mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2025-01-17 14:47:19 +01:00
405 lines
11 KiB
C
405 lines
11 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#include "../../SDL_internal.h"
|
|
|
|
#ifdef SDL_JOYSTICK_EMSCRIPTEN
|
|
|
|
#include <stdio.h> /* For the definition of NULL */
|
|
#include "SDL_error.h"
|
|
#include "SDL_events.h"
|
|
|
|
#include "SDL_joystick.h"
|
|
#include "SDL_hints.h"
|
|
#include "SDL_assert.h"
|
|
#include "SDL_timer.h"
|
|
#include "SDL_log.h"
|
|
#include "SDL_sysjoystick_c.h"
|
|
#include "../SDL_joystick_c.h"
|
|
|
|
static SDL_joylist_item * JoystickByIndex(int index);
|
|
|
|
static SDL_joylist_item *SDL_joylist = NULL;
|
|
static SDL_joylist_item *SDL_joylist_tail = NULL;
|
|
static int numjoysticks = 0;
|
|
static int instance_counter = 0;
|
|
|
|
EM_BOOL
|
|
Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
|
|
{
|
|
int i;
|
|
|
|
SDL_joylist_item *item;
|
|
|
|
if (JoystickByIndex(gamepadEvent->index) != NULL) {
|
|
return 1;
|
|
}
|
|
|
|
item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item));
|
|
if (item == NULL) {
|
|
return 1;
|
|
}
|
|
|
|
SDL_zerop(item);
|
|
item->index = gamepadEvent->index;
|
|
|
|
item->name = SDL_strdup(gamepadEvent->id);
|
|
if ( item->name == NULL ) {
|
|
SDL_free(item);
|
|
return 1;
|
|
}
|
|
|
|
item->mapping = SDL_strdup(gamepadEvent->mapping);
|
|
if ( item->mapping == NULL ) {
|
|
SDL_free(item->name);
|
|
SDL_free(item);
|
|
return 1;
|
|
}
|
|
|
|
item->naxes = gamepadEvent->numAxes;
|
|
item->nbuttons = gamepadEvent->numButtons;
|
|
item->device_instance = instance_counter++;
|
|
|
|
item->timestamp = gamepadEvent->timestamp;
|
|
|
|
for( i = 0; i < item->naxes; i++) {
|
|
item->axis[i] = gamepadEvent->axis[i];
|
|
}
|
|
|
|
for( i = 0; i < item->nbuttons; i++) {
|
|
item->analogButton[i] = gamepadEvent->analogButton[i];
|
|
item->digitalButton[i] = gamepadEvent->digitalButton[i];
|
|
}
|
|
|
|
if (SDL_joylist_tail == NULL) {
|
|
SDL_joylist = SDL_joylist_tail = item;
|
|
} else {
|
|
SDL_joylist_tail->next = item;
|
|
SDL_joylist_tail = item;
|
|
}
|
|
|
|
++numjoysticks;
|
|
|
|
SDL_PrivateJoystickAdded(numjoysticks - 1);
|
|
|
|
#ifdef DEBUG_JOYSTICK
|
|
SDL_Log("Number of joysticks is %d", numjoysticks);
|
|
#endif
|
|
|
|
#ifdef DEBUG_JOYSTICK
|
|
SDL_Log("Added joystick with index %d", item->index);
|
|
#endif
|
|
|
|
return 1;
|
|
}
|
|
|
|
EM_BOOL
|
|
Emscripten_JoyStickDisconnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
|
|
{
|
|
SDL_joylist_item *item = SDL_joylist;
|
|
SDL_joylist_item *prev = NULL;
|
|
|
|
while (item != NULL) {
|
|
if (item->index == gamepadEvent->index) {
|
|
break;
|
|
}
|
|
prev = item;
|
|
item = item->next;
|
|
}
|
|
|
|
if (item == NULL) {
|
|
return 1;
|
|
}
|
|
|
|
if (item->joystick) {
|
|
item->joystick->hwdata = NULL;
|
|
}
|
|
|
|
if (prev != NULL) {
|
|
prev->next = item->next;
|
|
} else {
|
|
SDL_assert(SDL_joylist == item);
|
|
SDL_joylist = item->next;
|
|
}
|
|
if (item == SDL_joylist_tail) {
|
|
SDL_joylist_tail = prev;
|
|
}
|
|
|
|
/* Need to decrement the joystick count before we post the event */
|
|
--numjoysticks;
|
|
|
|
SDL_PrivateJoystickRemoved(item->device_instance);
|
|
|
|
#ifdef DEBUG_JOYSTICK
|
|
SDL_Log("Removed joystick with id %d", item->device_instance);
|
|
#endif
|
|
SDL_free(item->name);
|
|
SDL_free(item->mapping);
|
|
SDL_free(item);
|
|
return 1;
|
|
}
|
|
|
|
/* Function to scan the system for joysticks.
|
|
* It should return 0, or -1 on an unrecoverable fatal error.
|
|
*/
|
|
int
|
|
SDL_SYS_JoystickInit(void)
|
|
{
|
|
int retval, i, numjs;
|
|
EmscriptenGamepadEvent gamepadState;
|
|
|
|
numjoysticks = 0;
|
|
numjs = emscripten_get_num_gamepads();
|
|
|
|
/* Check if gamepad is supported by browser */
|
|
if (numjs == EMSCRIPTEN_RESULT_NOT_SUPPORTED) {
|
|
return SDL_SetError("Gamepads not supported");
|
|
}
|
|
|
|
/* handle already connected gamepads */
|
|
if (numjs > 0) {
|
|
for(i = 0; i < numjs; i++) {
|
|
retval = emscripten_get_gamepad_status(i, &gamepadState);
|
|
if (retval == EMSCRIPTEN_RESULT_SUCCESS) {
|
|
Emscripten_JoyStickConnected(EMSCRIPTEN_EVENT_GAMEPADCONNECTED,
|
|
&gamepadState,
|
|
NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
retval = emscripten_set_gamepadconnected_callback(NULL,
|
|
0,
|
|
Emscripten_JoyStickConnected);
|
|
|
|
if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
|
|
SDL_SYS_JoystickQuit();
|
|
return SDL_SetError("Could not set gamepad connect callback");
|
|
}
|
|
|
|
retval = emscripten_set_gamepaddisconnected_callback(NULL,
|
|
0,
|
|
Emscripten_JoyStickDisconnected);
|
|
if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
|
|
SDL_SYS_JoystickQuit();
|
|
return SDL_SetError("Could not set gamepad disconnect callback");
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* Returns item matching given SDL device index. */
|
|
static SDL_joylist_item *
|
|
JoystickByDeviceIndex(int device_index)
|
|
{
|
|
SDL_joylist_item *item = SDL_joylist;
|
|
|
|
while (0 < device_index) {
|
|
--device_index;
|
|
item = item->next;
|
|
}
|
|
|
|
return item;
|
|
}
|
|
|
|
/* Returns item matching given HTML gamepad index. */
|
|
static SDL_joylist_item *
|
|
JoystickByIndex(int index)
|
|
{
|
|
SDL_joylist_item *item = SDL_joylist;
|
|
|
|
if (index < 0) {
|
|
return NULL;
|
|
}
|
|
|
|
while (item != NULL) {
|
|
if (item->index == index) {
|
|
break;
|
|
}
|
|
item = item->next;
|
|
}
|
|
|
|
return item;
|
|
}
|
|
|
|
int
|
|
SDL_SYS_NumJoysticks(void)
|
|
{
|
|
return numjoysticks;
|
|
}
|
|
|
|
void
|
|
SDL_SYS_JoystickDetect(void)
|
|
{
|
|
}
|
|
|
|
/* Function to get the device-dependent name of a joystick */
|
|
const char *
|
|
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
|
|
{
|
|
return JoystickByDeviceIndex(device_index)->name;
|
|
}
|
|
|
|
/* Function to perform the mapping from device index to the instance id for this index */
|
|
SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
|
|
{
|
|
return JoystickByDeviceIndex(device_index)->device_instance;
|
|
}
|
|
|
|
/* Function to open a joystick for use.
|
|
The joystick to open is specified by the device index.
|
|
This should fill the nbuttons and naxes fields of the joystick structure.
|
|
It returns 0, or -1 if there is an error.
|
|
*/
|
|
int
|
|
SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
|
|
{
|
|
SDL_joylist_item *item = JoystickByDeviceIndex(device_index);
|
|
|
|
if (item == NULL ) {
|
|
return SDL_SetError("No such device");
|
|
}
|
|
|
|
if (item->joystick != NULL) {
|
|
return SDL_SetError("Joystick already opened");
|
|
}
|
|
|
|
joystick->instance_id = item->device_instance;
|
|
joystick->hwdata = (struct joystick_hwdata *) item;
|
|
item->joystick = joystick;
|
|
|
|
/* HTML5 Gamepad API doesn't say anything about these */
|
|
joystick->nhats = 0;
|
|
joystick->nballs = 0;
|
|
|
|
joystick->nbuttons = item->nbuttons;
|
|
joystick->naxes = item->naxes;
|
|
|
|
return (0);
|
|
}
|
|
|
|
/* Function to determine if this joystick is attached to the system right now */
|
|
SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
|
|
{
|
|
return joystick->hwdata != NULL;
|
|
}
|
|
|
|
/* Function to update the state of a joystick - called as a device poll.
|
|
* This function shouldn't update the joystick structure directly,
|
|
* but instead should call SDL_PrivateJoystick*() to deliver events
|
|
* and update joystick device state.
|
|
*/
|
|
void
|
|
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
|
|
{
|
|
EmscriptenGamepadEvent gamepadState;
|
|
SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
|
|
int i, result, buttonState;
|
|
|
|
if (item) {
|
|
result = emscripten_get_gamepad_status(item->index, &gamepadState);
|
|
if( result == EMSCRIPTEN_RESULT_SUCCESS) {
|
|
if(gamepadState.timestamp == 0 || gamepadState.timestamp != item->timestamp) {
|
|
for(i = 0; i < item->nbuttons; i++) {
|
|
if(item->digitalButton[i] != gamepadState.digitalButton[i]) {
|
|
buttonState = gamepadState.digitalButton[i]? SDL_PRESSED: SDL_RELEASED;
|
|
SDL_PrivateJoystickButton(item->joystick, i, buttonState);
|
|
}
|
|
|
|
/* store values to compare them in the next update */
|
|
item->analogButton[i] = gamepadState.analogButton[i];
|
|
item->digitalButton[i] = gamepadState.digitalButton[i];
|
|
}
|
|
|
|
for(i = 0; i < item->naxes; i++) {
|
|
if(item->axis[i] != gamepadState.axis[i]) {
|
|
// do we need to do conversion?
|
|
SDL_PrivateJoystickAxis(item->joystick, i,
|
|
(Sint16) (32767.*gamepadState.axis[i]));
|
|
}
|
|
|
|
/* store to compare in next update */
|
|
item->axis[i] = gamepadState.axis[i];
|
|
}
|
|
|
|
item->timestamp = gamepadState.timestamp;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Function to close a joystick after use */
|
|
void
|
|
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
|
|
{
|
|
SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
|
|
if (item) {
|
|
item->joystick = NULL;
|
|
}
|
|
}
|
|
|
|
/* Function to perform any system-specific joystick related cleanup */
|
|
void
|
|
SDL_SYS_JoystickQuit(void)
|
|
{
|
|
SDL_joylist_item *item = NULL;
|
|
SDL_joylist_item *next = NULL;
|
|
|
|
for (item = SDL_joylist; item; item = next) {
|
|
next = item->next;
|
|
SDL_free(item->mapping);
|
|
SDL_free(item->name);
|
|
SDL_free(item);
|
|
}
|
|
|
|
SDL_joylist = SDL_joylist_tail = NULL;
|
|
|
|
numjoysticks = 0;
|
|
instance_counter = 0;
|
|
|
|
emscripten_set_gamepadconnected_callback(NULL, 0, NULL);
|
|
emscripten_set_gamepaddisconnected_callback(NULL, 0, NULL);
|
|
}
|
|
|
|
SDL_JoystickGUID
|
|
SDL_SYS_JoystickGetDeviceGUID(int device_index)
|
|
{
|
|
SDL_JoystickGUID guid;
|
|
/* the GUID is just the first 16 chars of the name for now */
|
|
const char *name = SDL_SYS_JoystickNameForDeviceIndex(device_index);
|
|
SDL_zero(guid);
|
|
SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name)));
|
|
return guid;
|
|
}
|
|
|
|
SDL_JoystickGUID
|
|
SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
|
|
{
|
|
SDL_JoystickGUID guid;
|
|
/* the GUID is just the first 16 chars of the name for now */
|
|
const char *name = joystick->name;
|
|
SDL_zero(guid);
|
|
SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name)));
|
|
return guid;
|
|
}
|
|
|
|
#endif /* SDL_JOYSTICK_EMSCRIPTEN */
|