sdl2_frt/src/sensor
Sam Lantinga b73703b9c6 Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds
Daniel Gibson

Even though my game (dhewm3) doesn't use SDL_INIT_JOYSTICK, SDL_PumpEvent() calls SDL_JoystickUpdate() which ends up calling hid_enumerate() every three seconds, and sometimes on my Win7 box hid_enumerate() takes about 5 seconds, which causes the whole game to freeze for that time.
2018-11-19 21:17:00 -08:00
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android Added the iOS sensor implementation 2018-08-21 17:24:12 -07:00
coremotion Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes. 2018-08-22 21:48:28 -07:00
dummy Added the iOS sensor implementation 2018-08-21 17:24:12 -07:00
SDL_sensor_c.h Add and update include guards 2018-10-28 21:36:48 +01:00
SDL_sensor.c Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds 2018-11-19 21:17:00 -08:00
SDL_syssensor.h Add and update include guards 2018-10-28 21:36:48 +01:00