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Daniel Gibson Even though my game (dhewm3) doesn't use SDL_INIT_JOYSTICK, SDL_PumpEvent() calls SDL_JoystickUpdate() which ends up calling hid_enumerate() every three seconds, and sometimes on my Win7 box hid_enumerate() takes about 5 seconds, which causes the whole game to freeze for that time. |
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android | ||
coremotion | ||
dummy | ||
SDL_sensor_c.h | ||
SDL_sensor.c | ||
SDL_syssensor.h |