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return SDL_FALSE;
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}
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if (height < 1) {
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SDL_InvalidParamError("height");
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return SDL_FALSE;
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}
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if (!rects) {
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SDL_InvalidParamError("rects");
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return SDL_FALSE;
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}
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if (!span) {
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SDL_InvalidParamError("span");
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return SDL_FALSE;
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}
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if (numrects < 1) {
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SDL_InvalidParamError("numrects");
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return SDL_FALSE;
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}
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/* Initialize to empty rect */
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span_y1 = height;
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span_y2 = 0;
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for (i = 0; i < numrects; ++i) {
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rect_y1 = rects[i].y;
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rect_y2 = rect_y1 + rects[i].h;
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/* Clip out of bounds rectangles, and expand span rect */
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if (rect_y1 < 0) {
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span_y1 = 0;
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} else if (rect_y1 < span_y1) {
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span_y1 = rect_y1;
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}
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if (rect_y2 > height) {
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span_y2 = height;
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} else if (rect_y2 > span_y2) {
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span_y2 = rect_y2;
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}
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}
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if (span_y2 > span_y1) {
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span->x = 0;
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span->y = span_y1;
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span->w = width;
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span->h = (span_y2 - span_y1);
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return SDL_TRUE;
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}
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return SDL_FALSE;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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