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The two are only ever called together, and combining them makes it possible to eliminate redundant symbol loading and redundant attempts to connect to a display server. |
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SDL_offscreenevents_c.h | ||
SDL_offscreenevents.c | ||
SDL_offscreenframebuffer_c.h | ||
SDL_offscreenframebuffer.c | ||
SDL_offscreenopengl.c | ||
SDL_offscreenopengl.h | ||
SDL_offscreenvideo.c | ||
SDL_offscreenvideo.h | ||
SDL_offscreenwindow.c | ||
SDL_offscreenwindow.h |