mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-25 09:17:12 +01:00
46e1377d49
Added the functions SDL_JoystickFromPlayerIndex(), SDL_JoystickSetPlayerIndex(), SDL_GameControllerFromPlayerIndex(), and SDL_GameControllerSetPlayerIndex()
109 lines
4.9 KiB
C
109 lines
4.9 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_joystick_c_h_
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#define SDL_joystick_c_h_
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#include "../SDL_internal.h"
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/* Useful functions and variables from SDL_joystick.c */
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#include "SDL_gamecontroller.h"
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#include "SDL_joystick.h"
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struct _SDL_JoystickDriver;
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/* Initialization and shutdown functions */
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extern int SDL_JoystickInit(void);
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extern void SDL_JoystickQuit(void);
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/* Function to get the next available joystick instance ID */
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extern SDL_JoystickID SDL_GetNextJoystickInstanceID(void);
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/* Initialization and shutdown functions */
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extern int SDL_GameControllerInitMappings(void);
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extern void SDL_GameControllerQuitMappings(void);
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extern int SDL_GameControllerInit(void);
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extern void SDL_GameControllerQuit(void);
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/* Function to get the joystick driver and device index for an API device index */
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extern SDL_bool SDL_GetDriverAndJoystickIndex(int device_index, struct _SDL_JoystickDriver **driver, int *driver_index);
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/* Function to return the device index for a joystick ID, or -1 if not found */
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extern int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id);
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/* Function to extract information from an SDL joystick GUID */
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extern void SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version);
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/* Function to get a custom name for a controller manufacturer, if it's available */
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extern const char *SDL_GetCustomJoystickManufacturer(const char *manufacturer);
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/* Function to get a custom name for a controller, if it's available */
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extern const char *SDL_GetCustomJoystickName(Uint16 vendor, Uint16 product);
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/* Function to return the type of a controller */
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extern SDL_GameControllerType SDL_GetJoystickGameControllerTypeFromGUID(SDL_JoystickGUID guid, const char *name);
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extern SDL_GameControllerType SDL_GetJoystickGameControllerType(Uint16 vendor, Uint16 product, const char *name);
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/* Function to return whether a joystick is a Nintendo Switch Pro controller */
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extern SDL_bool SDL_IsJoystickNintendoSwitchProInputOnly(Uint16 vendor_id, Uint16 product_id);
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/* Function to return whether a joystick is a Steam Controller */
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extern SDL_bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id);
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/* Function to return whether a joystick guid comes from the XInput driver */
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extern SDL_bool SDL_IsJoystickXInput(SDL_JoystickGUID guid);
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/* Function to return whether a joystick guid comes from the HIDAPI driver */
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extern SDL_bool SDL_IsJoystickHIDAPI(SDL_JoystickGUID guid);
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/* Function to return whether a joystick should be ignored */
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extern SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid);
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/* Function to return whether a joystick name and GUID is a game controller */
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extern SDL_bool SDL_IsGameControllerNameAndGUID(const char *name, SDL_JoystickGUID guid);
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/* Function to return whether a game controller should be ignored */
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extern SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid);
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/* Handle delayed guide button on a game controller */
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extern void SDL_GameControllerHandleDelayedGuideButton(SDL_Joystick *joystick);
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/* Internal event queueing functions */
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extern void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance);
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extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance);
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extern int SDL_PrivateJoystickAxis(SDL_Joystick * joystick,
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Uint8 axis, Sint16 value);
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extern int SDL_PrivateJoystickBall(SDL_Joystick * joystick,
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Uint8 ball, Sint16 xrel, Sint16 yrel);
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extern int SDL_PrivateJoystickHat(SDL_Joystick * joystick,
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Uint8 hat, Uint8 value);
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extern int SDL_PrivateJoystickButton(SDL_Joystick * joystick,
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Uint8 button, Uint8 state);
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extern void SDL_PrivateJoystickBatteryLevel(SDL_Joystick * joystick,
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SDL_JoystickPowerLevel ePowerLevel);
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/* Internal sanity checking functions */
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extern SDL_bool SDL_PrivateJoystickValid(SDL_Joystick * joystick);
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#endif /* SDL_joystick_c_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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