sdl2_frt/src/render
2017-10-12 08:37:55 -07:00
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direct3d Fixed building SDL applications with Visual Studio and the clang toolset 2017-08-19 03:07:44 -07:00
direct3d11 Implemented more flexible blending modes for accelerated renderers 2017-08-14 05:51:44 -07:00
opengl Fixed bug 3857 - SDL_ConvertPixels misses YUV conversions 2017-10-06 16:50:24 -07:00
opengles Implemented more flexible blending modes for accelerated renderers 2017-08-14 05:51:44 -07:00
opengles2 Fixed bug 3857 - SDL_ConvertPixels misses YUV conversions 2017-10-06 16:50:24 -07:00
psp Fixed bug 3297 - Horizontal and Vertical flip swapped on PSP 2017-08-11 20:54:06 -07:00
software Fixed bug 3788 - software renderer crashes in SDL_RenderCopyEx with rotation and dstrect w or h is 0 2017-09-21 01:22:40 -07:00
mmx.h Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL_d3dmath.c Fixed bug 2755 - SDL2 fails to build on Solaris 10 u3 2017-08-13 21:55:42 -07:00
SDL_d3dmath.h Fixed bug 2755 - SDL2 fails to build on Solaris 10 u3 2017-08-13 21:55:42 -07:00
SDL_render.c Normalize touch events to the render viewport (thanks Sylvain!) 2017-10-12 08:37:55 -07:00
SDL_sysrender.h Implemented more flexible blending modes for accelerated renderers 2017-08-14 05:51:44 -07:00
SDL_yuv_mmx_c.h Fixed building on various versions of GCC - YUV MMX code is disabled for now 2017-08-07 10:28:59 -07:00
SDL_yuv_mmx.c Fixed building on various versions of GCC - YUV MMX code is disabled for now 2017-08-07 10:28:59 -07:00
SDL_yuv_sw_c.h Fixed building on various versions of GCC - YUV MMX code is disabled for now 2017-08-07 10:28:59 -07:00
SDL_yuv_sw.c Fixed bug 3857 - SDL_ConvertPixels misses YUV conversions 2017-10-06 16:50:24 -07:00