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direct3d
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Fixed building SDL applications with Visual Studio and the clang toolset
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2017-08-19 03:07:44 -07:00 |
direct3d11
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Implemented more flexible blending modes for accelerated renderers
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2017-08-14 05:51:44 -07:00 |
opengl
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Fixed bug 3857 - SDL_ConvertPixels misses YUV conversions
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2017-10-06 16:50:24 -07:00 |
opengles
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Implemented more flexible blending modes for accelerated renderers
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2017-08-14 05:51:44 -07:00 |
opengles2
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Fixed bug 3857 - SDL_ConvertPixels misses YUV conversions
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2017-10-06 16:50:24 -07:00 |
psp
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Fixed bug 3297 - Horizontal and Vertical flip swapped on PSP
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2017-08-11 20:54:06 -07:00 |
software
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Fixed bug 3788 - software renderer crashes in SDL_RenderCopyEx with rotation and dstrect w or h is 0
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2017-09-21 01:22:40 -07:00 |
mmx.h
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Fixed crash if initialization of EGL failed but was tried again later.
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2015-06-21 17:33:46 +02:00 |
SDL_d3dmath.c
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Fixed bug 2755 - SDL2 fails to build on Solaris 10 u3
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2017-08-13 21:55:42 -07:00 |
SDL_d3dmath.h
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Fixed bug 2755 - SDL2 fails to build on Solaris 10 u3
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2017-08-13 21:55:42 -07:00 |
SDL_render.c
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Normalize touch events to the render viewport (thanks Sylvain!)
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2017-10-12 08:37:55 -07:00 |
SDL_sysrender.h
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Implemented more flexible blending modes for accelerated renderers
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2017-08-14 05:51:44 -07:00 |
SDL_yuv_mmx_c.h
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Fixed building on various versions of GCC - YUV MMX code is disabled for now
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2017-08-07 10:28:59 -07:00 |
SDL_yuv_mmx.c
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Fixed building on various versions of GCC - YUV MMX code is disabled for now
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2017-08-07 10:28:59 -07:00 |
SDL_yuv_sw_c.h
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Fixed building on various versions of GCC - YUV MMX code is disabled for now
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2017-08-07 10:28:59 -07:00 |
SDL_yuv_sw.c
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Fixed bug 3857 - SDL_ConvertPixels misses YUV conversions
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2017-10-06 16:50:24 -07:00 |